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1817 lines
74 KiB
Plaintext
1817 lines
74 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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/datum/mind
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var/key
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var/name //replaces mob/var/original_name
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var/mob/living/current
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var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds.
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var/active = 0
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var/memory
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var/assigned_role //assigned role is what job you're assigned to when you join the station.
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var/playtime_role //if set, overrides your assigned_role for the purpose of playtime awards. Set by IDcomputer when your ID is changed.
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var/special_role //special roles are typically reserved for antags or roles like ERT. If you want to avoid a character being automatically announced by the AI, on arrival (becuase they're an off station character or something); ensure that special_role and assigned_role are equal.
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var/offstation_role = FALSE //set to true for ERT, deathsquad, abductors, etc, that can go from and to z2 at will and shouldn't be antag targets
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var/list/restricted_roles = list()
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var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
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var/role_alt_title
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var/datum/job/assigned_job
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var/list/datum/objective/objectives = list()
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var/list/datum/objective/special_verbs = list()
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var/list/targets = list()
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/miming = 0 // Mime's vow of silence
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var/list/antag_datums
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var/datum/changeling/changeling //changeling holder
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var/linglink
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var/datum/vampire/vampire //vampire holder
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var/datum/abductor/abductor //abductor holder
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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var/datum/mindslaves/som //stands for slave or master...hush..
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var/datum/devilinfo/devilinfo //Information about the devil, if any.
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var/damnation_type = 0
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var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
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var/hasSoul = TRUE
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var/isholy = FALSE // is this person a chaplain or admin role allowed to use bibles
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var/isblessed = FALSE // is this person blessed by a chaplain?
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var/num_blessed = 0 // for prayers
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var/suicided = FALSE
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//put this here for easier tracking ingame
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var/datum/money_account/initial_account
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//zealot_master is a reference to the mob that converted them into a zealot (for ease of investigation and such)
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var/mob/living/carbon/human/zealot_master = null
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var/list/learned_recipes //List of learned recipe TYPES.
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/datum/mind/New(new_key)
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key = new_key
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soulOwner = src
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/datum/mind/Destroy()
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SSticker.minds -= src
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if(islist(antag_datums))
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for(var/i in antag_datums)
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var/datum/antagonist/antag_datum = i
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if(antag_datum.delete_on_mind_deletion)
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qdel(i)
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antag_datums = null
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current = null
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original = null
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soulOwner = null
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return ..()
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/datum/mind/proc/transfer_to(mob/living/new_character)
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var/datum/atom_hud/antag/hud_to_transfer = antag_hud //we need this because leave_hud() will clear this list
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var/mob/living/old_current = current
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if(!istype(new_character))
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log_runtime(EXCEPTION("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob."), src)
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if(current) //remove ourself from our old body's mind variable
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current.mind = null
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leave_all_huds() //leave all the huds in the old body, so it won't get huds if somebody else enters it
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for(var/log_type in current.logs) // Copy the old logs
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var/list/logs = current.logs[log_type]
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if(new_character.logs[log_type])
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new_character.logs[log_type] += logs.Copy() // Append the old ones
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new_character.logs[log_type] = sortTim(new_character.logs[log_type], /proc/compare_log_record) // Sort them on time
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else
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new_character.logs[log_type] = logs.Copy() // Just copy them
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SSnanoui.user_transferred(current, new_character)
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if(new_character.mind) //remove any mind currently in our new body's mind variable
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new_character.mind.current = null
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current = new_character //link ourself to our new body
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new_character.mind = src //and link our new body to ourself
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for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
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var/datum/antagonist/A = a
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A.on_body_transfer(old_current, current)
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transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
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transfer_actions(new_character)
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if(active)
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new_character.key = key //now transfer the key to link the client to our new body
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/datum/mind/proc/store_memory(new_text)
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memory += "[new_text]<BR>"
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/datum/mind/proc/wipe_memory()
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memory = null
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/datum/mind/proc/show_memory(mob/recipient, window = 1)
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if(!recipient)
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recipient = current
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var/output = "<B>[current.real_name]'s Memories:</B><HR>"
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output += memory
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var/antag_datum_objectives = FALSE
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for(var/datum/antagonist/A in antag_datums)
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output += A.antag_memory
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if(!antag_datum_objectives && LAZYLEN(A.objectives))
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antag_datum_objectives = TRUE
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if(LAZYLEN(objectives) || antag_datum_objectives)
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output += "<HR><B>Objectives:</B><BR>"
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output += gen_objective_text()
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if(LAZYLEN(job_objectives))
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output += "<HR><B>Job Objectives:</B><UL>"
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var/obj_count = 1
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for(var/datum/job_objective/objective in job_objectives)
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output += "<LI><B>Task #[obj_count]</B>: [objective.get_description()]</LI>"
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obj_count++
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output += "</UL>"
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if(window)
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recipient << browse(output, "window=memory")
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else
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to_chat(recipient, "<i>[output]</i>")
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/datum/mind/proc/gen_objective_text(admin = FALSE)
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. = ""
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var/obj_count = 1
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var/list/all_objectives = list()
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for(var/datum/antagonist/A in antag_datums)
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all_objectives |= A.objectives
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if(LAZYLEN(all_objectives))
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for(var/datum/objective/objective in all_objectives)
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. += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
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for(var/datum/objective/objective in objectives)
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. += "<b>Objective #[obj_count++]</b>: [objective.explanation_text]"
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if(admin)
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. += " <a href='?src=[UID()];obj_edit=\ref[objective]'>Edit</a> " // Edit
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. += "<a href='?src=[UID()];obj_delete=\ref[objective]'>Delete</a> " // Delete
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. += "<a href='?src=[UID()];obj_completed=\ref[objective]'>" // Mark Completed
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. += "<font color=[objective.completed ? "green" : "red"]>Toggle Completion</font>"
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. += "</a>"
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. += "<br>"
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/datum/mind/proc/_memory_edit_header(gamemode, list/alt)
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. = gamemode
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if(SSticker.mode.config_tag == gamemode || (LAZYLEN(alt) && (SSticker.mode.config_tag in alt)))
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. = uppertext(.)
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. = "<i><b>[.]</b></i>: "
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/datum/mind/proc/_memory_edit_role_enabled(role)
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. = "|Disabled in Prefs"
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if(current && current.client && (role in current.client.prefs.be_special))
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. = "|Enabled in Prefs"
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/datum/mind/proc/memory_edit_implant(mob/living/carbon/human/H)
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if(ismindshielded(H))
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. = "Mindshield Implant:<a href='?src=[UID()];implant=remove'>Remove</a>|<b><font color='green'>Implanted</font></b></br>"
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else
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. = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant [H.p_them()]!</a></br>"
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/datum/mind/proc/memory_edit_revolution(mob/living/carbon/human/H)
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. = _memory_edit_header("revolution")
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if(ismindshielded(H))
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. += "<b>NO</b>|headrev|rev"
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else if(src in SSticker.mode.head_revolutionaries)
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. += "<a href='?src=[UID()];revolution=clear'>no</a>|<b><font color='red'>HEADREV</font></b>|<a href='?src=[UID()];revolution=rev'>rev</a>"
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. += "<br>Flash: <a href='?src=[UID()];revolution=flash'>give</a>"
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var/list/L = current.get_contents()
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var/obj/item/flash/flash = locate() in L
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if(flash)
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if(!flash.broken)
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. += "|<a href='?src=[UID()];revolution=takeflash'>take</a>."
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else
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. += "|<a href='?src=[UID()];revolution=takeflash'>take</a>|<a href='?src=[UID()];revolution=repairflash'>repair</a>."
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else
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. += "."
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. += " <a href='?src=[UID()];revolution=reequip'>Reequip</a> (gives traitor uplink)."
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if(objectives.len==0)
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. += "<br>Objectives are empty! <a href='?src=[UID()];revolution=autoobjectives'>Set to kill all heads</a>."
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else if(src in SSticker.mode.revolutionaries)
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. += "<a href='?src=[UID()];revolution=clear'>no</a>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<b><font color='red'>REV</font></b>"
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else
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. += "<b>NO</b>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<a href='?src=[UID()];revolution=rev'>rev</a>"
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. += _memory_edit_role_enabled(ROLE_REV)
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/datum/mind/proc/memory_edit_cult(mob/living/carbon/human/H)
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. = _memory_edit_header("cult")
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if(src in SSticker.mode.cult)
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. += "<a href='?src=[UID()];cult=clear'>no</a>|<b><font color='red'>CULTIST</font></b>"
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. += "<br>Give <a href='?src=[UID()];cult=tome'>tome</a>|<a href='?src=[UID()];cult=equip'>equip</a>."
