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91 lines
2.5 KiB
Plaintext
91 lines
2.5 KiB
Plaintext
/*
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Immovable rod random event.
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The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
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Everything solid in the way will be ex_act()'d
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In my current plan for it, 'solid' will be defined as anything with density == 1
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--NEOFite
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*/
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/datum/event/immovable_rod
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announceWhen = 5
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/datum/event/immovable_rod/announce()
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event_announcement.Announce("What the fuck was that?!", "General Alert")
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/datum/event/immovable_rod/start()
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var/startside = pick(cardinal)
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var/turf/startT = spaceDebrisStartLoc(startside, 1)
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var/turf/endT = spaceDebrisFinishLoc(startside, 1)
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new /obj/effect/immovablerod/event(startT, endT)
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/obj/effect/immovablerod
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name = "Immovable Rod"
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desc = "What the fuck is that?"
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icon = 'icons/obj/objects.dmi'
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icon_state = "immrod"
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throwforce = 100
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density = 1
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anchored = 1
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var/z_original = 0
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var/destination
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var/notify = TRUE
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var/move_delay = 1
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/obj/effect/immovablerod/New(atom/start, atom/end, delay)
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loc = start
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z_original = z
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destination = end
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move_delay = delay
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if(notify)
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notify_ghosts("\A [src] is inbound!",
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enter_link="<a href=?src=[UID()];follow=1>(Click to follow)</a>",
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source=src, action=NOTIFY_FOLLOW)
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GLOB.poi_list |= src
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if(end && end.z==z_original)
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walk_towards(src, destination, move_delay)
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/obj/effect/immovablerod/Topic(href, href_list)
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if(href_list["follow"])
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var/mob/dead/observer/ghost = usr
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if(istype(ghost))
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ghost.ManualFollow(src)
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/obj/effect/immovablerod/Destroy()
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GLOB.poi_list.Remove(src)
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return ..()
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/obj/effect/immovablerod/ex_act(test)
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return 0
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/obj/effect/immovablerod/Bump(atom/clong)
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if(prob(10))
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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audible_message("CLANG")
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if(clong && prob(25))
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x = clong.x
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y = clong.y
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if(istype(clong, /turf) || istype(clong, /obj))
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if(clong.density)
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clong.ex_act(2)
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else if(istype(clong, /mob))
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if(istype(clong, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = clong
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H.visible_message("<span class='danger'>[H.name] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
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H.adjustBruteLoss(160)
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if(clong.density || prob(10))
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clong.ex_act(2)
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/obj/effect/immovablerod/event
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var/tiles_moved = 0
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/obj/effect/immovablerod/event/Move()
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var/atom/oldloc = loc
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. = ..()
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tiles_moved++
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if(get_dist(oldloc, loc) > 2 && tiles_moved > 10) // We went on a journey, commit sudoku
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qdel(src)
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