Files
Paradise/code/ATMOSPHERICS/pipes/manifold.dm
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00

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/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
volume = 105
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/obj/machinery/atmospherics/node3
level = 1
/obj/machinery/atmospherics/pipe/manifold/New()
..()
alpha = 255
icon = null
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
/obj/machinery/atmospherics/pipe/manifold/atmos_init()
..()
for(var/D in GLOB.cardinal)
if(D == dir)
continue
for(var/obj/machinery/atmospherics/target in get_step(src, D))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if(!c)
continue
if(turn(dir, 90) == D)
target.connected_to = c
connected_to = c
node1 = target
if(turn(dir, 270) == D)
target.connected_to = c
connected_to = c
node2 = target
if(turn(dir, 180) == D)
target.connected_to = c
connected_to = c
node3 = target
break
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
/obj/machinery/atmospherics/pipe/manifold/pipeline_expansion()
return list(node1, node2, node3)
/obj/machinery/atmospherics/pipe/manifold/process_atmos()
if(!parent)
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/manifold/Destroy()
. = ..()
if(node1)
node1.disconnect(src)
node1.defer_build_network()
node1 = null
if(node2)
node2.disconnect(src)
node2.defer_build_network()
node2 = null
if(node3)
node3.disconnect(src)
node3.defer_build_network()
node3 = null
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
qdel(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
qdel(parent)
node3 = null
check_nodes_exist()
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
if(node3)
node3.update_underlays()
/obj/machinery/atmospherics/pipe/manifold/update_icon(var/safety = 0)
..()
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T)) return
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
var/node1_direction = get_dir(src, node1)
var/node2_direction = get_dir(src, node2)
var/node3_direction = get_dir(src, node3)
directions -= dir
directions -= add_underlay(T,node1,node1_direction,icon_connect_type)
directions -= add_underlay(T,node2,node2_direction,icon_connect_type)
directions -= add_underlay(T,node3,node3_direction,icon_connect_type)
for(var/D in directions)
add_underlay(T,,D,icon_connect_type)
/obj/machinery/atmospherics/pipe/manifold/update_underlays()
..()
update_icon()
// A check to make sure both nodes exist - self-delete if they aren't present
/obj/machinery/atmospherics/pipe/manifold/check_nodes_exist()
if(!node1 && !node2 && !node3)
deconstruct()
return 0 // 0: No nodes exist
// 1: 1-3 nodes exist, we continue existing
return 1
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
level = 2
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/hidden/purple
color = PIPE_COLOR_PURPLE