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else
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. += "<b>NO</b>|<a href='?src=[UID()];cult=cultist'>cultist</a>"
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. += _memory_edit_role_enabled(ROLE_CULTIST)
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/datum/mind/proc/memory_edit_wizard(mob/living/carbon/human/H)
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. = _memory_edit_header("wizard")
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if(src in SSticker.mode.wizards)
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. += "<b><font color='red'>WIZARD</font></b>|<a href='?src=[UID()];wizard=clear'>no</a>"
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. += "<br><a href='?src=[UID()];wizard=lair'>To lair</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];wizard=dressup'>dress up</a>, <a href='?src=[UID()];wizard=name'>let choose name</a>."
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if(objectives.len==0)
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. += "<br>Objectives are empty! <a href='?src=[UID()];wizard=autoobjectives'>Randomize!</a>"
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else
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. += "<a href='?src=[UID()];wizard=wizard'>wizard</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_WIZARD)
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/datum/mind/proc/memory_edit_changeling(mob/living/carbon/human/H)
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. = _memory_edit_header("changeling", list("traitorchan"))
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if(src in SSticker.mode.changelings)
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. += "<b><font color='red'>CHANGELING</font></b>|<a href='?src=[UID()];changeling=clear'>no</a>"
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if(objectives.len==0)
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. += "<br>Objectives are empty! <a href='?src=[UID()];changeling=autoobjectives'>Randomize!</a>"
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if(changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]))
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. += "<br><a href='?src=[UID()];changeling=initialdna'>Transform to initial appearance.</a>"
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else
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. += "<a href='?src=[UID()];changeling=changeling'>changeling</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_CHANGELING)
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/datum/mind/proc/memory_edit_vampire(mob/living/carbon/human/H)
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. = _memory_edit_header("vampire", list("traitorvamp"))
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if(src in SSticker.mode.vampires)
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. += "<b><font color='red'>VAMPIRE</font></b>|<a href='?src=[UID()];vampire=clear'>no</a>"
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if(objectives.len==0)
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. += "<br>Objectives are empty! <a href='?src=[UID()];vampire=autoobjectives'>Randomize!</a>"
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else
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. += "<a href='?src=[UID()];vampire=vampire'>vampire</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_VAMPIRE)
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/** Enthralled ***/
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. += "<br><b><i>enthralled</i></b>: "
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if(src in SSticker.mode.vampire_enthralled)
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. += "<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];vampthrall=clear'>no</a>"
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else
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. += "thrall|<b>NO</b>"
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/datum/mind/proc/memory_edit_nuclear(mob/living/carbon/human/H)
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. = _memory_edit_header("nuclear")
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if(src in SSticker.mode.syndicates)
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. += "<b><font color='red'>OPERATIVE</b></font>|<a href='?src=[UID()];nuclear=clear'>no</a>"
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. += "<br><a href='?src=[UID()];nuclear=lair'>To shuttle</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];nuclear=dressup'>dress up</a>."
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var/code
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for(var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
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if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
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code = bombue.r_code
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break
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if(code)
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. += " Code is [code]. <a href='?src=[UID()];nuclear=tellcode'>tell the code.</a>"
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else
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. += "<a href='?src=[UID()];nuclear=nuclear'>operative</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_OPERATIVE)
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/datum/mind/proc/memory_edit_shadowling(mob/living/carbon/human/H)
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. = _memory_edit_header("shadowling")
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if(src in SSticker.mode.shadows)
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. += "<b><font color='red'>SHADOWLING</font></b>|thrall|<a href='?src=[UID()];shadowling=clear'>no</a>"
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else if(src in SSticker.mode.shadowling_thralls)
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. += "Shadowling|<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];shadowling=clear'>no</a>"
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else
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. += "<a href='?src=[UID()];shadowling=shadowling'>shadowling</a>|<a href='?src=[UID()];shadowling=thrall'>thrall</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_SHADOWLING)
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/datum/mind/proc/memory_edit_abductor(mob/living/carbon/human/H)
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. = _memory_edit_header("abductor")
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if(src in SSticker.mode.abductors)
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. += "<b><font color='red'>ABDUCTOR</font></b>|<a href='?src=[UID()];abductor=clear'>no</a>"
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. += "|<a href='?src=[UID()];common=undress'>undress</a>|<a href='?src=[UID()];abductor=equip'>equip</a>"
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else
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. += "<a href='?src=[UID()];abductor=abductor'>abductor</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_ABDUCTOR)
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/datum/mind/proc/memory_edit_devil(mob/living/H)
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. = _memory_edit_header("devil", list("devilagents"))
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if(src in SSticker.mode.devils)
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if(!devilinfo)
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. += "<b>No devilinfo found! Yell at a coder!</b>"
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else if(!devilinfo.ascendable)
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. += "<b>DEVIL</b>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
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else
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. += "<a href='?src=[UID()];devil=devil'>DEVIL</a>|<b>ASCENDABLE DEVIL</b>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
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else if(src in SSticker.mode.sintouched)
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. += "devil|Ascendable Devil|<b>SINTOUCHED</b>|<a href='?src=[UID()];devil=clear'>no</a>"
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else
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. += "<a href='?src=[UID()];devil=devil'>devil</a>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|<a href='?src=[UID()];devil=sintouched'>sintouched</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_DEVIL)
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/datum/mind/proc/memory_edit_eventmisc(mob/living/H)
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. = _memory_edit_header("event", list())
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if(src in SSticker.mode.eventmiscs)
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. += "<b>YES</b>|<a href='?src=[UID()];eventmisc=clear'>no</a>"
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else
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. += "<a href='?src=[UID()];eventmisc=eventmisc'>Event Role</a>|<b>NO</b>"
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/datum/mind/proc/memory_edit_traitor()
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. = _memory_edit_header("traitor", list("traitorchan", "traitorvamp"))
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if(has_antag_datum(/datum/antagonist/traitor))
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. += "<b><font color='red'>TRAITOR</font></b>|<a href='?src=[UID()];traitor=clear'>no</a>"
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if(objectives.len==0)
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. += "<br>Objectives are empty! <a href='?src=[UID()];traitor=autoobjectives'>Randomize!</a>"
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else
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. += "<a href='?src=[UID()];traitor=traitor'>traitor</a>|<b>NO</b>"
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. += _memory_edit_role_enabled(ROLE_TRAITOR)
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// Mindslave
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. += "<br><b><i>mindslaved</i></b>: "
|
|
if(has_antag_datum(/datum/antagonist/mindslave))
|
|
. += "<b><font color='red'>MINDSLAVE</font></b>|<a href='?src=[UID()];mindslave=clear'>no</a>"
|
|
else
|
|
. += "mindslave|<b>NO</b>"
|
|
|
|
/datum/mind/proc/memory_edit_silicon()
|
|
. = "<i><b>Silicon</b></i>: "
|
|
var/mob/living/silicon/robot/robot = current
|
|
if(istype(robot) && robot.emagged)
|
|
. += "<br>Cyborg: <b><font color='red'>Is emagged!</font></b> <a href='?src=[UID()];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth_law]"
|
|
var/mob/living/silicon/ai/ai = current
|
|
if(istype(ai) && ai.connected_robots.len)
|
|
var/n_e_robots = 0
|
|
for(var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
if(R.emagged)
|
|
n_e_robots++
|
|
. += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=[UID()];silicon=unemagcyborgs'>Unemag</a>"
|
|
|
|
/datum/mind/proc/memory_edit_uplink()
|
|
. = ""
|
|
if(ishuman(current) && ((src in SSticker.mode.head_revolutionaries) || \
|
|
(has_antag_datum(/datum/antagonist/traitor)) || \
|
|
(src in SSticker.mode.syndicates)))
|
|
. = "Uplink: <a href='?src=[UID()];common=uplink'>give</a>"
|
|
var/obj/item/uplink/hidden/suplink = find_syndicate_uplink()
|
|
var/crystals
|
|
if(suplink)
|
|
crystals = suplink.uses
|
|
if(suplink)
|
|
. += "|<a href='?src=[UID()];common=takeuplink'>take</a>"
|
|
if(usr.client.holder.rights & (R_SERVER|R_EVENT))
|
|
. += ", <a href='?src=[UID()];common=crystals'>[crystals]</a> crystals"
|
|
else
|
|
. += ", [crystals] crystals"
|
|
. += "." //hiel grammar
|
|
// ^ whoever left this comment is literally a grammar nazi. stalin better. in russia grammar correct you.
