Files
Paradise/code/game/objects/items/devices/healthanalyzer.dm
T
MixityMaxityandGitHub c086a1df7a Improves the Health Analyzer sprite (#32063)
* Sprites!

* upgrade sprite

* makes advanced analzyer not an overlay

* deletes the old advanced overlay

* deletes the old advanced overlay

* Somehow deleted the fine scanner whoops
2026-06-15 22:40:03 +00:00

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#define SIMPLE_HEALTH_SCAN 0
#define DETAILED_HEALTH_SCAN 1
/proc/get_chemscan_results(mob/living/user, mob/living/M)
var/msgs = list()
if(!ishuman(M))
return
var/hallucinating = HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING)
var/mob/living/carbon/human/H = M
var/has_real_or_fake_reagents = FALSE
if(length(H.reagents.reagent_list))
has_real_or_fake_reagents = TRUE
msgs += SPAN_BOLDNOTICE("Subject contains the following reagents:")
for(var/datum/reagent/R in H.reagents.reagent_list)
var/volume = R.volume
var/overdosing = R.overdosed
if(hallucinating)
if(prob(20))
// make reagents look like they may exist in really crazy amounts, but also disappear
volume = max(rand(hallucinating - 10, hallucinating + 100), 0)
if(!volume)
continue
if(!overdosing)
overdosing = prob(10)
msgs += "<span class='notice'>[volume]u of [R.name][overdosing ? "</span> - [SPAN_BOLDANNOUNCEIC("OVERDOSING")]" : ".</span>"]"
if(hallucinating && prob(10))
has_real_or_fake_reagents = TRUE
if(!length(H.reagents.reagent_list))
msgs += SPAN_BOLDNOTICE("Subject contains the following reagents:")
for(var/i in 1 to rand(1, 2))
var/reagent_name = pick(GLOB.chemical_reagents_list)
msgs += "<span class='notice'>[rand(5, 100)]u of [GLOB.chemical_reagents_list[reagent_name]][prob(30) ? "</span> - [SPAN_BOLDANNOUNCEIC("OVERDOSING")]" : ".</span>"]"
if(!has_real_or_fake_reagents)
msgs += SPAN_NOTICE("Subject contains no reagents.")
if(length(H.reagents.addiction_list))
msgs += SPAN_DANGER("Subject is addicted to the following reagents:")
for(var/datum/reagent/R in H.reagents.addiction_list)
msgs += SPAN_DANGER("[R.name] Stage: [R.addiction_stage]/5")
if(hallucinating && prob(10))
if(!length(H.reagents.addiction_list))
msgs += SPAN_DANGER("Subject is addicted to the following reagents:")
// try to add two random chems
for(var/i in 1 to rand(1, 2))
var/reagent_name = pick(GLOB.chemical_reagents_list)
msgs += SPAN_DANGER("[GLOB.chemical_reagents_list[reagent_name]] Stage: [rand(1, 5)]/5")
return msgs
/proc/chemscan(mob/living/user, mob/living/M)
if(ishuman(M))
var/list/results = get_chemscan_results(user, M)
to_chat(user, results.Join("<br>"))
/obj/item/healthanalyzer
name = "health analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
icon = 'icons/obj/device.dmi'
icon_state = "health"
worn_icon_state = "healthanalyzer"
inhand_icon_state = "healthanalyzer"
belt_icon = "health_analyzer"
flags = CONDUCT | NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
origin_tech = "magnets=1;biotech=1"
/// Can be SIMPLE_HEALTH_SCAN (damage is only shown as a single % value), or DETAILED_HEALTH_SCAN (shows the % value and also damage for every specific limb).
var/mode = DETAILED_HEALTH_SCAN
/// Is the health analyzer upgraded? Allows reagents in the body to be seen.
var/advanced = FALSE
/obj/item/healthanalyzer/examine(mob/user)
. = ..()
. += SPAN_NOTICE("Use [src] in hand to toggle showing localised damage.")
/obj/item/healthanalyzer/attack_self__legacy__attackchain(mob/user)
mode = !mode
switch(mode)
if(DETAILED_HEALTH_SCAN)
to_chat(user, SPAN_NOTICE("The scanner is now showing localised limb damage."))
if(SIMPLE_HEALTH_SCAN)
to_chat(user, SPAN_NOTICE("The scanner is no longer showing localised limb damage."))
