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Paradise/code/controllers/subsystem/changelog.dm
2020-05-18 09:55:57 +01:00

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/*
Subsystem core for ParadiseSS13 changelogs
Author: AffectedArc07
Basically this SS extracts changelogs from the past 30 days from the database, and cleanly formats them into HTML that the players can see
It only runs the extraction on initialize to ensure that the changelog doesnt change mid round, and to reduce the amount of DB calls that need to be done
The changelog entries are generated from the PHP scripts in tools/githubChangelogProcessor.php
This SS also handles the checking of player CL dates and informing them if it has changed
*/
SUBSYSTEM_DEF(changelog)
name = "Changelog"
flags = SS_NO_FIRE
var/current_cl_timestamp = "0" // Timestamp is seconds since UNIX epoch (1st January 1970). ITs also a string because BYOND doesnt like big numbers.
var/ss_ready = FALSE // Is the SS ready? We dont want to run procs if we have not generated yet
var/list/startup_clients_button = list() // Clients who connected before initialization who need their button color updating
var/list/startup_clients_open = list() // Clients who connected before initialization who need the CL opening
var/changelogHTML = "" // HTML that the changelog will use to display
/datum/controller/subsystem/changelog/Initialize()
// This entire subsystem relies on SQL being here.
if(!GLOB.dbcon.IsConnected())
return ..()
var/DBQuery/latest_cl_date = GLOB.dbcon.NewQuery("SELECT UNIX_TIMESTAMP(date_merged) AS ut FROM [format_table_name("changelog")] ORDER BY date_merged DESC LIMIT 1")
if(!latest_cl_date.Execute())
var/err = latest_cl_date.ErrorMsg()
log_game("SQL ERROR during SSchangelog initialization L24. Error: \[[err]\]\n")
message_admins("SQL ERROR during SSchangelog initialization L24. Error: \[[err]\]\n")
// Abort if we cant do this
return ..()
while(latest_cl_date.NextRow())
current_cl_timestamp = latest_cl_date.item[1]
if(!GenerateChangelogHTML()) // if this failed to generate
to_chat(world, "<span class='alert'>WARNING: Changelog failed to generate. Please inform a coder/server dev</span>")
return ..()
ss_ready = TRUE
// Now we can alert anyone who wanted to check the changelog
for(var/x in startup_clients_button)
var/client/C = x
UpdatePlayerChangelogButton(C)
// Now we can alert anyone who wanted to check the changelog
for(var/client/C in startup_clients_open)
OpenChangelog(C)
return ..()
/datum/controller/subsystem/changelog/proc/UpdatePlayerChangelogDate(client/C)
if(!ss_ready)
return // Only return here, we dont have to worry about a queue list because this will be called from ShowChangelog()
// Technically this is only for the date but we can also do the UI button at the same time
var/datum/preferences/P = GLOB.preferences_datums[C.ckey]
if(P.toggles & UI_DARKMODE)
winset(C, "rpane.changelog", "background-color=#40628a;font-color=#ffffff;font-style=none")
else
winset(C, "rpane.changelog", "background-color=none;font-style=none")
C.prefs.lastchangelog = current_cl_timestamp
var/DBQuery/updatePlayerCLTime = GLOB.dbcon.NewQuery("UPDATE [format_table_name("player")] SET lastchangelog='[sanitizeSQL(current_cl_timestamp)]' WHERE ckey='[C.ckey]'")
if(!updatePlayerCLTime.Execute())
var/err = updatePlayerCLTime.ErrorMsg()
log_game("SQL ERROR during lastchangelog updating. Error: \[[err]\]\n")
message_admins("SQL ERROR during lastchangelog updating. Error: \[[err]\]\n")
to_chat(C, "Couldn't update your last seen changelog, please try again later.")