|
|
|
|
/datum/mind/proc/edit_memory()
|
|
if(!SSticker || !SSticker.mode)
|
|
alert("Not before round-start!", "Alert")
|
|
return
|
|
|
|
var/out = "<B>[name]</B>[(current && (current.real_name != name))?" (as [current.real_name])" : ""]<br>"
|
|
out += "Mind currently owned by key: [key] [active ? "(synced)" : "(not synced)"]<br>"
|
|
out += "Assigned role: [assigned_role]. <a href='?src=[UID()];role_edit=1'>Edit</a><br>"
|
|
out += "Factions and special roles:<br>"
|
|
|
|
var/list/sections = list(
|
|
"implant",
|
|
"revolution",
|
|
"cult",
|
|
"wizard",
|
|
"changeling",
|
|
"vampire", // "traitorvamp",
|
|
"nuclear",
|
|
"traitor", // "traitorchan",
|
|
)
|
|
var/mob/living/carbon/human/H = current
|
|
if(ishuman(current))
|
|
/** Impanted**/
|
|
sections["implant"] = memory_edit_implant(H)
|
|
/** REVOLUTION ***/
|
|
sections["revolution"] = memory_edit_revolution(H)
|
|
/** CULT ***/
|
|
sections["cult"] = memory_edit_cult(H)
|
|
/** WIZARD ***/
|
|
sections["wizard"] = memory_edit_wizard(H)
|
|
/** CHANGELING ***/
|
|
sections["changeling"] = memory_edit_changeling(H)
|
|
/** VAMPIRE ***/
|
|
sections["vampire"] = memory_edit_vampire(H)
|
|
/** NUCLEAR ***/
|
|
sections["nuclear"] = memory_edit_nuclear(H)
|
|
/** SHADOWLING **/
|
|
sections["shadowling"] = memory_edit_shadowling(H)
|
|
/** Abductors **/
|
|
sections["abductor"] = memory_edit_abductor(H)
|
|
/** DEVIL ***/
|
|
var/static/list/devils_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/carbon/true_devil, /mob/living/silicon/robot))
|
|
if(is_type_in_typecache(current, devils_typecache))
|
|
sections["devil"] = memory_edit_devil(H)
|
|
sections["eventmisc"] = memory_edit_eventmisc(H)
|
|
/** TRAITOR ***/
|
|
sections["traitor"] = memory_edit_traitor()
|
|
/** SILICON ***/
|
|
if(issilicon(current))
|
|
sections["silicon"] = memory_edit_silicon()
|
|
/*
|
|
This prioritizes antags relevant to the current round to make them appear at the top of the panel.
|
|
Traitorchan and traitorvamp are snowflaked in because they have multiple sections.
|
|
*/
|
|
if(SSticker.mode.config_tag == "traitorchan")
|
|
if(sections["traitor"])
|
|
out += sections["traitor"] + "<br>"
|
|
if(sections["changeling"])
|
|
out += sections["changeling"] + "<br>"
|
|
sections -= "traitor"
|
|
sections -= "changeling"
|
|
// Elif technically unnecessary but it makes the following else look better
|
|
else if(SSticker.mode.config_tag == "traitorvamp")
|
|
if(sections["traitor"])
|
|
out += sections["traitor"] + "<br>"
|
|
if(sections["vampire"])
|
|
out += sections["vampire"] + "<br>"
|
|
sections -= "traitor"
|
|
sections -= "vampire"
|
|
else
|
|
if(sections[SSticker.mode.config_tag])
|
|
out += sections[SSticker.mode.config_tag] + "<br>"
|
|
sections -= SSticker.mode.config_tag
|
|
|
|
for(var/i in sections)
|
|
if(sections[i])
|
|
out += sections[i] + "<br>"
|
|
|
|
out += memory_edit_uplink()
|
|
out += "<br>"
|
|
|
|
out += "<b>Memory:</b><br>"
|
|
out += memory
|
|
out += "<br><a href='?src=[UID()];memory_edit=1'>Edit memory</a><br>"
|
|
out += "Objectives:<br>"
|
|
if(objectives.len == 0)
|
|
out += "EMPTY<br>"
|
|
else
|
|
out += gen_objective_text(admin = TRUE)
|
|
out += "<a href='?src=[UID()];obj_add=1'>Add objective</a><br><br>"
|
|
out += "<a href='?src=[UID()];obj_announce=1'>Announce objectives</a><br><br>"
|
|
usr << browse(out, "window=edit_memory[src];size=500x500")
|
|
|
|
/datum/mind/Topic(href, href_list)
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
if(href_list["role_edit"])
|
|
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in GLOB.joblist
|
|
if(!new_role)
|
|
return
|
|
assigned_role = new_role
|
|
log_admin("[key_name(usr)] has changed [key_name(current)]'s assigned role to [assigned_role]")
|
|
message_admins("[key_name_admin(usr)] has changed [key_name_admin(current)]'s assigned role to [assigned_role]")
|
|
|
|
else if(href_list["memory_edit"])
|
|
var/messageinput = input("Write new memory", "Memory", memory) as null|message
|
|
if(isnull(messageinput))
|
|
return
|
|
var/new_memo = copytext(messageinput, 1,MAX_MESSAGE_LEN)
|
|
var/confirmed = alert(usr, "Are you sure you want to edit their memory? It will wipe out their original memory!", "Edit Memory", "Yes", "No")
|
|
if(confirmed == "Yes") // Because it is too easy to accidentally wipe someone's memory
|
|
memory = new_memo
|
|
log_admin("[key_name(usr)] has edited [key_name(current)]'s memory")
|
|
message_admins("[key_name_admin(usr)] has edited [key_name_admin(current)]'s memory")
|
|
|
|
else if(href_list["obj_edit"] || href_list["obj_add"])
|
|
var/datum/objective/objective
|
|
var/objective_pos
|
|
var/def_value
|
|
|
|
if(href_list["obj_edit"])
|
|
objective = locate(href_list["obj_edit"])
|
|
if(!objective)
|
|
return
|
|
objective_pos = objectives.Find(objective)
|
|
|
|
//Text strings are easy to manipulate. Revised for simplicity.
|
|
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
|
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
|
if(!def_value)//If it's a custom objective, it will be an empty string.
|
|
def_value = "custom"
|
|
|
|
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "destroy", "maroon", "identity theft", "custom")
|
|
if(!new_obj_type)
|
|
return
|
|
|
|
var/datum/objective/new_objective = null
|
|
|
|
switch(new_obj_type)
|
|
if("assassinate","protect","debrain", "brig", "maroon")
|
|
//To determine what to name the objective in explanation text.
|
|
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
|
|
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
|
|
var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
|
|
|
|
var/list/possible_targets = list()
|
|
for(var/datum/mind/possible_target in SSticker.minds)
|
|
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
|
|
possible_targets += possible_target.current
|
|
|
|
var/mob/def_target = null
|
|
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
|
|
if(objective&&(objective.type in objective_list) && objective:target)
|
|
def_target = objective.target.current
|
|
possible_targets = sortAtom(possible_targets)
|
|
|
|
var/new_target
|
|
if(length(possible_targets) > 0)
|
|
if(alert(usr, "Do you want to pick the objective yourself? No will randomise it", "Pick objective", "Yes", "No") == "Yes")
|
|
possible_targets += "Free objective"
|
|
new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
|
|
else
|
|
new_target = pick(possible_targets)
|
|
|
|
if(!new_target)
|
|
return
|
|
else
|
|
to_chat(usr, "<span class='warning'>No possible target found. Defaulting to a Free objective.</span>")
|
|
new_target = "Free objective"
|
|
|
|
var/objective_path = text2path("/datum/objective/[new_obj_type]")
|
|
if(new_target == "Free objective")
|
|
new_objective = new objective_path
|
|
new_objective.owner = src
|
|
new_objective:target = null
|
|
new_objective.explanation_text = "Free objective"
|
|
else
|
|
new_objective = new objective_path
|
|
new_objective.owner = src
|
|
new_objective:target = new_target:mind
|
|
//Will display as special role if assigned mode is equal to special role.. Ninjas/commandos/nuke ops.
|
|
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role == new_target:mind:special_role ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
|
|
|
|
if("destroy")
|
|
var/list/possible_targets = active_ais(1)
|
|
if(possible_targets.len)
|
|
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
|
new_objective = new /datum/objective/destroy
|
|
new_objective.target = new_target.mind
|
|
new_objective.owner = src
|
|
new_objective.explanation_text = "Destroy [new_target.name], the experimental AI."
|
|
else
|
|
to_chat(usr, "No active AIs with minds")
|
|
|
|
if("prevent")
|
|
new_objective = new /datum/objective/block
|
|
new_objective.owner = src
|
|
|
|
if("hijack")
|
|
new_objective = new /datum/objective/hijack
|
|
new_objective.owner = src
|
|
|
|
if("escape")
|
|
new_objective = new /datum/objective/escape
|
|
new_objective.owner = src
|
|
|
|
if("survive")
|
|
new_objective = new /datum/objective/survive
|
|
new_objective.owner = src
|
|
|
|
if("die")
|
|
new_objective = new /datum/objective/die
|
|
new_objective.owner = src
|
|
|
|
if("nuclear")
|
|
new_objective = new /datum/objective/nuclear
|
|
new_objective.owner = src
|
|
|
|
if("steal")
|
|
if(!istype(objective, /datum/objective/steal))
|
|
new_objective = new /datum/objective/steal
|
|
new_objective.owner = src
|
|
else
|
|
new_objective = objective
|
|
var/datum/objective/steal/steal = new_objective
|
|
if(!steal.select_target())
|
|
return
|
|
|
|
if("download","capture","absorb", "blood")
|
|
var/def_num
|
|
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
|
def_num = objective.target_amount
|
|
|
|
var/target_number = input("Input target number:", "Objective", def_num) as num|null
|
|
if(isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
|
return
|
|
|
|
switch(new_obj_type)
|
|
if("download")
|
|
new_objective = new /datum/objective/download
|
|
new_objective.explanation_text = "Download [target_number] research levels."
