mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
81 lines
2.3 KiB
Plaintext
81 lines
2.3 KiB
Plaintext
/obj/structure/mopbucket
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desc = "Fill it with water, but don't forget a mop!"
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name = "mop bucket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mopbucket"
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density = TRUE
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container_type = OPENCONTAINER
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face_while_pulling = FALSE
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var/obj/item/mop/stored_mop = null
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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/obj/structure/mopbucket/Initialize(mapload)
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. = ..()
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create_reagents(100)
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GLOB.janitorial_equipment += src
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/obj/structure/mopbucket/full/Initialize(mapload)
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. = ..()
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reagents.add_reagent("water", 100)
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/obj/structure/mopbucket/Destroy()
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GLOB.janitorial_equipment -= src
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return ..()
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/obj/structure/mopbucket/examine(mob/user)
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. = ..()
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if(in_range(user, src))
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. += "[bicon(src)] [src] contains [reagents.total_volume] units of water left!"
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/obj/structure/mopbucket/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/mop))
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var/obj/item/mop/M = W
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if(M.reagents.total_volume < M.reagents.maximum_volume)
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M.wet_mop(src, user)
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return
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if(!stored_mop)
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M.janicart_insert(user, src)
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return
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to_chat(user, "<span class='notice'>Theres already a mop in the mopbucket.</span>")
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return
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return ..()
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/obj/structure/mopbucket/proc/put_in_cart(obj/item/mop/I, mob/user)
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user.drop_item()
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return
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/obj/structure/mopbucket/on_reagent_change()
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update_icon(UPDATE_OVERLAYS)
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/obj/structure/mopbucket/update_overlays()
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. = ..()
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if(stored_mop)
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. += "mopbucket_mop"
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if(reagents.total_volume > 0)
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var/image/reagentsImage = image(icon, src, "mopbucket_reagents0")
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reagentsImage.alpha = 150
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switch((reagents.total_volume/reagents.maximum_volume)*100)
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if(1 to 25)
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reagentsImage.icon_state = "mopbucket_reagents1"
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if(26 to 50)
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reagentsImage.icon_state = "mopbucket_reagents2"
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if(51 to 75)
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reagentsImage.icon_state = "mopbucket_reagents3"
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if(76 to 100)
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reagentsImage.icon_state = "mopbucket_reagents4"
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reagentsImage.icon += mix_color_from_reagents(reagents.reagent_list)
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. += reagentsImage
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/obj/structure/mopbucket/attack_hand(mob/living/user)
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. = ..()
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if(stored_mop)
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user.put_in_hands(stored_mop)
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to_chat(user, "<span class='notice'>You take [stored_mop] from [src].</span>")
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stored_mop = null
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update_icon(UPDATE_OVERLAYS)
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return
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