/obj/item/healthanalyzer/attack__legacy__attackchain(mob/living/M, mob/living/user)
if((HAS_TRAIT(user, TRAIT_CLUMSY) || user.getBrainLoss() >= 60) && prob(50))
var/list/msgs = list()
user.visible_message(SPAN_WARNING("[user] analyzes the floor's vitals!"), SPAN_NOTICE("You stupidly try to analyze the floor's vitals!"))
msgs += SPAN_NOTICE("Analyzing results for The floor:\nOverall status: Healthy")
msgs += SPAN_NOTICE("Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burn</font>/<font color='red'>Brute</font>")
msgs += SPAN_NOTICE("Damage specifics: <font color='blue'>0</font> - <font color='green'>0</font> - <font color='#FFA500'>0</font> - <font color='red'>0</font>")
msgs += SPAN_NOTICE("Body temperature: ???")
to_chat(user, chat_box_healthscan(msgs.Join("<br>")))
return
user.visible_message(
SPAN_NOTICE("[user] analyzes [M]'s vitals."),
SPAN_NOTICE("You analyze [M]'s vitals.")
)
healthscan(user, M, mode, advanced)
add_fingerprint(user)
// Used by the PDA medical scanner too.
/proc/healthscan(mob/user, mob/living/M, mode = DETAILED_HEALTH_SCAN, advanced = FALSE)
var/list/msgs = list()
var/scanned_name = "[M]"
var/probably_dead = (M.stat == DEAD)
// show your own health, evil
if(HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5))
M = user
if(HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(10) && IS_HORIZONTAL(M))
probably_dead = TRUE
if(isanimal_or_basicmob(M))
// No box here, keep it simple.
if(probably_dead)
to_chat(user, SPAN_NOTICE("Analyzing Results for [M]:\nOverall Status: <font color='red'>Dead</font>"))
return
to_chat(user, "<span class='notice'>Analyzing Results for [M]:\nOverall Status: [round(M.health / M.maxHealth * 100, 0.1)]% Healthy")
to_chat(user, "\t Damage Specifics: <font color='red'>[M.maxHealth - M.health]</font>")
return
// These sensors are designed for organic life.
if(!ishuman(M) || ismachineperson(M) || (HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5)))
msgs += SPAN_NOTICE("Analyzing Results for ERROR:\nOverall Status: ERROR")
msgs += "Key: [SPAN_HEALTHSCAN_OXY("Suffocation")]/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>"
msgs += "Damage Specifics: [SPAN_HEALTHSCAN_OXY("?")] - <font color='green'>?</font> - <font color='#FFA500'>?</font> - <font color='red'>?</font>"
msgs += SPAN_NOTICE("Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)")
msgs += SPAN_WARNING("<b>Warning: Blood Level ERROR: --% --cl.</span><span class='notice'>Type: ERROR")
msgs += SPAN_NOTICE("Subject's pulse: <font color='red'>-- bpm.</font>")
to_chat(user, chat_box_healthscan(msgs.Join("<br>")))
return
var/mob/living/carbon/human/H = M
var/fake_oxy = max(rand(1,40), H.getOxyLoss(), (300 - (H.getToxLoss() + H.getFireLoss() + H.getBruteLoss())))
var/OX = H.getOxyLoss()
var/TX = H.getToxLoss()
var/BU = H.getFireLoss()
var/BR = H.getBruteLoss()
// adjust health randomly if hallucinating
if(HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5))
var/list/healths = list(OX, TX, BU, BR)
shuffle_inplace(healths)
OX = healths[1]
TX = healths[2]
BU = healths[3]
BR = healths[4]
OX = OX > 50 ? "<b>[OX]</b>" : OX
TX = TX > 50 ? "<b>[TX]</b>" : TX
BU = BU > 50 ? "<b>[BU]</b>" : BU
BR = BR > 50 ? "<b>[BR]</b>" : BR
var/status = "<font color='red'>Dead</font>" // Dead by default to make it simpler
var/DNR = !H.ghost_can_reenter() // If the ghost can't reenter
if(H.stat == DEAD)
if(DNR)
status = "<font color='red'>Dead <b>(DNR)</b></font>"
else // Alive or unconscious
if(HAS_TRAIT(H, TRAIT_FAKEDEATH) || probably_dead) // status still shows as "Dead"
OX = fake_oxy > 50 ? "<b>[fake_oxy]</b>" : fake_oxy
else
status = "[H.health]% Healthy"
msgs += "<span class='notice'>Analyzing Results for [scanned_name]:\nOverall Status: [status]"
msgs += "Key: [SPAN_HEALTHSCAN_OXY("Suffocation")]/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>"
msgs += "Damage Specifics: [SPAN_HEALTHSCAN_OXY("[OX]")] - <font color='green'>[TX]</font> - <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>"
if(H.timeofdeath && (H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)) || probably_dead))
var/tod = probably_dead && (HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(10)) ? world.time - rand(10, 5000) : H.timeofdeath // Sure let's blow it out
msgs += SPAN_NOTICE("Time of Death: [station_time_timestamp("hh:mm:ss", tod)]")
var/tdelta = round(world.time - tod)
if(H.is_revivable() && !DNR)
msgs += SPAN_DANGER("Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!")