|
|
if("capture")
|
|
new_objective = new /datum/objective/capture
|
|
new_objective.explanation_text = "Accumulate [target_number] capture points."
|
|
if("absorb")
|
|
new_objective = new /datum/objective/absorb
|
|
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
|
if("blood")
|
|
new_objective = new /datum/objective/blood
|
|
new_objective.explanation_text = "Accumulate at least [target_number] total units of blood."
|
|
new_objective.owner = src
|
|
new_objective.target_amount = target_number
|
|
|
|
if("identity theft")
|
|
var/list/possible_targets = list()
|
|
for(var/datum/mind/possible_target in SSticker.minds)
|
|
if((possible_target != src) && ishuman(possible_target.current))
|
|
possible_targets += possible_target
|
|
possible_targets = sortAtom(possible_targets)
|
|
possible_targets += "Free objective"
|
|
var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
|
if(!new_target)
|
|
return
|
|
var/datum/mind/targ = new_target
|
|
if(!istype(targ))
|
|
log_runtime(EXCEPTION("Invalid target for identity theft objective, cancelling"), src)
|
|
return
|
|
new_objective = new /datum/objective/escape/escape_with_identity
|
|
new_objective.owner = src
|
|
new_objective.target = new_target
|
|
new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing [targ.current.p_their()] identification card."
|
|
if("custom")
|
|
var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN))
|
|
if(!expl)
|
|
return
|
|
new_objective = new /datum/objective
|
|
new_objective.owner = src
|
|
new_objective.explanation_text = expl
|
|
|
|
if(!new_objective)
|
|
return
|
|
|
|
if(objective)
|
|
objectives -= objective
|
|
qdel(objective)
|
|
objectives.Insert(objective_pos, new_objective)
|
|
else
|
|
objectives += new_objective
|
|
|
|
log_admin("[key_name(usr)] has updated [key_name(current)]'s objectives: [new_objective]")
|
|
message_admins("[key_name_admin(usr)] has updated [key_name_admin(current)]'s objectives: [new_objective]")
|
|
|
|
else if(href_list["obj_delete"])
|
|
var/datum/objective/objective = locate(href_list["obj_delete"])
|
|
if(!istype(objective))
|
|
return
|
|
objectives -= objective
|
|
|
|
log_admin("[key_name(usr)] has removed one of [key_name(current)]'s objectives: [objective]")
|
|
message_admins("[key_name_admin(usr)] has removed one of [key_name_admin(current)]'s objectives: [objective]")
|
|
qdel(objective)
|
|
|
|
else if(href_list["obj_completed"])
|
|
var/datum/objective/objective = locate(href_list["obj_completed"])
|
|
if(!istype(objective))
|
|
return
|
|
objective.completed = !objective.completed
|
|
|
|
log_admin("[key_name(usr)] has toggled the completion of one of [key_name(current)]'s objectives")
|
|
message_admins("[key_name_admin(usr)] has toggled the completion of one of [key_name_admin(current)]'s objectives")
|
|
|
|
else if(href_list["implant"])
|
|
var/mob/living/carbon/human/H = current
|
|
|
|
switch(href_list["implant"])
|
|
if("remove")
|
|
for(var/obj/item/implant/mindshield/I in H.contents)
|
|
if(I && I.implanted)
|
|
qdel(I)
|
|
to_chat(H, "<span class='notice'><Font size =3><B>Your mindshield implant has been deactivated.</B></FONT></span>")
|
|
log_admin("[key_name(usr)] has deactivated [key_name(current)]'s mindshield implant")
|
|
message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s mindshield implant")
|
|
if("add")
|
|
var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)
|
|
L.implant(H)
|
|
|
|
log_admin("[key_name(usr)] has given [key_name(current)] a mindshield implant")
|
|
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant")
|
|
|
|
to_chat(H, "<span class='warning'><Font size =3><B>You somehow have become the recepient of a mindshield transplant, and it just activated!</B></FONT></span>")
|
|
if(src in SSticker.mode.revolutionaries)
|
|
special_role = null
|
|
SSticker.mode.revolutionaries -= src
|
|
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
|
|
if(src in SSticker.mode.head_revolutionaries)
|
|
special_role = null
|
|
SSticker.mode.head_revolutionaries -=src
|
|
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
|
|
if(src in SSticker.mode.cult)
|
|
SSticker.mode.cult -= src
|
|
SSticker.mode.update_cult_icons_removed(src)
|
|
special_role = null
|
|
var/datum/game_mode/cult/cult = SSticker.mode
|
|
if(istype(cult))
|
|
cult.memorize_cult_objectives(src)
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!</B></FONT></span>")
|
|
memory = ""
|
|
|
|
else if(href_list["revolution"])
|
|
|
|
switch(href_list["revolution"])
|
|
if("clear")
|
|
if(src in SSticker.mode.revolutionaries)
|
|
SSticker.mode.revolutionaries -= src
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT></span>")
|
|
SSticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
if(src in SSticker.mode.head_revolutionaries)
|
|
SSticker.mode.head_revolutionaries -= src
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT></span>")
|
|
SSticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
log_admin("[key_name(usr)] has de-rev'd [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-rev'd [key_name_admin(current)]")
|
|
|
|
if("rev")
|
|
if(src in SSticker.mode.head_revolutionaries)
|
|
SSticker.mode.head_revolutionaries -= src
|
|
SSticker.mode.update_rev_icons_removed(src)
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>Revolution has been disappointed of your leadership traits! You are a regular revolutionary now!</B></FONT></span>")
|
|
else if(!(src in SSticker.mode.revolutionaries))
|
|
to_chat(current, "<span class='warning'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
|
|
else
|
|
return
|
|
SSticker.mode.revolutionaries += src
|
|
SSticker.mode.update_rev_icons_added(src)
|
|
special_role = SPECIAL_ROLE_REV
|
|
log_admin("[key_name(usr)] has rev'd [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has rev'd [key_name_admin(current)]")
|
|
|
|
if("headrev")
|
|
if(src in SSticker.mode.revolutionaries)
|
|
SSticker.mode.revolutionaries -= src
|
|
SSticker.mode.update_rev_icons_removed(src)
|
|
to_chat(current, "<span class='userdanger'>You have proven your devotion to revolution! You are a head revolutionary now!</span>")
|
|
else if(!(src in SSticker.mode.head_revolutionaries))
|
|
to_chat(current, "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>")
|
|
else
|
|
return
|
|
if(SSticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
|
|
if(valid_head)
|
|
for(var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
SSticker.mode.greet_revolutionary(src,0)
|
|
SSticker.mode.head_revolutionaries += src
|
|
SSticker.mode.update_rev_icons_added(src)
|
|
special_role = SPECIAL_ROLE_HEAD_REV
|
|
log_admin("[key_name(usr)] has head-rev'd [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has head-rev'd [key_name_admin(current)]")
|
|
|
|
if("autoobjectives")
|
|
SSticker.mode.forge_revolutionary_objectives(src)
|
|
SSticker.mode.greet_revolutionary(src,0)
|
|
log_admin("[key_name(usr)] has automatically forged revolutionary objectives for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has automatically forged revolutionary objectives for [key_name_admin(current)]")
|
|
|
|
if("flash")
|
|
if(!SSticker.mode.equip_revolutionary(current))
|
|
to_chat(usr, "<span class='warning'>Spawning flash failed!</span>")
|
|
log_admin("[key_name(usr)] has given [key_name(current)] a flash")
|
|
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a flash")
|
|
|
|
if("takeflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/flash/flash = locate() in L
|
|
if(!flash)
|
|
to_chat(usr, "<span class='warning'>Deleting flash failed!</span>")
|
|
qdel(flash)
|
|
log_admin("[key_name(usr)] has taken [key_name(current)]'s flash")
|
|
message_admins("[key_name_admin(usr)] has taken [key_name_admin(current)]'s flash")
|
|
|
|
if("repairflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/flash/flash = locate() in L
|
|
if(!flash)
|
|
to_chat(usr, "<span class='warning'>Repairing flash failed!</span>")
|
|
else
|
|
flash.broken = 0
|
|
log_admin("[key_name(usr)] has repaired [key_name(current)]'s flash")
|
|
message_admins("[key_name_admin(usr)] has repaired [key_name_admin(current)]'s flash")
|
|
|
|
if("reequip")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/flash/flash = locate() in L
|
|
qdel(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
var/datum/antagonist/traitor/T = has_antag_datum(/datum/antagonist/traitor)
|
|
fail |= !T.equip_traitor(src)
|
|
fail |= !SSticker.mode.equip_revolutionary(current)
|
|
if(fail)
|
|
to_chat(usr, "<span class='warning'>Reequipping revolutionary goes wrong!</span>")
|
|
return
|
|
log_admin("[key_name(usr)] has equipped [key_name(current)] as a revolutionary")
|
|
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a revolutionary")
|
|
|
|
else if(href_list["cult"])
|
|
switch(href_list["cult"])
|
|
if("clear")
|
|
if(src in SSticker.mode.cult)
|
|
SSticker.mode.remove_cultist(src)
|
|
special_role = null
|
|
log_admin("[key_name(usr)] has de-culted [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-culted [key_name_admin(current)]")
|
|
if("cultist")
|
|
if(!(src in SSticker.mode.cult))
|
|
SSticker.mode.add_cultist(src)
|
|
special_role = SPECIAL_ROLE_CULTIST
|
|
to_chat(current, "<span class='cultitalic'>You catch a glimpse of the Realm of [SSticker.cultdat.entity_name], [SSticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [SSticker.cultdat.entity_name].</span>")
|
|
to_chat(current, "<span class='cultitalic'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [SSticker.cultdat.entity_title2] above all else. Bring It back.</span>")
|
|
log_admin("[key_name(usr)] has culted [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]")
|
|
if(!GLOB.summon_spots.len)
|
|
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
|
|
var/area/summon = pick(return_sorted_areas() - GLOB.summon_spots)
|
|
if(summon && is_station_level(summon.z) && summon.valid_territory)
|
|
GLOB.summon_spots += summon
|
|
if("tome")
|
|
var/mob/living/carbon/human/H = current
|
|
if(istype(H))
|
|
var/obj/item/tome/T = new(H)
|
|
|
|
var/list/slots = list (
|
|
"backpack" = slot_in_backpack,
|
|
"left pocket" = slot_l_store,
|
|
"right pocket" = slot_r_store,
|
|
"left hand" = slot_l_hand,
|
|
"right hand" = slot_r_hand,
|
|
)
|
|
var/where = H.equip_in_one_of_slots(T, slots)
|
|
if(!where)
|
|
to_chat(usr, "<span class='warning'>Spawning tome failed!</span>")
|
|
qdel(T)
|
|
else
|
|
to_chat(H, "A tome, a message from your new master, appears in your [where].")
