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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-03-23 20:53:37 +00:00
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8cc96dc4bc43540af04a4bc5ca9382d49c2bb4db
Paradise/code/game/objects
History
Qwertytoforty 371003d0d3 Removes crit_fail from being an object level variable (#17300)
2022-01-04 22:39:51 +01:00
..
effects
fixes grav & vortex anomalies throwing their own core at people (#17292)
2022-01-03 20:00:50 +01:00
items
Fixes IEDS not working with beartraps (#17272)
2021-12-26 12:26:49 +01:00
random
…
structures
Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags (#17171)
2021-12-16 17:54:50 +01:00
buckling.dm
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620)
2021-12-15 17:04:24 +01:00
empulse.dm
Can't have infinite EMP implant charges anymore (#16469)
2021-08-02 13:47:24 +01:00
explosion.dm
Sabre tweaks
2021-05-23 23:04:45 +01:00
items.dm
Ports TG statusbar changes & screentips (#16505)
2021-12-29 15:16:50 +01:00
obj_defense.dm
Fix runtime with patches and lava (#17220)
2021-12-13 09:20:05 +01:00
objs.dm
Removes crit_fail from being an object level variable (#17300)
2022-01-04 22:39:51 +01:00
structures.dm
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620)
2021-12-15 17:04:24 +01:00
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