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synced 2026-08-19 18:17:52 +01:00
Cleaned up the files themselves. Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder. There's two instances of me not following the exact file structure. - /obj/item/brain has been moved to a file in mob/living/carbon/brain - /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them. Next up: Finish the files in the weapon folder, then start moving defines down. My god I hope I havent broken everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
/obj/item/weapon/stamp
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name = "rubber stamp"
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desc = "A rubber stamp for stamping important documents."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "stamp-qm"
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item_state = "stamp"
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flags = FPRINT | TABLEPASS
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throwforce = 0
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w_class = 1.0
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throw_speed = 7
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throw_range = 15
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m_amt = 60
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color = "cargo"
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pressure_resistance = 5
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attack_verb = list("stamped")
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/obj/item/weapon/stamp/captain
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name = "captain's rubber stamp"
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icon_state = "stamp-cap"
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color = "captain"
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/obj/item/weapon/stamp/hop
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name = "head of personnel's rubber stamp"
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icon_state = "stamp-hop"
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color = "hop"
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/obj/item/weapon/stamp/hos
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name = "head of security's rubber stamp"
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icon_state = "stamp-hos"
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color = "hosred"
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/obj/item/weapon/stamp/ce
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name = "chief engineer's rubber stamp"
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icon_state = "stamp-ce"
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color = "chief"
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/obj/item/weapon/stamp/rd
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name = "research director's rubber stamp"
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icon_state = "stamp-rd"
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color = "director"
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/obj/item/weapon/stamp/cmo
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name = "chief medical officer's rubber stamp"
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icon_state = "stamp-cmo"
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color = "medical"
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/obj/item/weapon/stamp/denied
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name = "\improper DENIED rubber stamp"
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icon_state = "stamp-qm"
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color = "redcoat"
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/obj/item/weapon/stamp/clown
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name = "clown's rubber stamp"
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icon_state = "stamp-clown"
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color = "clown"
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/obj/item/weapon/stamp/attack_paw(mob/user as mob)
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return src.attack_hand(user) |