|
|
log_admin("[key_name(usr)] has spawned a tome for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has spawned a tome for [key_name_admin(current)]")
|
|
|
|
if("equip")
|
|
if(!SSticker.mode.equip_cultist(current))
|
|
to_chat(usr, "<span class='warning'>Spawning equipment failed!</span>")
|
|
log_admin("[key_name(usr)] has equipped [key_name(current)] as a cultist")
|
|
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist")
|
|
|
|
else if(href_list["wizard"])
|
|
|
|
switch(href_list["wizard"])
|
|
if("clear")
|
|
if(src in SSticker.mode.wizards)
|
|
SSticker.mode.wizards -= src
|
|
special_role = null
|
|
current.spellremove(current)
|
|
current.faction = list("Station")
|
|
SSticker.mode.update_wiz_icons_removed(src)
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT></span>")
|
|
log_admin("[key_name(usr)] has de-wizarded [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-wizarded [key_name_admin(current)]")
|
|
if("wizard")
|
|
if(!(src in SSticker.mode.wizards))
|
|
SSticker.mode.wizards += src
|
|
special_role = SPECIAL_ROLE_WIZARD
|
|
//ticker.mode.learn_basic_spells(current)
|
|
SSticker.mode.update_wiz_icons_added(src)
|
|
SEND_SOUND(current, 'sound/ambience/antag/ragesmages.ogg')
|
|
to_chat(current, "<span class='danger'>You are a Space Wizard!</span>")
|
|
current.faction = list("wizard")
|
|
log_admin("[key_name(usr)] has wizarded [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has wizarded [key_name_admin(current)]")
|
|
if("lair")
|
|
current.forceMove(pick(GLOB.wizardstart))
|
|
log_admin("[key_name(usr)] has moved [key_name(current)] to the wizard's lair")
|
|
message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the wizard's lair")
|
|
if("dressup")
|
|
SSticker.mode.equip_wizard(current)
|
|
log_admin("[key_name(usr)] has equipped [key_name(current)] as a wizard")
|
|
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a wizard")
|
|
if("name")
|
|
SSticker.mode.name_wizard(current)
|
|
log_admin("[key_name(usr)] has allowed wizard [key_name(current)] to name themselves")
|
|
message_admins("[key_name_admin(usr)] has allowed wizard [key_name_admin(current)] to name themselves")
|
|
if("autoobjectives")
|
|
SSticker.mode.forge_wizard_objectives(src)
|
|
to_chat(usr, "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and announce manually.</span>")
|
|
log_admin("[key_name(usr)] has automatically forged wizard objectives for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has automatically forged wizard objectives for [key_name_admin(current)]")
|
|
|
|
|
|
else if(href_list["changeling"])
|
|
switch(href_list["changeling"])
|
|
if("clear")
|
|
if(src in SSticker.mode.changelings)
|
|
SSticker.mode.changelings -= src
|
|
special_role = null
|
|
if(changeling)
|
|
current.remove_changeling_powers()
|
|
qdel(changeling)
|
|
changeling = null
|
|
SSticker.mode.update_change_icons_removed(src)
|
|
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>")
|
|
log_admin("[key_name(usr)] has de-changelinged [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-changelinged [key_name_admin(current)]")
|
|
if("changeling")
|
|
if(!(src in SSticker.mode.changelings))
|
|
SSticker.mode.changelings += src
|
|
SSticker.mode.grant_changeling_powers(current)
|
|
SSticker.mode.update_change_icons_added(src)
|
|
special_role = SPECIAL_ROLE_CHANGELING
|
|
SEND_SOUND(current, 'sound/ambience/antag/ling_aler.ogg')
|
|
to_chat(current, "<B><font color='red'>Your powers have awoken. A flash of memory returns to us... we are a changeling!</font></B>")
|
|
log_admin("[key_name(usr)] has changelinged [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has changelinged [key_name_admin(current)]")
|
|
|
|
if("autoobjectives")
|
|
SSticker.mode.forge_changeling_objectives(src)
|
|
to_chat(usr, "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and announce manually.</span>")
|
|
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
|
|
|
|
if("initialdna")
|
|
if(!changeling || !changeling.absorbed_dna.len)
|
|
to_chat(usr, "<span class='warning'>Resetting DNA failed!</span>")
|
|
else
|
|
current.dna = changeling.absorbed_dna[1]
|
|
current.real_name = current.dna.real_name
|
|
current.UpdateAppearance()
|
|
domutcheck(current, null)
|
|
log_admin("[key_name(usr)] has reset [key_name(current)]'s DNA")
|
|
message_admins("[key_name_admin(usr)] has reset [key_name_admin(current)]'s DNA")
|
|
|
|
else if(href_list["vampire"])
|
|
switch(href_list["vampire"])
|
|
if("clear")
|
|
if(src in SSticker.mode.vampires)
|
|
SSticker.mode.vampires -= src
|
|
special_role = null
|
|
if(vampire)
|
|
vampire.remove_vampire_powers()
|
|
qdel(vampire)
|
|
vampire = null
|
|
SSticker.mode.update_vampire_icons_removed(src)
|
|
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>")
|
|
log_admin("[key_name(usr)] has de-vampired [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-vampired [key_name_admin(current)]")
|
|
if("vampire")
|
|
if(!(src in SSticker.mode.vampires))
|
|
SSticker.mode.vampires += src
|
|
SSticker.mode.grant_vampire_powers(current)
|
|
SSticker.mode.update_vampire_icons_added(src)
|
|
var/datum/mindslaves/slaved = new()
|
|
slaved.masters += src
|
|
som = slaved //we MIGT want to mindslave someone
|
|
special_role = SPECIAL_ROLE_VAMPIRE
|
|
SEND_SOUND(current, 'sound/ambience/antag/vampalert.ogg')
|
|
to_chat(current, "<B><font color='red'>Your powers have awoken. Your lust for blood grows... You are a Vampire!</font></B>")
|
|
log_admin("[key_name(usr)] has vampired [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has vampired [key_name_admin(current)]")
|
|
|
|
if("autoobjectives")
|
|
SSticker.mode.forge_vampire_objectives(src)
|
|
to_chat(usr, "<span class='notice'>The objectives for vampire [key] have been generated. You can edit them and announce manually.</span>")
|
|
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
|
|
|
|
else if(href_list["vampthrall"])
|
|
switch(href_list["vampthrall"])
|
|
if("clear")
|
|
if(src in SSticker.mode.vampire_enthralled)
|
|
SSticker.mode.remove_vampire_mind(src)
|
|
log_admin("[key_name(usr)] has de-vampthralled [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-vampthralled [key_name_admin(current)]")
|
|
|
|
else if(href_list["nuclear"])
|
|
var/mob/living/carbon/human/H = current
|
|
|
|
switch(href_list["nuclear"])
|
|
if("clear")
|
|
if(src in SSticker.mode.syndicates)
|
|
SSticker.mode.syndicates -= src
|
|
SSticker.mode.update_synd_icons_removed(src)
|
|
special_role = null
|
|
for(var/datum/objective/nuclear/O in objectives)
|
|
objectives-=O
|
|
qdel(O)
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a syndicate operative!</B></FONT></span>")
|
|
log_admin("[key_name(usr)] has de-nuke op'd [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-nuke op'd [key_name_admin(current)]")
|
|
if("nuclear")
|
|
if(!(src in SSticker.mode.syndicates))
|
|
SSticker.mode.syndicates += src
|
|
SSticker.mode.update_synd_icons_added(src)
|
|
if(SSticker.mode.syndicates.len==1)
|
|
SSticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
|
special_role = SPECIAL_ROLE_NUKEOPS
|
|
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
|
SSticker.mode.forge_syndicate_objectives(src)
|
|
SSticker.mode.greet_syndicate(src)
|
|
log_admin("[key_name(usr)] has nuke op'd [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has nuke op'd [key_name_admin(current)]")