else
msgs += "<font color='red'>Subject died [DisplayTimeText(tdelta)] ago. <b>Defibrillation is not possible!</b></font>"
if(mode == DETAILED_HEALTH_SCAN)
var/list/damaged = H.get_damaged_organs(1,1)
if(length(damaged))
msgs += SPAN_NOTICE("Localized Damage, Brute/Burn:")
for(var/obj/item/organ/external/org in damaged)
msgs += "<span class='notice'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
if(advanced)
msgs.Add(get_chemscan_results(user, H))
for(var/thing in H.viruses)
var/datum/disease/D = thing
// If the disease is incubating, or if it's stealthy and hasn't been put into a pandemic yet the scanner won't see it
if(D.incubation || (D.visibility_flags & VIRUS_HIDDEN_SCANNER && !(D.GetDiseaseID() in GLOB.detected_advanced_diseases["[user.z]"])))
continue
// Snowflaking heart problems, because they are special (and common).
if(istype(D, /datum/disease/critical))
msgs += SPAN_NOTICE("<font color='red'><b>Warning: Subject is undergoing [D.name].</b>\nStage: [D.stage]/[D.max_stages].\nCure: [D.cure_text]</font>")
continue
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
if(!(A.id in GLOB.known_advanced_diseases[num2text(user.z)]))
msgs += SPAN_NOTICE("<font color='red'><b>Warning: Unknown viral strain detected</b>\nStrain:[A.strain]\nStage: [A.stage]")
else
msgs += SPAN_NOTICE("<font color='red'><b>Warning: [A.form] detected</b>\nName: [A.name].\nStrain:[A.strain]\nType: [A.spread_text].\nStage: [A.stage]/[A.max_stages].\nPossible Cures: [A.cure_text]\nNeeded Cures: [A.cures_required]</font>")
continue
msgs += SPAN_NOTICE("<font color='red'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</font>")
if(H.undergoing_cardiac_arrest())
var/datum/organ/heart/heart = H.get_int_organ_datum(ORGAN_DATUM_HEART)
if(heart && !(heart.linked_organ.status & ORGAN_DEAD))
msgs += "<span class='notice'><font color='red'><b>The patient's heart has stopped.</b>\nPossible Cure: Electric Shock</font>"
else if(heart && (heart.linked_organ.status & ORGAN_DEAD))
msgs += "<span class='notice'><font color='red'><b>Subject's heart is necrotic.</b></font>"
else if(!heart)
msgs += "<span class='notice'><font color='red'><b>Subject has no heart.</b></font>"
if(H.getStaminaLoss() || HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5))
msgs += SPAN_NOTICE("Subject appears to be suffering from fatigue.")
if(H.getCloneLoss() || (HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5)))
msgs += SPAN_WARNING("Subject appears to have [H.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.")
// Brain.
var/obj/item/organ/internal/brain = H.get_int_organ(/obj/item/organ/internal/brain)
if(brain)
if(H.check_brain_threshold(BRAIN_DAMAGE_RATIO_CRITICAL)) // 100
msgs += SPAN_WARNING("Subject is brain dead.")
else if(H.check_brain_threshold(BRAIN_DAMAGE_RATIO_MODERATE)) // 60
msgs += SPAN_WARNING("Severe brain damage detected. Subject likely to have dementia.")
else if(H.check_brain_threshold(BRAIN_DAMAGE_RATIO_MINOR)) // 10
msgs += SPAN_WARNING("Significant brain damage detected. Subject may have had a concussion.")
else
msgs += SPAN_WARNING("Subject has no brain.")
// Broken bones, internal bleeding, infection, and critical burns.
var/broken_bone = FALSE
var/internal_bleed = FALSE
var/burn_wound = FALSE
for(var/name in H.bodyparts_by_name)
var/obj/item/organ/external/e = H.bodyparts_by_name[name]
if(!e)
continue
var/limb = e.name
if(e.status & ORGAN_BROKEN)
if((e.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")) && !(e.status & ORGAN_SPLINTED))
msgs += SPAN_WARNING("Unsecured fracture in subject [limb]. Splinting recommended for transport.")
broken_bone = TRUE
if(e.has_infected_wound())
msgs += SPAN_WARNING("Infected wound detected in subject [limb]. Disinfection recommended.")