return FALSE
return TRUE
/datum/controller/subsystem/changelog/proc/UpdatePlayerChangelogButton(client/C)
// If SQL aint even enabled, just set the button to default style
if(!GLOB.dbcon.IsConnected())
if(C.prefs.toggles & UI_DARKMODE)
winset(C, "rpane.changelog", "background-color=#40628a;text-color=#FFFFFF")
else
winset(C, "rpane.changelog", "background-color=none;text-color=#000000")
return
// If SQL is enabled but we aint ready, queue them up, and use the default style
if(!ss_ready)
startup_clients_button |= C
if(C.prefs.toggles & UI_DARKMODE)
winset(C, "rpane.changelog", "background-color=#40628a;text-color=#FFFFFF")
else
winset(C, "rpane.changelog", "background-color=none;text-color=#000000")
return
// Sanity check to ensure clients still exist (If a client DCs mid startup this would runtime)
if(C && C.prefs)
// If we are ready, process the button style
if(C.prefs.lastchangelog != current_cl_timestamp)
winset(C, "rpane.changelog", "background-color=#bb7700;text-color=#FFFFFF;font-style=bold")
to_chat(C, "<span class='info'>Changelog has changed since your last visit.</span>")
else
if(C.prefs.toggles & UI_DARKMODE)
winset(C, "rpane.changelog", "background-color=#40628a;text-color=#FFFFFF")
else
winset(C, "rpane.changelog", "background-color=none;text-color=#000000")
/datum/controller/subsystem/changelog/proc/OpenChangelog(client/C)
// If SQL isnt enabled, dont even queue them, just tell them it wont work
if(!GLOB.dbcon.IsConnected())
to_chat(C, "<span class='notice'>This server is not running with an SQL backend. Changelog is unavailable.</span>")
return
// If SQL is enabled but we aint ready, queue them up
if(!ss_ready)
startup_clients_open |= C
to_chat(C, "<span class='notice'>The changelog system is still initializing. The changelog will open for you once it has initialized.</span>")
return
UpdatePlayerChangelogDate(C)
UpdatePlayerChangelogButton(C)
var/datum/browser/cl_popup = new(C.mob, "changelog", "Changelog", 700, 800)
cl_popup.set_content(changelogHTML)
cl_popup.open()
/client/verb/changes()
set name = "Changelog"
set desc = "View the changelog."
set category = "OOC"
// Just invoke the actual CL thing
SSchangelog.OpenChangelog(src)
// Helper to turn CL types into a fontawesome icon instead of an image
// The colors are #28a745 for green, #fd7e14 for orange, and #dc3545 for red.
// These colours are from bootstrap and look good with black and white
/datum/controller/subsystem/changelog/proc/Text2Icon(text)
switch(text)
if("FIX")
return "<i title='Fix' class='fas fa-tools'></i></span>" // Fixes are white because while they are good, they have no negative coutnerpart
if("WIP")
return "<span style='color: #fd7e14;'><i title='Work In Progress' class='fas fa-hard-hat'></i></span>" // WIP stuff is orange because new code is good but its not done yet
if("TWEAK")
return "<i title='Tweak' class='fas fa-sliders-h'></i>" // Tweaks are white because they could be good or bad, and theres no specific add or remove
if("SOUNDADD")
return "<span style='color: #28a745;'><i title='Sound Added' class='fas fa-volume-up'></i></span>" // Sound additions are green because its something new
if("SOUNDDEL")
return "<span style='color: #dc3545;'><i title='Sound Removed' class='fas fa-volume-mute'></i></span>" // Sound removals are red because something has been removed
if("CODEADD")
return "<span style='color: #28a745;'><i title='Code Addition' class='fas fa-plus'></i></span>" // Code additions are green because its something new
if("CODEDEL")
return "<span style='color: #dc3545;'><i title='Code Removal' class='fas fa-minus'></i></span>" // Code removals are red becuase someting has been removed
if("IMAGEADD")
return "<span style='color: #28a745;'><i title='Image/Sprite Addition' class='fas fa-folder-plus'></i></span>" // Image additions are green because something has been added
if("IMAGEDEL")
return "<span style='color: #dc3545;'><i title='Image/Sprite Removal' class='fas fa-folder-minus'></i></span>" // Image removals are red because something has been removed
if("SPELLCHECK")
return "<i title='Spelling/Grammar Fix' class='fas fa-font'></i>" // Spellcheck is white because theres no dedicated negative to it, so theres no red for it to collate with
if("EXPERIMENT")
return "<span style='color: #fd7e14;'><i title='Experimental' class='fas fa-exclamation-triangle'></i></span>" // Experimental stuff is orange because while its a new feature, its unstable
