Files
Paradise/code/modules/paperwork/stamps.dm
T
johnsonmt88@gmail.com 28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00

59 lines
1.4 KiB
Plaintext

/obj/item/weapon/stamp
name = "rubber stamp"
desc = "A rubber stamp for stamping important documents."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "stamp-qm"
item_state = "stamp"
flags = FPRINT | TABLEPASS
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
m_amt = 60
color = "cargo"
pressure_resistance = 5
attack_verb = list("stamped")
/obj/item/weapon/stamp/captain
name = "captain's rubber stamp"
icon_state = "stamp-cap"
color = "captain"
/obj/item/weapon/stamp/hop
name = "head of personnel's rubber stamp"
icon_state = "stamp-hop"
color = "hop"
/obj/item/weapon/stamp/hos
name = "head of security's rubber stamp"
icon_state = "stamp-hos"
color = "hosred"
/obj/item/weapon/stamp/ce
name = "chief engineer's rubber stamp"
icon_state = "stamp-ce"
color = "chief"
/obj/item/weapon/stamp/rd
name = "research director's rubber stamp"
icon_state = "stamp-rd"
color = "director"
/obj/item/weapon/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
color = "medical"
/obj/item/weapon/stamp/denied
name = "\improper DENIED rubber stamp"
icon_state = "stamp-qm"
color = "redcoat"
/obj/item/weapon/stamp/clown
name = "clown's rubber stamp"
icon_state = "stamp-clown"
color = "clown"
/obj/item/weapon/stamp/attack_paw(mob/user as mob)
return src.attack_hand(user)