mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 23:48:28 +01:00
Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
195 lines
4.7 KiB
Plaintext
195 lines
4.7 KiB
Plaintext
/world/proc/load_mode()
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var/text = file2text("data/mode.txt")
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if (text)
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var/list/lines = dd_text2list(text, "\n")
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if (lines[1])
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master_mode = lines[1]
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diary << "Saved mode is '[master_mode]'"
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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join_motd = file2text("config/motd.txt")
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auth_motd = file2text("config/motd-auth.txt")
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no_auth_motd = file2text("config/motd-noauth.txt")
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/world/proc/load_rules()
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rules = file2text("config/rules.html")
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if (!rules)
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rules = "<html><head><title>Rules</title><body>There are no rules! Go nuts!</body></html>"
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/world/proc/load_admins()
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var/text = file2text("config/admins.txt")
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if (!text)
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diary << "Failed to load config/admins.txt\n"
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else
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var/list/lines = dd_text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/pos = findtext(line, " - ", 1, null)
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if (pos)
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var/m_key = copytext(line, 1, pos)
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var/a_lev = copytext(line, pos + 3, length(line) + 1)
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admins[m_key] = a_lev
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diary << ("ADMIN: [m_key] = [a_lev]")
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/world/proc/load_testers()
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var/text = file2text("config/testers.txt")
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if (!text)
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diary << "Failed to load config/testers.txt\n"
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else
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var/list/lines = dd_text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/pos = findtext(line, " - ", 1, null)
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if (pos)
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var/m_key = copytext(line, 1, pos)
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var/a_lev = copytext(line, pos + 3, length(line) + 1)
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admins[m_key] = a_lev
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/world/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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config.loadforumsql("config/forumdbconfig.txt")
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// apply some settings from config..
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abandon_allowed = config.respawn
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/world/New()
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src.load_configuration()
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if (config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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src.load_mode()
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src.load_motd()
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src.load_rules()
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src.load_admins()
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if (config.usewhitelist)
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load_whitelist()
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LoadBansjob()
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src.update_status()
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makepowernets()
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sun = new /datum/sun()
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vote = new /datum/vote()
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// coffinhandler = new /datum/coffinhandler()
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radio_controller = new /datum/controller/radio()
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//main_hud1 = new /obj/hud()
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data_core = new /obj/datacore()
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paiController = new /datum/paiController()
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..()
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sleep(50)
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plmaster = new /obj/effect/overlay( )
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plmaster.icon = 'tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay( )
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slmaster.icon = 'tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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src.update_status()
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master_controller = new /datum/controller/game_controller()
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spawn(-1)
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master_controller.setup()
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return
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//Crispy fullban
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/world/Reboot(var/reason)
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spawn(0)
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world << sound(pick('newroundsexy.ogg','apcdestroyed.ogg','bangindonk.ogg')) // random end sounds!! - LastyBatsy
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//if(prob(40))
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// for(var/mob/M in world)
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// if(M.client)
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// M << sound('newroundsexy.ogg')
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//else
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// for(var/mob/M in world)
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// if(M.client)
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// M << sound('apcdestroyed.ogg')
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for(var/client/C)
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if (config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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else
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C << link("byond://[world.address]:[world.port]")
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// sleep(10) // wait for sound to play
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..(reason)
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/atom/proc/check_eye(user as mob)
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if (istype(user, /mob/living/silicon/ai))
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return 1
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return
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/atom/proc/on_reagent_change()
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return
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/atom/proc/Bumped(AM as mob|obj)
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return
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/atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes)
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spawn( 0 )
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if ((A && yes))
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A.last_bumped = world.time
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A.Bumped(src)
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return
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..()
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return
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// **** Note in 40.93.4, split into obj/mob/turf point verbs, no area
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/atom/verb/point()
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set name = "Point To"
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set category = "Object"
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set src in oview()
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var/atom/this = src//detach proc from src
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src = null
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if (!usr || !isturf(usr.loc))
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return
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else if (usr.stat != 0 || usr.restrained())
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return
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var/tile = get_turf(this)
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if (!tile)
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return
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var/P = new /obj/effect/decal/point(tile)
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spawn (20)
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del(P)
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usr.visible_message("<b>[usr]</b> points to [this]")
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/obj/effect/decal/point/point()
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set src in oview()
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set hidden = 1
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return |