Files
Paradise/code/game/objects/items/weapons/implants/implant_adrenalin.dm
T
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00

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/obj/item/implant/adrenalin
name = "adrenal bio-chip"
desc = "Removes all stuns and knockdowns."
icon_state = "adrenal"
origin_tech = "materials=2;biotech=4;combat=3;syndicate=4"
uses = 3
implant_data = /datum/implant_fluff/adrenaline
implant_state = "implant-syndicate"
/obj/item/implant/adrenalin/activate()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
imp_in.SetWeakened(0)
imp_in.SetKnockDown(0)
imp_in.SetParalysis(0)
imp_in.adjustStaminaLoss(-75)
imp_in.stand_up(TRUE)
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine", 10)
imp_in.reagents.add_reagent("stimulative_agent", 10)
if(!uses)
qdel(src)
/obj/item/implanter/adrenalin
name = "bio-chip implanter (adrenalin)"
implant_type = /obj/item/implant/adrenalin
/obj/item/implantcase/adrenaline
name = "bio-chip case - 'Adrenaline'"
desc = "A glass case containing an adrenaline bio-chip."
implant_type = /obj/item/implant/adrenalin