|
|
if("lair")
|
|
current.forceMove(get_turf(locate("landmark*Syndicate-Spawn")))
|
|
log_admin("[key_name(usr)] has moved [key_name(current)] to the nuclear operative spawn")
|
|
message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the nuclear operative spawn")
|
|
if("dressup")
|
|
qdel(H.belt)
|
|
qdel(H.back)
|
|
qdel(H.l_ear)
|
|
qdel(H.r_ear)
|
|
qdel(H.gloves)
|
|
qdel(H.head)
|
|
qdel(H.shoes)
|
|
qdel(H.wear_id)
|
|
qdel(H.wear_pda)
|
|
qdel(H.wear_suit)
|
|
qdel(H.w_uniform)
|
|
|
|
if(!SSticker.mode.equip_syndicate(current))
|
|
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
|
|
return
|
|
SSticker.mode.update_syndicate_id(current.mind, SSticker.mode.syndicates.len == 1)
|
|
log_admin("[key_name(usr)] has equipped [key_name(current)] as a nuclear operative")
|
|
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a nuclear operative")
|
|
|
|
if("tellcode")
|
|
var/code
|
|
for(var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
|
|
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
|
|
code = bombue.r_code
|
|
break
|
|
if(code)
|
|
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
|
|
to_chat(current, "The nuclear authorization code is: <B>[code]</B>")
|
|
log_admin("[key_name(usr)] has given [key_name(current)] the nuclear authorization code")
|
|
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] the nuclear authorization code")
|
|
else
|
|
to_chat(usr, "<span class='warning'>No valid nuke found!</span>")
|
|
|
|
else if(href_list["eventmisc"])
|
|
switch(href_list["eventmisc"])
|
|
if("clear")
|
|
if(src in SSticker.mode.eventmiscs)
|
|
SSticker.mode.eventmiscs -= src
|
|
SSticker.mode.update_eventmisc_icons_removed(src)
|
|
special_role = null
|
|
message_admins("[key_name_admin(usr)] has de-eventantag'ed [current].")
|
|
log_admin("[key_name(usr)] has de-eventantag'ed [current].")
|
|
if("eventmisc")
|
|
SSticker.mode.eventmiscs += src
|
|
special_role = SPECIAL_ROLE_EVENTMISC
|
|
SSticker.mode.update_eventmisc_icons_added(src)
|
|
message_admins("[key_name_admin(usr)] has eventantag'ed [current].")
|
|
log_admin("[key_name(usr)] has eventantag'ed [current].")
|
|
else if(href_list["devil"])
|
|
switch(href_list["devil"])
|
|
if("clear")
|
|
if(src in SSticker.mode.devils)
|
|
if(istype(current,/mob/living/carbon/true_devil/))
|
|
to_chat(usr,"<span class='warning'>This cannot be used on true or arch-devils.</span>")
|
|
else
|
|
SSticker.mode.devils -= src
|
|
SSticker.mode.update_devil_icons_removed(src)
|
|
special_role = null
|
|
to_chat(current,"<span class='userdanger'>Your infernal link has been severed! You are no longer a devil!</span>")
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/infernal_jaunt)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/fireball/hellish)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/summon_contract)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/greater)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/ascended)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/violin)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/summon_dancefloor)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/sintouch)
|
|
RemoveSpell(/obj/effect/proc_holder/spell/targeted/sintouch/ascended)
|
|
message_admins("[key_name_admin(usr)] has de-devil'ed [current].")
|
|
if(issilicon(current))
|
|
var/mob/living/silicon/S = current
|
|
S.laws.clear_sixsixsix_laws()
|
|
devilinfo = null
|
|
log_admin("[key_name(usr)] has de-devil'ed [current].")
|
|
else if(src in SSticker.mode.sintouched)
|
|
SSticker.mode.sintouched -= src
|
|
message_admins("[key_name_admin(usr)] has de-sintouch'ed [current].")
|
|
log_admin("[key_name(usr)] has de-sintouch'ed [current].")
|
|
if("devil")
|
|
if(devilinfo)
|
|
devilinfo.ascendable = FALSE
|
|
message_admins("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
|
|
log_admin("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
|
|
return
|
|
if(!ishuman(current) && !isrobot(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
|
|
return
|
|
SSticker.mode.devils += src
|
|
special_role = "devil"
|
|
SSticker.mode.update_devil_icons_added(src)
|
|
SSticker.mode.finalize_devil(src, FALSE)
|
|
SSticker.mode.forge_devil_objectives(src, 2)
|
|
SSticker.mode.greet_devil(src)
|
|
message_admins("[key_name_admin(usr)] has devil'ed [current].")
|
|
log_admin("[key_name(usr)] has devil'ed [current].")
|
|
if("ascendable_devil")
|
|
if(devilinfo)
|
|
devilinfo.ascendable = TRUE
|
|
message_admins("[key_name_admin(usr)] has made [current] able to ascend as a devil.")
|
|
log_admin("[key_name_admin(usr)] has made [current] able to ascend as a devil.")
|
|
return
|
|
if(!ishuman(current) && !isrobot(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
|
|
return
|
|
SSticker.mode.devils += src
|
|
special_role = "devil"
|
|
SSticker.mode.update_devil_icons_added(src)
|
|
SSticker.mode.finalize_devil(src, TRUE)
|
|
SSticker.mode.forge_devil_objectives(src, 2)
|
|
SSticker.mode.greet_devil(src)
|
|
message_admins("[key_name_admin(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
|
|
log_admin("[key_name(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
|
|
if("sintouched")
|
|
var/mob/living/carbon/human/H = current
|
|
H.influenceSin()
|
|
message_admins("[key_name_admin(usr)] has sintouch'ed [current].")
|
|
log_admin("[key_name(usr)] has sintouch'ed [current].")
|
|
|
|
else if(href_list["traitor"])
|
|
switch(href_list["traitor"])
|
|
if("clear")
|
|
if(has_antag_datum(/datum/antagonist/traitor))
|
|
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT></span>")
|
|
remove_antag_datum(/datum/antagonist/traitor)
|
|
log_admin("[key_name(usr)] has de-traitored [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-traitored [key_name_admin(current)]")
|
|
|
|
if("traitor")
|
|
if(!(has_antag_datum(/datum/antagonist/traitor)))
|
|
var/datum/antagonist/traitor/T = new()
|
|
T.give_objectives = FALSE
|
|
T.should_equip = FALSE
|
|
add_antag_datum(T)
|
|
log_admin("[key_name(usr)] has traitored [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has traitored [key_name_admin(current)]")
|
|
|
|
if("autoobjectives")
|
|
var/datum/antagonist/traitor/T = has_antag_datum(/datum/antagonist/traitor)
|
|
T.forge_traitor_objectives(src)
|
|
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and announce manually.</span>")
|
|
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
|
|
|
|
else if(href_list["mindslave"])
|
|
switch(href_list["mindslave"])
|
|
if("clear")
|
|
if(has_antag_datum(/datum/antagonist/mindslave))
|
|
var/mob/living/carbon/human/H = current
|
|
for(var/i in H.contents)
|
|
if(istype(i, /obj/item/implant/traitor))
|
|
qdel(i)
|
|
break
|
|
remove_antag_datum(/datum/antagonist/mindslave)
|
|
log_admin("[key_name(usr)] has de-mindslaved [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-mindslaved [key_name_admin(current)]")
|
|
|
|
else if(href_list["shadowling"])
|
|
switch(href_list["shadowling"])
|
|
if("clear")
|
|
SSticker.mode.update_shadow_icons_removed(src)
|
|
if(src in SSticker.mode.shadows)
|
|
SSticker.mode.shadows -= src
|
|
special_role = null
|
|
to_chat(current, "<span class='userdanger'>Your powers have been quenched! You are no longer a shadowling!</span>")
|
|
message_admins("[key_name_admin(usr)] has de-shadowlinged [current].")
