mirror of
https://github.com/ParadiseSS13/Paradise.git
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314 lines
8.2 KiB
Plaintext
314 lines
8.2 KiB
Plaintext
/* Alien structures!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Eggs
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*/
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#define WEED_NORTH_EDGING "north"
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#define WEED_SOUTH_EDGING "south"
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#define WEED_EAST_EDGING "east"
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#define WEED_WEST_EDGING "west"
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/obj/structure/alien
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icon = 'icons/mob/alien.dmi'
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max_integrity = 100
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/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
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max_integrity = 200
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var/resintype = null
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/obj/structure/alien/resin/Initialize()
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air_update_turf(1)
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..()
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/obj/structure/alien/resin/Destroy()
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var/turf/T = get_turf(src)
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. = ..()
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T.air_update_turf(TRUE)
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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..()
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move_update_air(T)
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/obj/structure/alien/resin/CanAtmosPass()
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return !density
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/wall/BlockSuperconductivity()
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return TRUE
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "resin_membrane-0"
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base_icon_state = "resin_membrane"
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opacity = FALSE
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max_integrity = 160
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resintype = "membrane"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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density = FALSE
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layer = ABOVE_OPEN_TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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icon_state = "weeds1"
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base_icon_state = "weeds1"
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max_integrity = 15
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)
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transform = matrix(1, 0, -4, 0, 1, -4)
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var/obj/structure/alien/weeds/node/linked_node = null
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var/static/list/weedImageCache
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/obj/structure/alien/weeds/New(pos, node)
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..()
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linked_node = node
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if(isspaceturf(loc))
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qdel(src)
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return
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if(icon_state == "weeds")
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icon_state = pick("weeds", "weeds1", "weeds2")
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spawn(rand(150, 200))
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if(src)
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Life()
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/obj/structure/alien/weeds/Destroy()
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QUEUE_SMOOTH_NEIGHBORS(src)
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linked_node = null
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return ..()
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/obj/structure/alien/weeds/proc/Life()
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var/turf/U = get_turf(src)
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if(isspaceturf(U))
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qdel(src)
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return
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if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
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return
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for(var/turf/T in U.GetAtmosAdjacentTurfs())
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if(locate(/obj/structure/alien/weeds) in T || isspaceturf(T))
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continue
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new /obj/structure/alien/weeds(T, linked_node)
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/obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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//Weed nodes
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/obj/structure/alien/weeds/node
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name = "glowing resin"
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desc = "Blue bioluminescence shines from beneath the surface."
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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icon_state = "weednode"
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base_icon_state = "weednode"
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light_range = 1
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var/node_range = NODERANGE
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/obj/structure/alien/weeds/node/New()
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..(loc, src)
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#undef NODERANGE
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/*
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* Egg
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*/
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///Used in the /status var
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#define BURST 0
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#define BURSTING 1
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#define GROWING 2
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#define GROWN 3
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///time it takes to grow a hugger
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#define MIN_GROWTH_TIME 2 MINUTES
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#define MAX_GROWTH_TIME 3 MINUTES
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/obj/structure/alien/egg
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name = "egg"
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desc = "A large mottled egg."
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icon_state = "egg_growing"
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density = FALSE
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anchored = TRUE
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max_integrity = 100
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integrity_failure = 5
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layer = MOB_LAYER
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flags_2 = CRITICAL_ATOM_2
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/*can be GROWING, GROWN or BURST; all mutually exclusive. GROWING has the egg in the grown state, and it will take 180-300 seconds for it to advance to the hatched state
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*In the GROWN state, an alien egg can be destroyed or attacked by a xenomorph to force it to be burst, going near an egg in this state will also cause it to burst if you can be infected by a face hugger
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*In the BURST/BURSTING state, the alien egg can be removed by being attacked by a alien or any other weapon
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**/
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var/status = GROWING
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/obj/structure/alien/egg/grown
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status = GROWN
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icon_state = "egg"
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/obj/structure/alien/egg/burst
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status = BURST
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icon_state = "egg_hatched"
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/obj/structure/alien/egg/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/mask/facehugger(src)
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if(status == BURST)
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obj_integrity = integrity_failure
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else if(status != GROWN)
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addtimer(CALLBACK(src, PROC_REF(grow)), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
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/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
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return attack_hand(user)
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/obj/structure/alien/egg/attack_hand(mob/living/user)
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if(user.get_int_organ(/obj/item/organ/internal/xenos/plasmavessel))
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switch(status)
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if(BURST)
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to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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qdel(src)
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return
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if(GROWING)
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to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
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return
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if(GROWN)
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to_chat(user, "<span class='notice'>You retrieve the child.</span>")
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burst(FALSE)
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return
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else
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to_chat(user, "<span class='notice'>It feels slimy.</span>")
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/getFacehugger()
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return locate(/obj/item/clothing/mask/facehugger) in contents
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/obj/structure/alien/egg/proc/grow()
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icon_state = "egg"
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status = GROWN
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AddComponent(/datum/component/proximity_monitor)
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///Need to carry the kill from Burst() to Hatch(), this section handles the alien opening the egg
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/obj/structure/alien/egg/proc/burst(kill)
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if(status == GROWN || status == GROWING)
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icon_state = "egg_hatched"
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flick("egg_opening", src)
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status = BURSTING
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qdel(GetComponent(/datum/component/proximity_monitor))
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addtimer(CALLBACK(src, PROC_REF(hatch)), 1.5 SECONDS)
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///We now check HOW the hugger is hatching, kill carried from Burst() and obj_break()
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/obj/structure/alien/egg/proc/hatch(kill)
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status = BURST
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var/obj/item/clothing/mask/facehugger/child = getFacehugger()
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child.forceMove(get_turf(src))
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if(kill)
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child.Die()
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for(var/mob/M in range(1, src))
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if(CanHug(M))
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child.Attach(M)
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break
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/obj/structure/alien/egg/obj_break(damage_flag)
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if(!(flags & NODECONSTRUCT))
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if(status != BURST)
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burst(kill = TRUE)
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/obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 500)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/egg/HasProximity(atom/movable/AM)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo))
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return
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burst(FALSE)
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#undef BURST
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#undef BURSTING
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#undef GROWING
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#undef GROWN
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#undef MIN_GROWTH_TIME
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#undef MAX_GROWTH_TIME
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#undef WEED_NORTH_EDGING
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#undef WEED_SOUTH_EDGING
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#undef WEED_EAST_EDGING
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#undef WEED_WEST_EDGING
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