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* Initial commit Fixes up surgery.dm Adds some tool behavior * More basic changes * Checkpointing: this is a little gross right now * Add signal COMPONENT_CANCEL_ATTACK_CHAIN * Cleans up surgery initiator * Mostly gets surgery (and canceling it) working * Add abstract proxy surgery steps Also adds them to organ manipulation * Clean up most existing surgeries * Rework organ openness, adds define for aborting a beginstep * surgery works again, also implements retry defines * fix surgery computer * add limb repair to synth implant removal * retry implant checks * Clean up abductor surgeries as well as some other things * A lot - Reworks organ manipulation to use a series of surgery steps instead - Fixes some runtimes with open hands - Lets mito zero out the germ level while treating necrosis - Adds a debug surgery tool * add debug surgery tool, note some TODOs for later * Add conditional check for surgeries repeating * update surgery retry logic to make it more of a bonus * Lets abductors automatically retry any failed surgery steps * Rework robotic surgery to use abstract/proxy steps * Bunch of bugfixes and more! - Limb reattachment works properly now, you can just slap a limb onto a person - If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR. * Remove more now-implicit checks * Slight reorganization * more fixes across the board * Remove unused variable * Trying not to lose my mind here - Does away with can_run() entirely - Cleans up visible messages in code - begin steps should now all have ..() afterwards - slime bone surgery should be fixed now - more docs * Robotic surgery is stoppable with a crowbar, all surgery can_start now checks parent * Fix some broken robotic typepaths * Typepath fixes, do away with some last TODOs * Forgor * Last cleanups before we go gold * jk lol * Make early surgery termination clearer * More "last" cleanups * Fixes tool flags, surgery initiation - Fixes surgery not being startable by sharp objects - Moves surgical tool flags to item traits * Clean up surgery cancellation, especially for borgos * I think this should GC better * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Status is now step number * Add a 20% chance to find nothing during organ manipulation * Improve documentation, make forced_surgery a normal arg * Charlie's reviews * Why are abductors like this * Little more verification, ensuring limb augmentation and organ manip healing work properly * Fix torso organ manip being unfinishable * Fix cavity implants, open-hand/any item steps * Make sharp objects not try to start an operation with help intent * Comments, quick target fix * Re-order list so advanced bruise pack is pulled first * Make surgical gripper function like an open hand * Make mito only use one unit per organ for now * Check if user is on operable surface before trying to operate * Reduce admin logging * Fix some bugs that appeared during the testmerge - you can no longer start robotic surgeries with a scalpel (lol) - you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo) - Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both * Swats some more bugs - (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ - In doing so, moves the logic for determining if a surgery can start to the mob-level - Fixes robotic reattachment surgery not working * multi-bug drifting??? - Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool - Fixes some intermediate surgeries failing due to not having specified possible_locs * A few more fixes - Fixes any surgery tool steps again - Fixes cavity surgery again * Hopefully fixes getting stuck in robotic organ manip * Remove extra parent call * Steel review * Steel review * Fix spacing for possible locs * Roundstart traits * Advanced surgical traits and other hal fixes Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
172 lines
6.6 KiB
Plaintext
172 lines
6.6 KiB
Plaintext
//Procedures in this file: Generic ribcage opening steps, Removing alien embryo, Fixing internal organs.
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//////////////////////////////////////////////////////////////////
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// GENERIC RIBCAGE SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/open_encased
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can_infect = TRUE
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blood_level = SURGERY_BLOODSPREAD_HANDS
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/datum/surgery_step/open_encased/saw
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name = "saw bone"
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allowed_tools = list(
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TOOL_SAW = 100,
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/obj/item/hatchet = 90
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)
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time = 5.4 SECONDS
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/datum/surgery_step/open_encased/saw/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"[user] begins to cut through [target]'s [affected.encased] with \the [tool].",
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"You begin to cut through [target]'s [affected.encased] with \the [tool]."
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)
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target.custom_pain("Something hurts horribly in your [affected.name]!")