|
|
log_admin("[key_name(usr)] has de-shadowlinged [current].")
|
|
current.spellremove(current)
|
|
current.remove_language("Shadowling Hivemind")
|
|
else if(src in SSticker.mode.shadowling_thralls)
|
|
SSticker.mode.remove_thrall(src,0)
|
|
message_admins("[key_name_admin(usr)] has de-thrall'ed [current].")
|
|
log_admin("[key_name(usr)] has de-thralled [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has de-thralled [key_name_admin(current)]")
|
|
if("shadowling")
|
|
if(!ishuman(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
|
|
return
|
|
SSticker.mode.shadows += src
|
|
special_role = SPECIAL_ROLE_SHADOWLING
|
|
to_chat(current, "<span class='shadowling'><b>Something stirs deep in your mind. A red light floods your vision, and slowly you remember. Though your human disguise has served you well, the \
|
|
time is nigh to cast it off and enter your true form. You have disguised yourself amongst the humans, but you are not one of them. You are a shadowling, and you are to ascend at all costs.\
|
|
</b></span>")
|
|
SSticker.mode.finalize_shadowling(src)
|
|
SSticker.mode.update_shadow_icons_added(src)
|
|
log_admin("[key_name(usr)] has shadowlinged [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has shadowlinged [key_name_admin(current)]")
|
|
if("thrall")
|
|
if(!ishuman(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
|
|
return
|
|
SSticker.mode.add_thrall(src)
|
|
message_admins("[key_name_admin(usr)] has thralled [current].")
|
|
log_admin("[key_name(usr)] has thralled [current].")
|
|
|
|
else if(href_list["abductor"])
|
|
switch(href_list["abductor"])
|
|
if("clear")
|
|
to_chat(usr, "Not implemented yet. Sorry!")
|
|
//ticker.mode.update_abductor_icons_removed(src)
|
|
if("abductor")
|
|
if(!ishuman(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
|
|
return
|
|
make_Abductor()
|
|
log_admin("[key_name(usr)] turned [current] into abductor.")
|
|
SSticker.mode.update_abductor_icons_added(src)
|
|
if("equip")
|
|
if(!ishuman(current))
|
|
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
|
|
if(gear)
|
|
if(gear=="Agent")
|
|
H.equipOutfit(/datum/outfit/abductor/agent)
|
|
else
|
|
H.equipOutfit(/datum/outfit/abductor/scientist)
|
|
|
|
else if(href_list["silicon"])
|
|
switch(href_list["silicon"])
|
|
if("unemag")
|
|
var/mob/living/silicon/robot/R = current
|
|
if(istype(R))
|
|
R.emagged = 0
|
|
if(R.module)
|
|
if(R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
R.clear_supplied_laws()
|
|
R.laws = new /datum/ai_laws/crewsimov
|
|
log_admin("[key_name(usr)] has un-emagged [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has un-emagged [key_name_admin(current)]")
|
|
|
|
if("unemagcyborgs")
|
|
if(isAI(current))
|
|
var/mob/living/silicon/ai/ai = current
|
|
for(var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
R.emagged = 0
|
|
if(R.module)
|
|
if(R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
R.clear_supplied_laws()
|
|
R.laws = new /datum/ai_laws/crewsimov
|
|
log_admin("[key_name(usr)] has unemagged [key_name(ai)]'s cyborgs")
|
|
message_admins("[key_name_admin(usr)] has unemagged [key_name_admin(ai)]'s cyborgs")
|
|
|
|
else if(href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
if(ishuman(current))
|
|
var/mob/living/carbon/human/H = current
|
|
// Don't "undress" organs right out of the body
|
|
for(var/obj/item/W in H.contents - (H.bodyparts | H.internal_organs))
|
|
current.unEquip(W, 1)
|
|
else
|
|
for(var/obj/item/W in current)
|
|
current.unEquip(W, 1)
|
|
log_admin("[key_name(usr)] has unequipped [key_name(current)]")
|
|
message_admins("[key_name_admin(usr)] has unequipped [key_name_admin(current)]")
|
|
if("takeuplink")
|
|
take_uplink()
|
|
var/datum/antagonist/traitor/T = has_antag_datum(/datum/antagonist/traitor)
|
|
T.antag_memory = "" //Remove any antag memory they may have had (uplink codes, code phrases)
|
|
log_admin("[key_name(usr)] has taken [key_name(current)]'s uplink")
|
|
message_admins("[key_name_admin(usr)] has taken [key_name_admin(current)]'s uplink")
|
|
if("crystals")
|
|
if(usr.client.holder.rights & (R_SERVER|R_EVENT))
|
|
var/obj/item/uplink/hidden/suplink = find_syndicate_uplink()
|
|
var/crystals
|
|
if(suplink)
|
|
crystals = suplink.uses
|
|
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
|
|
if(!isnull(crystals))
|
|
if(suplink)
|
|
suplink.uses = crystals
|
|
log_admin("[key_name(usr)] has set [key_name(current)]'s telecrystals to [crystals]")
|
|
message_admins("[key_name_admin(usr)] has set [key_name_admin(current)]'s telecrystals to [crystals]")
|
|
if("uplink")
|
|
if(has_antag_datum(/datum/antagonist/traitor))
|
|
var/datum/antagonist/traitor/T = has_antag_datum(/datum/antagonist/traitor)
|
|
T.give_codewords()
|
|
if(!T.equip_traitor(src))
|
|
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
|
|
return
|
|
log_admin("[key_name(usr)] has given [key_name(current)] an uplink")
|
|
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] an uplink")
|
|
|
|
else if(href_list["obj_announce"])
|
|
announce_objectives()
|
|
SEND_SOUND(current, sound('sound/ambience/alarm4.ogg'))
|
|
log_admin("[key_name(usr)] has announced [key_name(current)]'s objectives")
|
|
message_admins("[key_name_admin(usr)] has announced [key_name_admin(current)]'s objectives")
|
|
|
|
edit_memory()
|
|
|
|
|
|
// Datum antag mind procs
|
|
/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
|
|
if(!datum_type_or_instance)
|
|
return
|
|
var/datum/antagonist/A
|
|
if(!ispath(datum_type_or_instance))
|
|
A = datum_type_or_instance
|
|
if(!istype(A))
|
|
return
|
|
else
|
|
A = new datum_type_or_instance()
|
|
//Choose snowflake variation if antagonist handles it
|
|
var/datum/antagonist/S = A.specialization(src)
|
|
if(S && S != A)
|
|
qdel(A)
|
|
A = S
|
|
if(!A.can_be_owned(src))
|
|
qdel(A)
|
|
return
|
|
A.owner = src
|
|
LAZYADD(antag_datums, A)
|
|
A.create_team(team)
|
|
var/datum/team/antag_team = A.get_team()
|
|
if(antag_team)
|
|
antag_team.add_member(src)
|
|
A.on_gain()
|
|
return A
|
|
|
|
/datum/mind/proc/remove_antag_datum(datum_type)
|
|
if(!datum_type)
|
|
return
|
|
var/datum/antagonist/A = has_antag_datum(datum_type)
|
|
if(A)
|
|
A.on_removal()
|
|
return TRUE
|
|
|
|
|
|
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
|
|
for(var/a in antag_datums)
|
|
var/datum/antagonist/A = a
|
|
A.on_removal()
|
|
|
|
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
|
|
if(!datum_type)
|
|
return
|
|
. = FALSE
|
|
for(var/a in antag_datums)
|
|
var/datum/antagonist/A = a
|
|
if(check_subtypes && istype(A, datum_type))
|
|
return A
|
|
else if(A.type == datum_type)
|
|
return A
|
|
|
|
/datum/mind/proc/announce_objectives()
|
|
if(current)
|
|
to_chat(current, "<span class='notice'>Your current objectives:</span>")
|
|
for(var/line in splittext(gen_objective_text(), "<br>"))
|
|
to_chat(current, line)
|
|
|
|
/datum/mind/proc/find_syndicate_uplink()
|
|
var/list/L = current.get_contents()
|
|
for(var/obj/item/I in L)
|
|
if(I.hidden_uplink)
|
|
return I.hidden_uplink
|
|
return null
|
|
|
|
/datum/mind/proc/take_uplink()
|
|
var/obj/item/uplink/hidden/H = find_syndicate_uplink()
|
