Files
Paradise/code/modules/surgery/limb_augmentation.dm
Luc 346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00

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/datum/surgery/limb_augmentation
name = "Augment Limb"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/augment
)
possible_locs = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
/datum/surgery/limb_augmentation/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(affected.status & ORGAN_BROKEN) //The arm has to be in prime condition to augment it.
return FALSE
return TRUE
/datum/surgery_step/augment
name = "augment limb with robotic part"
allowed_tools = list(/obj/item/robot_parts = 100)
time = 3.2 SECONDS
/datum/surgery_step/augment/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/p = tool
if(p.part)
if(!(target_zone in p.part))
to_chat(user, "<span class='warning'>[tool] cannot be used to augment this limb!</span>")
return SURGERY_BEGINSTEP_ABORT
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] starts augmenting [affected] with [tool].",
"You start augmenting [affected] with [tool]."
)
return ..()
/datum/surgery_step/augment/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/L = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='notice'>[user] has finished augmenting [affected] with [tool].</span>",
"<span class='notice'>You augment [affected] with [tool].</span>"
)
if(L.part)
for(var/part_name in L.part)
if(!target.get_organ(part_name))
continue
affected.robotize(L.model_info, make_tough = TRUE, convert_all = FALSE)
if(L.sabotaged)
affected.sabotaged = TRUE
break
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
qdel(tool)
affected.open = ORGAN_CLOSED
affected.germ_level = 0
return SURGERY_STEP_CONTINUE