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return ..()
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/datum/surgery_step/open_encased/saw/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='notice'> [user] has cut [target]'s [affected.encased] open with \the [tool].</span>",
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"<span class='notice'> You have cut [target]'s [affected.encased] open with \the [tool].</span>"
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)
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affected.open = ORGAN_ORGANIC_ENCASED_OPEN
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affected.fracture(silent = TRUE)
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return SURGERY_STEP_CONTINUE
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/datum/surgery_step/open_encased/saw/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'> [user]'s hand slips, cracking [target]'s [affected.encased] with \the [tool]!</span>" ,
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"<span class='warning'> Your hand slips, cracking [target]'s [affected.encased] with \the [tool]!</span>"
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)
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affected.receive_damage(20)
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affected.fracture()
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return SURGERY_STEP_RETRY
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/datum/surgery_step/open_encased/retract
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name = "retract bone"
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allowed_tools = list(
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/obj/item/scalpel/laser/manager = 100,
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TOOL_RETRACTOR = 100,
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TOOL_CROWBAR = 90
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)
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time = 2.4 SECONDS
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/datum/surgery_step/open_encased/retract/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"[user] starts to force open the [affected.encased] in [target]'s [affected.name] with \the [tool].",
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"You start to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]."
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)
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target.custom_pain("Something hurts horribly in your [affected.name]!")
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return ..()
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/datum/surgery_step/open_encased/retract/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='notice'> [user] forces open [target]'s [affected.encased] with \the [tool].</span>",
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"<span class='notice'> You force open [target]'s [affected.encased] with \the [tool].</span>"
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)
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affected.open = ORGAN_ORGANIC_ENCASED_OPEN
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return SURGERY_STEP_CONTINUE
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/datum/surgery_step/open_encased/retract/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'> [user]'s hand slips, cracking [target]'s [affected.encased]!</span>",
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"<span class='warning'> Your hand slips, cracking [target]'s [affected.encased]!</span>"
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)
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affected.receive_damage(20)
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affected.fracture()
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return SURGERY_STEP_RETRY
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/datum/surgery_step/open_encased/close
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name = "unretract bone" //i suck at names okay? give me a new one
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allowed_tools = list(
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/obj/item/scalpel/laser/manager = 100,
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TOOL_RETRACTOR = 100,
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TOOL_CROWBAR = 90
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)
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time = 2.4 SECONDS
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/datum/surgery_step/open_encased/close/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"[user] starts bending [target]'s [affected.encased] back into place with \the [tool].",
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"You start bending [target]'s [affected.encased] back into place with \the [tool]."
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)
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target.custom_pain("Something hurts horribly in your [affected.name]!")
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return ..()
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/datum/surgery_step/open_encased/close/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='notice'>[user] bends [target]'s [affected.encased] back into place with \the [tool].</span>",
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"<span class='notice'>You bend [target]'s [affected.encased] back into place with \the [tool].</span>"
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)
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return SURGERY_STEP_CONTINUE
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/datum/surgery_step/open_encased/close/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'>[user]'s hand slips, bending [target]'s [affected.encased] the wrong way!</span>",
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"<span class='warning'>Your hand slips, bending [target]'s [affected.encased] the wrong way!</span>"
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)
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affected.receive_damage(20)
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affected.fracture()
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return SURGERY_STEP_RETRY
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/datum/surgery_step/open_encased/mend
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name = "mend bone"
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allowed_tools = list(
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TOOL_BONEGEL = 100,
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TOOL_SCREWDRIVER = 90
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)
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time = 2.4 SECONDS
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/datum/surgery_step/open_encased/mend/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"[user] starts applying \the [tool] to [target]'s [affected.encased].",
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"You start applying \the [tool] to [target]'s [affected.encased]."
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)
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target.custom_pain("Something hurts horribly in your [affected.name]!")
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return ..()
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/datum/surgery_step/open_encased/mend/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='notice'> [user] applied \the [tool] to [target]'s [affected.encased].</span>",
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"<span class='notice'> You applied \the [tool] to [target]'s [affected.encased].</span>"
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)
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affected.open = ORGAN_ORGANIC_OPEN
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return SURGERY_STEP_CONTINUE
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