Files
Paradise/code/modules/paperwork/photography.dm
T
ericgfwong@hotmail.com 7408d897de Added a camera to library so the librarian can play reporter if he wanted to.
Added more swag to Vacant office so it'd be more unique from the other construction areas.
Changed photo item_states to look like paper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-29 03:43:23 +00:00

252 lines
7.3 KiB
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/* Photography!
* Contains:
* Camera
* Camera Film
* Photos
* Photo Albums
*/
/*******
* film *
*******/
/obj/item/device/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = 1.0
/********
* photo *
********/
/obj/item/weapon/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = 1.0
var/icon/img //Big photo image
var/scribble //Scribble on the back.
/obj/item/weapon/photo/attack_self(mob/user as mob)
examine()
/obj/item/weapon/photo/attackby(obj/item/weapon/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text)
txt = copytext(txt, 1, 128)
if(loc == user && user.stat == 0)
scribble = txt
..()
/obj/item/weapon/photo/examine()
set src in oview(1)
if(in_range(usr, src))
show(usr)
usr << desc
else
usr << "<span class='notice'>It is too far away.</span>"
/obj/item/weapon/photo/proc/show(mob/user as mob)
user << browse_rsc(img, "tmp_photo.png")
user << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[scribble ? "<div> Written on the back:<br><i>[scribble]</i>" : ]"\
+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
onclose(user, "[name]")
return
/obj/item/weapon/photo/verb/rename()
set name = "Rename photo"
set category = "Object"
set src in usr
var/n_name = copytext(sanitize(input(usr, "What would you like to label the photo?", "Photo Labelling", null) as text), 1, MAX_NAME_LEN)
//loc.loc check is for making possible renaming photos in clipboards
if(( (loc == usr || (loc.loc && loc.loc == usr)) && usr.stat == 0))
name = "photo[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/**************
* photo album *
**************/
/obj/item/weapon/storage/photo_album
name = "Photo album"
icon = 'icons/obj/items.dmi'
icon_state = "album"
item_state = "briefcase"
can_hold = list("/obj/item/weapon/photo",)
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
if((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
var/mob/M = usr
if(!( istype(over_object, /obj/screen) ))
return ..()
playsound(loc, "rustle", 50, 1, -5)
if((!( M.restrained() ) && !( M.stat ) && M.back == src))
switch(over_object.name)
if("r_hand")
M.u_equip(src)
M.put_in_r_hand(src)
if("l_hand")
M.u_equip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
show_to(usr)
return
return
/*********
* camera *
*********/
/obj/item/device/camera
name = "camera"
icon = 'icons/obj/items.dmi'
desc = "A polaroid camera. 10 photos left."
icon_state = "camera"
item_state = "electropack"
w_class = 2.0
flags = FPRINT | CONDUCT | USEDELAY | TABLEPASS
slot_flags = SLOT_BELT
m_amt = 2000
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/device/camera/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/device/camera_film))
if(pictures_left)
user << "<span class='notice'>[src] still has some film in it!</span>"
return
user << "<span class='notice'>You insert [I] into [src].</span>"
user.drop_item()
del(I)
pictures_left = pictures_max
return
..()
/obj/item/device/camera/proc/get_icon(turf/the_turf as turf)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
var/icon/res = icon('icons/effects/96x96.dmi', "")
var/icon/turficon = build_composite_icon(the_turf)
res.Blend(turficon, ICON_OVERLAY, 33, 33)
var/atoms[] = list()
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
//Sorting icons based on levels
var/gap = atoms.len
var/swapped = 1
while (gap > 1 || swapped)
swapped = 0
if(gap > 1)
gap = round(gap / 1.247330950103979)
if(gap < 1)
gap = 1
for(var/i = 1; gap + i <= atoms.len; i++)
var/atom/l = atoms[i] //Fucking hate
var/atom/r = atoms[gap+i] //how lists work here
if(l.layer > r.layer) //no "atoms[i].layer" for me
atoms.Swap(i, gap + i)
swapped = 1
for(var/i; i <= atoms.len; i++)
var/atom/A = atoms[i]
if(A)
var/icon/img = getFlatIcon(A, A.dir)//build_composite_icon(A)
if(istype(img, /icon))
res.Blend(new/icon(img, "", A.dir), ICON_OVERLAY, 33 + A.pixel_x, 33 + A.pixel_y)
return res
/obj/item/device/camera/proc/get_mobs(turf/the_turf as turf)
var/mob_detail
for(var/mob/living/carbon/A in the_turf)
if(A.invisibility) continue
var/holding = null
if(A.l_hand || A.r_hand)
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
if(A.r_hand)
if(holding)
holding += " and \a [A.r_hand]"
else
holding = "They are holding \a [A.r_hand]"
if(!mob_detail)
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!on || !pictures_left || ismob(target.loc)) return
var/x_c = target.x - 1
var/y_c = target.y + 1
var/z_c = target.z
var/icon/temp = icon('icons/effects/96x96.dmi',"")
var/icon/black = icon('icons/turf/space.dmi', "black")
var/mobs = ""
for(var/i = 1; i <= 3; i++)
for(var/j = 1; j <= 3; j++)
var/turf/T = locate(x_c, y_c, z_c)
var/mob/dummy = new(T) //Go go visibility check dummy
var/viewer = user
if(user.client) //To make shooting through security cameras possible
viewer = user.client.eye
if(dummy in viewers(world.view, viewer))
temp.Blend(get_icon(T), ICON_OVERLAY, 32 * (j-1-1), 32 - 32 * (i-1))
else
temp.Blend(black, ICON_OVERLAY, 32 * (j-1), 64 - 32 * (i-1))
mobs += get_mobs(T)
dummy.loc = null
dummy = null //Alas, nameless creature //garbage collect it instead
x_c++
y_c--
x_c = x_c - 3
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
P.loc = user.loc
if(!user.get_inactive_hand())
user.put_in_inactive_hand(P)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
P.icon = ic
P.img = temp
P.desc = mobs
P.pixel_x = rand(-10, 10)
P.pixel_y = rand(-10, 10)
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
pictures_left--
desc = "A polaroid camera. It has [pictures_left] photos left."
user << "<span class='notice'>[pictures_left] photos left.</span>"
icon_state = "camera_off"
on = 0
spawn(64)
icon_state = "camera"
on = 1