Files
Paradise/code/game/objects/structures/mop_bucket.dm
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

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/obj/structure/mopbucket
desc = "Fill it with water, but don't forget a mop!"
name = "mop bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = TRUE
container_type = OPENCONTAINER
face_while_pulling = FALSE
var/obj/item/mop/stored_mop = null
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
/obj/structure/mopbucket/Initialize(mapload)
. = ..()
create_reagents(100)
GLOB.janitorial_equipment += src
/obj/structure/mopbucket/full/Initialize(mapload)
. = ..()
reagents.add_reagent("water", 100)
/obj/structure/mopbucket/Destroy()
GLOB.janitorial_equipment -= src
return ..()
/obj/structure/mopbucket/examine(mob/user)
. = ..()
if(in_range(user, src))
. += "[bicon(src)] [src] contains [reagents.total_volume] units of water left!"
/obj/structure/mopbucket/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/mop))
var/obj/item/mop/M = W
if(M.reagents.total_volume < M.reagents.maximum_volume)
M.wet_mop(src, user)
return
if(!stored_mop)
M.janicart_insert(user, src)
return
to_chat(user, "<span class='notice'>Theres already a mop in the mopbucket.</span>")
return
return ..()
/obj/structure/mopbucket/proc/put_in_cart(obj/item/mop/I, mob/user)
user.drop_item()
I.forceMove(src)
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
/obj/structure/mopbucket/on_reagent_change()
update_icon(UPDATE_OVERLAYS)
/obj/structure/mopbucket/update_overlays()
. = ..()
if(stored_mop)
. += "mopbucket_mop"
if(reagents.total_volume > 0)
var/image/reagentsImage = image(icon, src, "mopbucket_reagents0")
reagentsImage.alpha = 150
switch((reagents.total_volume/reagents.maximum_volume)*100)
if(1 to 25)
reagentsImage.icon_state = "mopbucket_reagents1"
if(26 to 50)
reagentsImage.icon_state = "mopbucket_reagents2"
if(51 to 75)
reagentsImage.icon_state = "mopbucket_reagents3"
if(76 to 100)
reagentsImage.icon_state = "mopbucket_reagents4"
reagentsImage.icon += mix_color_from_reagents(reagents.reagent_list)
. += reagentsImage
/obj/structure/mopbucket/attack_hand(mob/living/user)
. = ..()
if(stored_mop)
user.put_in_hands(stored_mop)
to_chat(user, "<span class='notice'>You take [stored_mop] from [src].</span>")
stored_mop = null
update_icon(UPDATE_OVERLAYS)
return