else // Just incase the DB somehow breaks
return "<span style='color: #28a745;'><i title='Code Addition' class='fas fa-plus'></i></span>" // Same here
// This proc is the star of the show
/datum/controller/subsystem/changelog/proc/GenerateChangelogHTML()
// Modify the code below to modify the header of the changelog
var/changelog_header = {"
<link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.12.1/css/all.min.css" rel="stylesheet">
<title>ParadiseSS13 Changelog</title>
<link rel='styelsheet' href='fontawesome.min.css'>
<center>
<p style='font-size: 20px'><b>Paradise Station Changelog</b></p>
<p><a href='?src=[UID()];openPage=forum'>Forum</a> - <a href='?src=[UID()];openPage=wiki'>Wiki</a> - <a href='?src=[UID()];openPage=github'>GitHub</a></p>
</center>
"}
var/list/prs_to_process = list()
// Grab all from last 30 days
var/DBQuery/pr_list_query = GLOB.dbcon.NewQuery("SELECT DISTINCT pr_number FROM changelog WHERE date_merged BETWEEN NOW() - INTERVAL 30 DAY AND NOW() ORDER BY date_merged DESC")
if(!pr_list_query.Execute())
var/err = pr_list_query.ErrorMsg()
log_game("SQL ERROR during CL generation L143. Error: \[[err]\]\n")
message_admins("SQL ERROR during CL generation L143. Error: \[[err]\]\n")
return FALSE
while(pr_list_query.NextRow())
prs_to_process += text2num(pr_list_query.item[1])
// Load in the header
changelogHTML += changelog_header
// Make blocks for all the PRs
for(var/pr_number in prs_to_process)
// Initial declarations
var/pr_block = "" // HTML for the changelog section
var/author = "" // Author of the PR
var/merge_date = "" // Timestamp of when the PR was merged
// Now we gather the data from the DB
// Also we probably dont need to sanitize the PR number but you never know
var/DBQuery/pr_meta = GLOB.dbcon.NewQuery("SELECT author,DATE(date_merged) AS date FROM changelog WHERE pr_number = [sanitizeSQL(pr_number)] LIMIT 1")
if(!pr_meta.Execute())
var/err = pr_meta.ErrorMsg()
log_game("SQL ERROR during CL generation L190. Error: \[[err]\]\n")
message_admins("SQL ERROR during CL generation L190. Error: \[[err]\]\n")
return FALSE
while(pr_meta.NextRow())
author = pr_meta.item[1]
merge_date = pr_meta.item[2]
// Now for each actual entry
var/DBQuery/db_entries = GLOB.dbcon.NewQuery("SELECT cl_type, cl_entry FROM changelog WHERE pr_number = [sanitizeSQL(pr_number)]")
if(!db_entries.Execute())
var/err = db_entries.ErrorMsg()
log_game("SQL ERROR during CL generation L204. Error: \[[err]\]\n")
message_admins("SQL ERROR during CL generation L204. Error: \[[err]\]\n")
return FALSE
// Now we make a changelog block
pr_block += "<div class='statusDisplay'>"
// If the github URL in the config has a trailing slash, it doesnt matter here, thankfully github accepts having a double slash: https://github.com/org/repo//pull/1
pr_block += "<p class='white'><a href='?src=[UID()];openPR=[pr_number]'>#[pr_number]</a> by <b>[author]</b> (Merged on [merge_date])</span>"
while(db_entries.NextRow())
pr_block += "<p>[Text2Icon(db_entries.item[1])] [db_entries.item[2]]</p>"
pr_block += "</div><br>"
changelogHTML += pr_block
// Make sure we return TRUE so we know it worked
return TRUE
// Topic handler so that PRs and forums and stuff open in another window
/datum/controller/subsystem/changelog/Topic(href, href_list)
// Handler to open pages in your browser instead of inside the CL window
// Yes usr.client is gross here but src is the subsystem
// Takes the page to open as an argument
if(href_list["openPage"])
switch(href_list["openPage"])
if("forum")
usr.client.forum()
if("wiki")
// Wiki needs snowflake because it has no cancel button
if(config.wikiurl)
if(alert("This will open the wiki in your browser. Are you sure?",,"Yes","No")=="No")
return
usr.client.wiki("") // Blank arg is important here
else
to_chat(usr, "<span class='danger'>The Wiki URL is not set in the server configuration. Please inform the server host.</span>")
if("github")
usr.client.github()
// Takes a PR number as argument
if(href_list["openPR"])
if(config.githuburl)
if(alert("This will open PR #[href_list["openPR"]] in your browser. Are you sure?",,"Yes","No")=="No")
return
var/url = "[config.githuburl]/pull/[href_list["openPR"]]"
usr << link(url)
else
to_chat(usr, "<span class='danger'>The GitHub URL is not set in the server configuration. PRs cannot be opened from changelog view. Please inform the server host.</span>")