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Paradise/code/game/gamemodes/shadowling/special_shadowling_abilities.dm
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2019-05-09 17:06:35 +01:00

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//In here: Hatch and Ascendance
var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "Noaey'gief", "Mii`mahza", "Amerziox", "Gyrg-mylin", "Kanet'pruunance", "Vigistaezian") //Unpronouncable 2: electric boogalo)
/obj/effect/proc_holder/spell/targeted/shadowling_hatch
name = "Hatch"
desc = "Casts off your disguise."
panel = "Shadowling Evolution"
charge_max = 3000
clothes_req = 0
range = -1
include_user = 1
action_icon_state = "hatch"
var/cycles_unused = 0
/obj/effect/proc_holder/spell/targeted/shadowling_hatch/cast(list/targets, mob/user = usr)
if(user.stat || !ishuman(user) || !user || !is_shadow(user || isinspace(user)))
return
if(!isturf(user.loc))
to_chat(user, "<span class='warning'>You can't hatch here!</span>")
return
for(var/mob/living/carbon/human/H in targets)
var/hatch_or_no = alert(H,"Are you sure you want to hatch? You cannot undo this!",,"Yes","No")
switch(hatch_or_no)
if("No")
to_chat(H, "<span class='warning'>You decide against hatching for now.")
charge_counter = charge_max
return
if("Yes")
H.Stun(INFINITY) //This is bad but notransform won't work.
H.visible_message("<span class='warning'>[H]'s things suddenly slip off. They hunch over and vomit up a copious amount of purple goo which begins to shape around them!</span>", \
"<span class='shadowling'>You remove any equipment which would hinder your hatching and begin regurgitating the resin which will protect you.</span>")
for(var/obj/item/I in H.contents - (H.bodyparts | H.internal_organs)) //drops all items except organs
H.unEquip(I)
sleep(50)
var/turf/simulated/floor/F
var/turf/shadowturf = get_turf(user)
for(F in orange(1, user))
new /obj/structure/alien/resin/wall/shadowling(F)
for(var/obj/structure/alien/resin/wall/shadowling/R in shadowturf) //extremely hacky
qdel(R)
new /obj/structure/alien/weeds/node(shadowturf) //Dim lighting in the chrysalis -- removes itself afterwards
var/temp_flags = H.status_flags
H.status_flags |= GODMODE //Can't die while hatching
H.visible_message("<span class='warning'>A chrysalis forms around [H], sealing [H.p_them()] inside.</span>", \
"<span class='shadowling'>You create your chrysalis and begin to contort within.</span>")
sleep(100)
H.visible_message("<span class='warning'><b>The skin on [H]'s back begins to split apart. Black spines slowly emerge from the divide.</b></span>", \
"<span class='shadowling'>Spines pierce your back. Your claws break apart your fingers. You feel excruciating pain as your true form begins its exit.</span>")
sleep(90)
H.visible_message("<span class='warning'><b>[H], skin shifting, begins tearing at the walls around [H.p_them()].</b></span>", \
"<span class='shadowling'>Your false skin slips away. You begin tearing at the fragile membrane protecting you.</span>")
sleep(80)
playsound(H.loc, 'sound/weapons/slash.ogg', 25, 1)
to_chat(H, "<i><b>You rip and slice.</b></i>")
sleep(10)
playsound(H.loc, 'sound/weapons/slashmiss.ogg', 25, 1)
to_chat(H, "<i><b>The chrysalis falls like water before you.</b></i>")
sleep(10)
playsound(H.loc, 'sound/weapons/slice.ogg', 25, 1)
to_chat(H, "<i><b>You are free!</b></i>")
H.status_flags = temp_flags
sleep(10)
playsound(H.loc, 'sound/effects/ghost.ogg', 100, 1)
var/newNameId = pick(possibleShadowlingNames)
possibleShadowlingNames.Remove(newNameId)
H.real_name = newNameId
H.name = user.real_name
H.SetStunned(0)
to_chat(H, "<i><b><font size=3>YOU LIVE!!!</i></b></font>")
for(var/obj/structure/alien/resin/wall/shadowling/W in orange(H, 1))
playsound(W, 'sound/effects/splat.ogg', 50, 1)
qdel(W)
for(var/obj/structure/alien/weeds/node/N in shadowturf)
qdel(N)
H.visible_message("<span class='warning'>The chrysalis explodes in a shower of purple flesh and fluid!</span>")
H.underwear = "None"
H.undershirt = "None"
H.socks = "None"
H.faction |= "faithless"
H.set_species(/datum/species/shadow/ling) //can't be a shadowling without being a shadowling
H.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(user), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(user), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(user), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(user), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(user), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(user), slot_glasses)
H.mind.RemoveSpell(src)
sleep(10)
to_chat(H, "<span class='shadowling'><b><i>Your powers are awoken. You may now live to your fullest extent. Remember your goal. Cooperate with your thralls and allies.</b></i></span>")
H.ExtinguishMob()
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_vision(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/enthrall(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/veil(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flashfreeze(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/collective_mind(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_regenarmor(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle(null))
QDEL_NULL(H.hud_used)
H.hud_used = new /datum/hud/human(H, ui_style2icon(H.client.prefs.UI_style), H.client.prefs.UI_style_color, H.client.prefs.UI_style_alpha)
H.hud_used.show_hud(H.hud_used.hud_version)
/obj/effect/proc_holder/spell/targeted/shadowling_ascend
name = "Ascend"
desc = "Enters your true form."
