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Paradise/code/controllers/subsystem/acid.dm
2020-05-10 13:52:36 +01:00

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SUBSYSTEM_DEF(acid)
name = "Acid"
priority = FIRE_PRIORITY_ACID
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
offline_implications = "Objects will no longer react to acid. No immediate action is needed."
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/acid/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/acid/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if(!O || QDELETED(O))
processing -= O
if(MC_TICK_CHECK)
return
continue
if(O.acid_level && O.acid_processing())
else
O.cut_overlay(GLOB.acid_overlay, TRUE)
processing -= O
if(MC_TICK_CHECK)
return