burn_wound = burn_wound || (e.status & ORGAN_BURNT)
internal_bleed = internal_bleed || (e.status & ORGAN_INT_BLEEDING)
if(broken_bone)
msgs += SPAN_WARNING("Bone fractures detected. Advanced scanner required for location.")
if(internal_bleed)
msgs += SPAN_WARNING("Internal bleeding detected. Advanced scanner required for location.")
if(burn_wound)
msgs += SPAN_WARNING("Critical burn detected. Examine patient's body for location.")
if(HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5))
var/list/spooky_conditions = list(
SPAN_DEAD("Patient appears to be infested."),
SPAN_DEAD("Patient's bones are hollow."),
SPAN_DEAD("Patient has limited attachment to this physical plane."),
SPAN_USERDANGER("Patient is aggressive. Immediate sedation recommended."),
SPAN_WARNING("Patient's vitamin D levels are dangerously low."),
SPAN_WARNING("Patient's spider levels are dangerously low."),
SPAN_DEAD("Subject is ready for experimentation."),
)
msgs += pick(spooky_conditions)
if(HAS_TRAIT(user, TRAIT_MED_MACHINE_HALLUCINATING) && prob(5) && (H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH))))
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), user, SPAN_DANGER("[H]'s head snaps to look at you.")), rand(1 SECONDS, 3 SECONDS))
// Blood.
var/blood_id = H.get_blood_id()
if(blood_id)
if(H.bleed_rate)
msgs += SPAN_DANGER("Subject is bleeding!")
var/blood_percent = round((H.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = H.dna.blood_type
var/blood_volume = round(H.blood_volume)
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(H.blood_volume <= BLOOD_VOLUME_SAFE && H.blood_volume > BLOOD_VOLUME_OKAY)
msgs += SPAN_DANGER("LOW blood level [blood_percent] %, [blood_volume] cl,</span> <span class='notice'>type: [blood_type]")
else if(H.blood_volume <= BLOOD_VOLUME_OKAY)
msgs += SPAN_DANGER("CRITICAL blood level [blood_percent] %, [blood_volume] cl,</span> <span class='notice'>type: [blood_type]")
else
msgs += SPAN_NOTICE("Blood level [blood_percent] %, [blood_volume] cl, type: [blood_type]")
msgs += SPAN_NOTICE("Body Temperature: [round(H.bodytemperature-T0C, 0.01)]&deg;C ([round(H.bodytemperature*1.8-459.67, 0.01)]&deg;F)")
msgs += SPAN_NOTICE("Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse()] bpm.</font>")
var/implant_detect
for(var/obj/item/organ/internal/O in H.internal_organs)
if(O.is_robotic() && !O.stealth_level)
implant_detect += "[O.name].<br>"
if(implant_detect)
msgs += SPAN_NOTICE("Detected cybernetic modifications:")
msgs += SPAN_NOTICE("[implant_detect]")
// Do you have too many genetics superpowers?
if(H.gene_stability < 40)
msgs += SPAN_USERDANGER("Subject's genes are quickly breaking down!")
else if(H.gene_stability < 70)
msgs += SPAN_DANGER("Subject's genes are showing signs of spontaneous breakdown.")
else if(H.gene_stability < 85)
msgs += SPAN_WARNING("Subject's genes are showing minor signs of instability.")
if(HAS_TRAIT(H, TRAIT_HUSK))
msgs += SPAN_DANGER("Subject is husked. Application of synthflesh is recommended.")
if(H.radiation > RAD_MOB_SAFE)
msgs += SPAN_DANGER("Subject is irradiated.")
msgs += SPAN_NOTICE("Biological Age: [H.age]")
to_chat(user, chat_box_healthscan(msgs.Join("<br>")))
/obj/item/healthanalyzer/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/healthupgrade))
return ..()
if(advanced)
to_chat(user, SPAN_NOTICE("An upgrade is already installed on [src]."))
return
if(!user.unequip(I))
to_chat(user, SPAN_WARNING("[src] is stuck to your hand!"))
return
to_chat(user, SPAN_NOTICE("You install the upgrade on [src]."))
icon_state = "health2"
playsound(loc, I.usesound, 50, TRUE)
advanced = TRUE
qdel(I)
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health2"
advanced = TRUE
/obj/item/healthupgrade
name = "Health Analyzer Upgrade"
desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
icon = 'icons/obj/device.dmi'
icon_state = "healthupgrade"
w_class = WEIGHT_CLASS_TINY
origin_tech = "magnets=2;biotech=2"
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
usesound = 'sound/items/deconstruct.ogg'
#undef SIMPLE_HEALTH_SCAN
#undef DETAILED_HEALTH_SCAN