panel = "Shadowling Evolution"
charge_max = 3000
clothes_req = 0
range = -1
include_user = 1
action_icon_state = "ascend"
/obj/effect/proc_holder/spell/targeted/shadowling_ascend/cast(list/targets, mob/user = usr)
var/mob/living/carbon/human/H = user
if(!shadowling_check(H))
return
for(H in targets)
var/hatch_or_no = alert(H,"It is time to ascend. Are you sure about this?",,"Yes","No")
switch(hatch_or_no)
if("No")
to_chat(H, "<span class='warning'>You decide against ascending for now.")
charge_counter = charge_max
return
if("Yes")
H.notransform = 1
H.visible_message("<span class='warning'>[H] gently rises into the air, red light glowing in its eyes.</span>", \
"<span class='shadowling'>You rise into the air and get ready for your transformation.</span>")
sleep(50)
H.visible_message("<span class='warning'>[H]'s skin begins to crack and harden.</span>", \
"<span class='shadowling'>Your flesh begins creating a shield around yourself.</span>")
sleep(100)
H.visible_message("<span class='warning'>The small horns on [H]'s head slowly grow and elongate.</span>", \
"<span class='shadowling'>Your body continues to mutate. Your telepathic abilities grow.</span>") //y-your horns are so big, senpai...!~
sleep(90)
H.visible_message("<span class='warning'>[H]'s body begins to violently stretch and contort.</span>", \
"<span class='shadowling'>You begin to rend apart the final barriers to godhood.</span>")
sleep(40)
to_chat(H, "<i><b>Yes!</b></i>")
sleep(10)
to_chat(H, "<i><b><span class='big'>YES!!</span></b></i>")
sleep(10)
to_chat(H, "<i><b><span class='reallybig'>YE--</span></b></i>")
sleep(1)
for(var/mob/living/M in orange(7, H))
M.Weaken(10)
to_chat(M, "<span class='userdanger'>An immense pressure slams you onto the ground!</span>")
for(var/obj/machinery/power/apc/A in GLOB.apcs)
A.overload_lighting()
var/mob/living/simple_animal/ascendant_shadowling/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc)
A.announce("VYSHA NERADA YEKHEZET U'RUU!!", 5, 'sound/hallucinations/veryfar_noise.ogg')
for(var/obj/effect/proc_holder/spell/S in H.mind.spell_list)
if(S == src) continue
H.mind.RemoveSpell(S)
H.mind.transfer_to(A)
A.name = H.real_name
A.languages = H.languages
A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/annihilate(null))
A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/hypnosis(null))
A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_phase_shift(null))
A.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/ascendant_storm(null))
A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowlingAscendantTransmit(null))
if(A.real_name)
A.real_name = H.real_name
H.invisibility = 60 //This is pretty bad, but is also necessary for the shuttle call to function properly
H.loc = A
sleep(50)
if(!SSticker.mode.shadowling_ascended)
SSshuttle.emergency.request(null, 0.3)
SSshuttle.emergency.canRecall = FALSE
SSticker.mode.shadowling_ascended = 1
A.mind.RemoveSpell(src)
qdel(H)