mirror of
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237 lines
9.0 KiB
Plaintext
237 lines
9.0 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:04
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/datum/game_mode
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var/list/datum/mind/changelings = list()
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/datum/game_mode/changeling
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name = "changeling"
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config_tag = "changeling"
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restricted_jobs = list("AI", "Cyborg")
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required_players = 15
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required_enemies = 1
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 10
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var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
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var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
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var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
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var/const/prob_int_item = 50 // intercept names the theft target half the time
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var/const/prob_right_item_l = 25 // lower bound on probability of naming right theft target
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var/const/prob_right_item_h = 50 // upper bound on probability of naming the right theft target
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var/const/prob_int_sab_target = 50 // intercept names the sabotage target half the time
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var/const/prob_right_sab_target_l = 25 // lower bound on probability of naming right sabotage target
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var/const/prob_right_sab_target_h = 50 // upper bound on probability of naming right sabotage target
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var/const/prob_right_killer_l = 25 //lower bound on probability of naming the right operative
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var/const/prob_right_killer_h = 50 //upper bound on probability of naming the right operative
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var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
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var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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var/const/changeling_amount = 4
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/datum/game_mode/changeling/announce()
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world << "<B>The current game mode is - Changeling!</B>"
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world << "<B>There are alien changelings on the station. Do not let the changelings succeed!</B>"
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/datum/game_mode/changeling/pre_setup()
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if(config.protect_roles_from_antagonist)
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restricted_jobs += protected_jobs
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var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING)
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for(var/datum/mind/player in possible_changelings)
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for(var/job in restricted_jobs)//Removing robots from the list
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if(player.assigned_role == job)
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possible_changelings -= player
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if(possible_changelings.len>0)
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for(var/i = 0, i < changeling_amount, i++)
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if(!possible_changelings.len) break
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var/datum/mind/changeling = pick(possible_changelings)
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possible_changelings -= changeling
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changelings += changeling
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modePlayer += changelings
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return 1
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else
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return 0
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/datum/game_mode/changeling/post_setup()
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for(var/datum/mind/changeling in changelings)
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grant_changeling_powers(changeling.current)
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changeling.special_role = "Changeling"
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forge_changeling_objectives(changeling)
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greet_changeling(changeling)
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spawn (rand(waittime_l, waittime_h))
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send_intercept()
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..()
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return
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/datum/game_mode/proc/forge_changeling_objectives(var/datum/mind/changeling)
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//OBJECTIVES - Always absorb 5 genomes, plus random traitor objectives.
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//If they have two objectives as well as absorb, they must survive rather than escape
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//No escape alone because changelings aren't suited for it and it'd probably just lead to rampant robusting
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//If it seems like they'd be able to do it in play, add a 10% chance to have to escape alone
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var/datum/objective/absorb/absorb_objective = new
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absorb_objective.owner = changeling
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absorb_objective.gen_amount_goal(6,8)
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changeling.objectives += absorb_objective
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switch(rand(1,100))
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if(1 to 45)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = changeling
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kill_objective.find_target()
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changeling.objectives += kill_objective
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if (!(locate(/datum/objective/escape) in changeling.objectives))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = changeling
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changeling.objectives += escape_objective
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if(46 to 90)
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var/list/datum/objective/theft = PickObjectiveFromList(GenerateTheft(changeling.assigned_role,changeling))
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var/datum/objective/steal/steal_objective = pick(theft)
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steal_objective.owner = changeling
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changeling.objectives += steal_objective
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if (!(locate(/datum/objective/escape) in changeling.objectives))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = changeling
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changeling.objectives += escape_objective
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else
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = changeling
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kill_objective.find_target()
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changeling.objectives += kill_objective
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var/list/datum/objective/theft = PickObjectiveFromList(GenerateTheft(changeling.assigned_role,changeling))
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var/datum/objective/steal/steal_objective = pick(theft)
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steal_objective.owner = changeling
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changeling.objectives += steal_objective
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if (!(locate(/datum/objective/survive) in changeling.objectives))
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = changeling
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changeling.objectives += survive_objective
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return
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/datum/game_mode/proc/greet_changeling(var/datum/mind/changeling, var/you_are=1)
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if (you_are)
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changeling.current << "<B>\red You are a changeling!</B>"
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changeling.current << "<b>\red Use say \":g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them.</b>"
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changeling.current << "<B>You must complete the following tasks:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in changeling.objectives)
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changeling.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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return
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/*/datum/game_mode/changeling/check_finished()
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var/changelings_alive = 0
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for(var/datum/mind/changeling in changelings)
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if(!istype(changeling.current,/mob/living/carbon))
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continue
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if(changeling.current.stat==2)
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continue
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changelings_alive++
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if (changelings_alive)
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changelingdeath = 0
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return ..()
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else
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if (!changelingdeath)
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changelingdeathtime = world.time
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changelingdeath = 1
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if(world.time-changelingdeathtime > TIME_TO_GET_REVIVED)
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return 1
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else
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return ..()
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return 0*/
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/datum/game_mode/proc/grant_changeling_powers(mob/living/carbon/human/changeling_mob)
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if (!istype(changeling_mob))
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return
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changeling_mob.make_changeling()
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/datum/game_mode/proc/auto_declare_completion_changeling()
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for(var/datum/mind/changeling in changelings)
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var/changelingwin = 1
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var/changeling_name
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var/totalabsorbed = 0
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if((changeling.current) && (changeling.current.changeling))
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totalabsorbed = ((changeling.current.changeling.absorbed_dna.len) - 1)
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changeling_name = "[changeling.current.real_name] (played by [changeling.key])"
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world << "<B>The changeling was [changeling_name].</B>"
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world << "<b>[changeling.current.gender=="male"?"His":"Her"] changeling ID was [changeling.current.gender=="male"?"Mr.":"Mrs."] [changeling.current.changeling.changelingID]."
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world << "<B>Genomes absorbed: [totalabsorbed]</B>"
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var/count = 1
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for(var/datum/objective/objective in changeling.objectives)
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if(objective.check_completion())
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world << "<B>Objective #[count]</B>: [objective.explanation_text] \green <B>Success</B>"
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feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
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else
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world << "<B>Objective #[count]</B>: [objective.explanation_text] \red Failed"
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feedback_add_details("changeling_objective","[objective.type]|FAIL")
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changelingwin = 0
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count++
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else
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changeling_name = "[changeling.key] (character destroyed)"
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changelingwin = 0
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if(changelingwin)
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world << "<B>The changeling was successful!<B>"
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feedback_add_details("changeling_success","SUCCESS")
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else
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world << "<B>The changeling has failed!<B>"
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feedback_add_details("changeling_success","FAIL")
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return 1
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/datum/changeling //stores changeling powers, changeling recharge thingie, changeling absorbed DNA and changeling ID (for changeling hivemind)
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var/changeling_level = 0
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var/list/absorbed_dna = list()
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var/changeling_fakedeath = 0
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var/chem_charges = 20.00
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var/chem_recharge_multiplier = 1
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var/chem_storage = 50
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var/sting_range = 1
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var/changelingID = "none"
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var/mob/living/host = null
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var/geneticdamage = 0.0
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var/isabsorbing = 0
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var/geneticpoints = 5
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var/purchasedpowers = list()
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/datum/changeling/New()
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..()
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var/list/possibleIDs = list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
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for(var/mob/living/carbon/aChangeling in world)
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if(aChangeling.changeling)
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possibleIDs -= aChangeling.changeling.changelingID
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if(possibleIDs.len)
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changelingID = pick(possibleIDs)
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else
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changelingID = "[rand(1,1000)]"
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