Files
Paradise/code/modules/research/server.dm
T
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

371 lines
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Plaintext

/obj/machinery/r_n_d/server
name = "R&D Server"
icon = 'icons/obj/machines/research.dmi'
icon_state = "RD-server-off"
var/datum/research/files
var/health = 100
var/list/id_with_upload = list() //List of R&D consoles with upload to server access.
var/list/id_with_download = list() //List of R&D consoles with download from server access.
var/id_with_upload_string = "" //String versions for easy editing in map editor.
var/id_with_download_string = ""
var/server_id = 0
var/heat_gen = 100
var/heating_power = 40000
var/delay = 10
req_access = list(ACCESS_RD) //Only the R&D can change server settings.
var/plays_sound = 0
/obj/machinery/r_n_d/server/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/rdserver(null)
component_parts += new /obj/item/stock_parts/scanning_module(null)
component_parts += new /obj/item/stack/cable_coil(null,1)
component_parts += new /obj/item/stack/cable_coil(null,1)
RefreshParts()
initialize_serv(); //Agouri // fuck you agouri
/obj/machinery/r_n_d/server/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/rdserver(null)
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
component_parts += new /obj/item/stack/cable_coil(null,1)
component_parts += new /obj/item/stack/cable_coil(null,1)
RefreshParts()
/obj/machinery/r_n_d/server/Destroy()
griefProtection()
return ..()
/obj/machinery/r_n_d/server/RefreshParts()
var/tot_rating = 0
for(var/obj/item/stock_parts/SP in src)
tot_rating += SP.rating
heat_gen /= max(1, tot_rating)
/obj/machinery/r_n_d/server/update_icon_state()
if(stat & NOPOWER)
icon_state = "RD-server-off"
else
icon_state = "RD-server-on"
/obj/machinery/r_n_d/server/power_change()
. = ..()
update_icon(UPDATE_ICON_STATE)
/obj/machinery/r_n_d/server/proc/initialize_serv()
if(!files)
files = new /datum/research(src)
var/list/temp_list
if(!id_with_upload.len)
temp_list = list()
temp_list = splittext(id_with_upload_string, ";")
for(var/N in temp_list)
id_with_upload += text2num(N)
if(!id_with_download.len)
temp_list = list()
temp_list = splittext(id_with_download_string, ";")
for(var/N in temp_list)
id_with_download += text2num(N)
/obj/machinery/r_n_d/server/process()
if(prob(3) && plays_sound)
playsound(loc, "computer_ambience", 50, 1)
var/datum/gas_mixture/environment = loc.return_air()
switch(environment.temperature)
if(0 to T0C)
health = min(100, health + 1)
if(T0C to (T20C + 20))
health = clamp(health, 0, 100)
if((T20C + 20) to (T0C + 70))
health = max(0, health - 1)
if(health <= 0)
/*griefProtection() This seems to get called twice before running any code that deletes/damages the server or it's files anwyay.
refreshParts and the hasReq procs that get called by this are laggy and do not need to be called by every server on the map every tick */
var/updateRD = 0
files.known_designs = list()
for(var/v in files.known_tech)
var/datum/tech/T = files.known_tech[v]
// Slowly decrease research if health drops below 0
if(prob(1))
updateRD++
T.level--
if(updateRD)
files.RefreshResearch()
if(delay)
delay--
else
produce_heat(heat_gen)
delay = initial(delay)
/obj/machinery/r_n_d/server/emp_act(severity)
griefProtection()
..()
/obj/machinery/r_n_d/server/ex_act(severity)
griefProtection()
return ..()
/obj/machinery/r_n_d/server/blob_act(obj/structure/blob/B)
griefProtection()
return ..()
// Backup files to CentComm to help admins recover data after griefer attacks
/obj/machinery/r_n_d/server/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines)
files.push_data(C.files)
/obj/machinery/r_n_d/server/proc/produce_heat(heat_amt)
if(!(stat & (NOPOWER|BROKEN))) // Blatantly stolen from space heater.
