Files
Paradise/code/_onclick/hud/alien_larva.dm
T
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00

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/mob/living/carbon/alien/larva/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/larva(src)
/datum/hud/larva/New(mob/owner)
..()
var/obj/screen/using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
using = new /obj/screen/mov_intent()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
static_inventory += using
move_intent = using
mymob.healths = new /obj/screen/healths/alien()
infodisplay += mymob.healths
nightvisionicon = new /obj/screen/alien/nightvision()
infodisplay += nightvisionicon
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = 'icons/mob/screen_alien.dmi'
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_pull_resist
hotkeybuttons += mymob.pullin
mymob.zone_sel = new /obj/screen/zone_sel/alien()
mymob.zone_sel.update_icon(mymob)
static_inventory += mymob.zone_sel