var/turf/simulated/L = loc
if(istype(L))
var/datum/gas_mixture/env = L.return_air()
if(env.temperature < (heat_amt+T0C))
var/transfer_moles = 0.25 * env.total_moles()
var/datum/gas_mixture/removed = env.remove(transfer_moles)
if(removed)
var/heat_capacity = removed.heat_capacity()
if(heat_capacity == 0 || heat_capacity == null)
heat_capacity = 1
removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000)
env.merge(removed)
air_update_turf()
/obj/machinery/r_n_d/server/attackby(obj/item/O as obj, mob/user as mob, params)
if(disabled)
return
if(shocked)
shock(user,50)
if(istype(O, /obj/item/screwdriver))
default_deconstruction_screwdriver(user, "RD-server-on_t", "RD-server-on", O)
return 1
if(exchange_parts(user, O))
return 1
if(panel_open)
if(istype(O, /obj/item/crowbar))
griefProtection()
default_deconstruction_crowbar(user, O)
return 1
else
return ..()
/obj/machinery/r_n_d/server/attack_hand(mob/user as mob)
if(disabled)
return
if(shocked)
shock(user,50)
return
/obj/machinery/r_n_d/server/centcom
name = "CentComm. Central R&D Database"
server_id = -1
/obj/machinery/r_n_d/server/centcom/Initialize()
..()
var/list/no_id_servers = list()
var/list/server_ids = list()
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
switch(S.server_id)
if(-1)
continue
if(0)
no_id_servers += S
else
server_ids += S.server_id
for(var/obj/machinery/r_n_d/server/S in no_id_servers)
var/num = 1
while(!S.server_id)
if(num in server_ids)
num++
else
S.server_id = num
server_ids += num
no_id_servers -= S
/obj/machinery/r_n_d/server/centcom/process()
return PROCESS_KILL //don't need process()
/obj/machinery/computer/rdservercontrol
name = "\improper R&D server controller"
icon_screen = "rdcomp"
icon_keyboard = "rd_key"
light_color = LIGHT_COLOR_FADEDPURPLE
circuit = /obj/item/circuitboard/rdservercontrol
var/screen = 0
var/obj/machinery/r_n_d/server/temp_server
var/list/servers = list()
var/list/consoles = list()
var/badmin = 0
/obj/machinery/computer/rdservercontrol/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(!src.allowed(usr) && !emagged)
to_chat(usr, "<span class='warning'>You do not have the required access level</span>")
return
if(href_list["main"])
screen = 0
else if(href_list["access"] || href_list["data"] || href_list["transfer"])
temp_server = null
consoles = list()
servers = list()
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
if(S.server_id == text2num(href_list["access"]) || S.server_id == text2num(href_list["data"]) || S.server_id == text2num(href_list["transfer"]))
temp_server = S
break
if(href_list["access"])
screen = 1
for(var/obj/machinery/computer/rdconsole/C in GLOB.machines)
if(C.sync)
consoles += C
else if(href_list["data"])
screen = 2
else if(href_list["transfer"])
screen = 3
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
if(S == src)
continue
servers += S
else if(href_list["upload_toggle"])
var/num = text2num(href_list["upload_toggle"])
if(num in temp_server.id_with_upload)
temp_server.id_with_upload -= num
else
temp_server.id_with_upload += num
else if(href_list["download_toggle"])
var/num = text2num(href_list["download_toggle"])
if(num in temp_server.id_with_download)
temp_server.id_with_download -= num
else
temp_server.id_with_download += num
else if(href_list["reset_tech"])
var/choice = alert("Technology Data Reset", "Are you sure you want to reset this technology to its default data? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
for(var/I in temp_server.files.known_tech)
var/datum/tech/T = temp_server.files.known_tech[I]
if(T.id == href_list["reset_tech"])
T.level = 1
break
temp_server.files.RefreshResearch()
else if(href_list["reset_design"])
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
for(var/I in temp_server.files.known_designs)
var/datum/design/D = temp_server.files.known_designs[I]
if(D.id == href_list["reset_design"])
temp_server.files.known_designs -= D.id
break
temp_server.files.RefreshResearch()
updateUsrDialog()
return
/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
user.set_machine(src)
var/dat = ""
switch(screen)
if(0) //Main Menu
dat += "Connected Servers:<BR><BR>"
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
if(istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin)
continue
dat += "[S.name] || "
dat += "<A href='?src=[UID()];access=[S.server_id]'>Access Rights</A> | "
dat += "<A href='?src=[UID()];data=[S.server_id]'>Data Management</A>"
if(badmin) dat += " | <A href='?src=[UID()];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
dat += "<BR>"
if(1) //Access rights menu
dat += "[temp_server.name] Access Rights<BR><BR>"
dat += "Consoles with Upload Access<BR>"
for(var/obj/machinery/computer/rdconsole/C in consoles)
var/turf/console_turf = get_turf(C)
dat += "* <A href='?src=[UID()];upload_toggle=[C.id]'>[console_turf.loc]" //FYI, these are all numeric ids, eventually.
if(C.id in temp_server.id_with_upload)
dat += " (Remove)</A><BR>"
else
dat += " (Add)</A><BR>"
dat += "Consoles with Download Access<BR>"
for(var/obj/machinery/computer/rdconsole/C in consoles)
var/turf/console_turf = get_turf(C)
dat += "* <A href='?src=[UID()];download_toggle=[C.id]'>[console_turf.loc]"
if(C.id in temp_server.id_with_download)
dat += " (Remove)</A><BR>"
else
dat += " (Add)</A><BR>"
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
if(2) //Data Management menu
dat += "[temp_server.name] Data Management<BR><BR>"
dat += "Known Technologies<BR>"
for(var/I in temp_server.files.known_tech)
var/datum/tech/T = temp_server.files.known_tech[I]
if(T.level <= 0)
continue
dat += "* [T.name] "
dat += "<A href='?src=[UID()];reset_tech=[T.id]'>(Reset)</A><BR>" //FYI, these are all strings.
dat += "Known Designs<BR>"
for(var/I in temp_server.files.known_designs)
var/datum/design/D = temp_server.files.known_designs[I]
dat += "* [D.name] "
dat += "<A href='?src=[UID()];reset_design=[D.id]'>(Delete)</A><BR>"
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
if(3) //Server Data Transfer
dat += "[temp_server.name] Server to Server Transfer<BR><BR>"
dat += "Send Data to what server?<BR>"
for(var/obj/machinery/r_n_d/server/S in servers)
dat += "[S.name] <A href='?src=[UID()];send_to=[S.server_id]'> (Transfer)</A><BR>"
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
user << browse("<TITLE>R&D Server Control</TITLE><HR>[dat]", "window=server_control;size=575x400")
onclose(user, "server_control")
return
/obj/machinery/computer/rdservercontrol/emag_act(user as mob)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = TRUE
to_chat(user, "<span class='notice'>You you disable the security protocols</span>")
src.updateUsrDialog()
/obj/machinery/r_n_d/server/core
name = "Core R&D Server"
id_with_upload_string = "1;3"
id_with_download_string = "1;3"
server_id = 1
plays_sound = 1
/obj/machinery/r_n_d/server/robotics
name = "Robotics R&D Server"
id_with_upload_string = "1;2;4"
id_with_download_string = "1;2;4"
server_id = 2