|
if(H)
|
|
qdel(H)
|
|
|
|
/datum/mind/proc/make_Traitor()
|
|
if(!has_antag_datum(/datum/antagonist/traitor))
|
|
add_antag_datum(/datum/antagonist/traitor)
|
|
|
|
/datum/mind/proc/make_Nuke()
|
|
if(!(src in SSticker.mode.syndicates))
|
|
SSticker.mode.syndicates += src
|
|
SSticker.mode.update_synd_icons_added(src)
|
|
if(SSticker.mode.syndicates.len==1)
|
|
SSticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
|
special_role = SPECIAL_ROLE_NUKEOPS
|
|
assigned_role = SPECIAL_ROLE_NUKEOPS
|
|
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
|
SSticker.mode.forge_syndicate_objectives(src)
|
|
SSticker.mode.greet_syndicate(src)
|
|
|
|
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
qdel(H.belt)
|
|
qdel(H.back)
|
|
qdel(H.l_ear)
|
|
qdel(H.r_ear)
|
|
qdel(H.gloves)
|
|
qdel(H.head)
|
|
qdel(H.shoes)
|
|
qdel(H.wear_id)
|
|
qdel(H.wear_pda)
|
|
qdel(H.wear_suit)
|
|
qdel(H.w_uniform)
|
|
|
|
SSticker.mode.equip_syndicate(current)
|
|
|
|
/datum/mind/proc/make_Vampire()
|
|
if(!(src in SSticker.mode.vampires))
|
|
SSticker.mode.vampires += src
|
|
SSticker.mode.grant_vampire_powers(current)
|
|
special_role = SPECIAL_ROLE_VAMPIRE
|
|
SSticker.mode.forge_vampire_objectives(src)
|
|
SSticker.mode.greet_vampire(src)
|
|
SSticker.mode.update_vampire_icons_added(src)
|
|
|
|
/datum/mind/proc/make_Changeling()
|
|
if(!(src in SSticker.mode.changelings))
|
|
SSticker.mode.changelings += src
|
|
SSticker.mode.grant_changeling_powers(current)
|
|
special_role = SPECIAL_ROLE_CHANGELING
|
|
SSticker.mode.forge_changeling_objectives(src)
|
|
SSticker.mode.greet_changeling(src)
|
|
SSticker.mode.update_change_icons_added(src)
|
|
|
|
/datum/mind/proc/make_Overmind()
|
|
if(!(src in SSticker.mode.blob_overminds))
|
|
SSticker.mode.blob_overminds += src
|
|
special_role = SPECIAL_ROLE_BLOB_OVERMIND
|
|
|
|
/datum/mind/proc/make_Wizard()
|
|
if(!(src in SSticker.mode.wizards))
|
|
SSticker.mode.wizards += src
|
|
special_role = SPECIAL_ROLE_WIZARD
|
|
assigned_role = SPECIAL_ROLE_WIZARD
|
|
//ticker.mode.learn_basic_spells(current)
|
|
if(!GLOB.wizardstart.len)
|
|
current.loc = pick(GLOB.latejoin)
|
|
to_chat(current, "HOT INSERTION, GO GO GO")
|
|
else
|
|
current.loc = pick(GLOB.wizardstart)
|
|
|
|
SSticker.mode.equip_wizard(current)
|
|
for(var/obj/item/spellbook/S in current.contents)
|
|
S.op = 0
|
|
SSticker.mode.name_wizard(current)
|
|
SSticker.mode.forge_wizard_objectives(src)
|
|
SSticker.mode.greet_wizard(src)
|
|
SSticker.mode.update_wiz_icons_added(src)
|
|
|
|
/datum/mind/proc/make_Rev()
|
|
if(SSticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
|
|
if(valid_head)
|
|
for(var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
SSticker.mode.greet_revolutionary(src,0)
|
|
SSticker.mode.head_revolutionaries += src
|
|
SSticker.mode.update_rev_icons_added(src)
|
|
special_role = SPECIAL_ROLE_HEAD_REV
|
|
|
|
SSticker.mode.forge_revolutionary_objectives(src)
|
|
SSticker.mode.greet_revolutionary(src,0)
|
|
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/flash/flash = locate() in L
|
|
qdel(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
// fail |= !ticker.mode.equip_traitor(current, 1)
|
|
fail |= !SSticker.mode.equip_revolutionary(current)
|
|
|
|
/datum/mind/proc/make_Abductor()
|
|
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
|
|
var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
|
|
var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
|
|
|
|
if(!role || !team || !teleport)
|
|
return
|
|
|
|
if(!ishuman(current))
|
|
return
|
|
|
|
SSticker.mode.abductors |= src
|
|
|
|
var/datum/objective/stay_hidden/hidden_obj = new
|
|
hidden_obj.owner = src
|
|
objectives += hidden_obj
|
|
|
|
var/datum/objective/experiment/O = new
|
|
O.owner = src
|
|
objectives += O
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
|
|
H.set_species(/datum/species/abductor)
|
|
var/datum/species/abductor/S = H.dna.species
|
|
|
|
if(role == "Scientist")
|
|
S.scientist = TRUE
|
|
|
|
S.team = team
|
|
|
|
var/list/obj/effect/landmark/abductor/agent_landmarks = new
|
|
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
|
|
agent_landmarks.len = 4
|
|
scientist_landmarks.len = 4
|
|
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
|
|
if(istype(A, /obj/effect/landmark/abductor/agent))
|
|
agent_landmarks[text2num(A.team)] = A
|
|
else if(istype(A, /obj/effect/landmark/abductor/scientist))
|
|
scientist_landmarks[text2num(A.team)] = A
|
|
|
|
var/obj/effect/landmark/L
|
|
if(teleport == "Yes")
|
|
switch(role)
|
|
if("Agent")
|
|
L = agent_landmarks[team]
|
|
if("Scientist")
|
|
L = agent_landmarks[team]
|
|
H.forceMove(L.loc)
|
|
|
|
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
|
spell_list += S
|
|
S.action.Grant(current)
|
|
|
|
/datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell) //To remove a specific spell from a mind
|
|
if(!spell)
|
|
return
|
|
for(var/obj/effect/proc_holder/spell/S in spell_list)
|
|
if(istype(S, spell))
|
|
qdel(S)
|
|
spell_list -= S
|
|
|
|
/datum/mind/proc/transfer_actions(mob/living/new_character)
|
|
if(current && current.actions)
|
|
for(var/datum/action/A in current.actions)
|
|
A.Grant(new_character)
|
|
transfer_mindbound_actions(new_character)
|
|
|
|
/datum/mind/proc/transfer_mindbound_actions(mob/living/new_character)
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
S.action.Grant(new_character)
|
|
|
|
/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
for(var/type in exceptions)
|
|
if(istype(S, type))
|
|
continue
|
|
S.charge_counter = delay
|
|
spawn(0)
|
|
S.start_recharge()
|
|
S.updateButtonIcon()
|
|
|
|
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
|
|
for(var/mob/dead/observer/G in GLOB.dead_mob_list)
|
|
if(G.mind == src)
|
|
if(G.can_reenter_corpse || even_if_they_cant_reenter)
|
|
return G
|
|
break
|
|
|
|
/datum/mind/proc/grab_ghost(force)
|
|
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
|
|
. = G
|
|
if(G)
|
|
G.reenter_corpse()
|
|
|
|
|
|
/datum/mind/proc/make_zealot(mob/living/carbon/human/missionary, convert_duration = 6000, team_color = "red")
|
|
|
|
zealot_master = missionary
|
|
|
|
var/list/implanters
|
|
if(!(missionary.mind in SSticker.mode.implanter))
|
|
SSticker.mode.implanter[missionary.mind] = list()
|
|
implanters = SSticker.mode.implanter[missionary.mind]
|
|
implanters.Add(src)
|
|
SSticker.mode.implanted.Add(src)
|
|
SSticker.mode.implanted[src] = missionary.mind
|
|
SSticker.mode.implanter[missionary.mind] = implanters
|
|
SSticker.mode.traitors += src
|
|
|
|
|
|
var/datum/objective/protect/zealot_objective = new
|
|
zealot_objective.target = missionary.mind
|
|
zealot_objective.owner = src
|
|
zealot_objective.explanation_text = "Obey every order from and protect [missionary.real_name], the [missionary.mind.assigned_role == missionary.mind.special_role ? (missionary.mind.special_role) : (missionary.mind.assigned_role)]."
|
|
objectives += zealot_objective
|
|
add_antag_datum(/datum/antagonist/mindslave)
|
|
|
|
var/datum/antagonist/traitor/T = missionary.mind.has_antag_datum(/datum/antagonist)
|
|
T.update_traitor_icons_added(missionary.mind)
|
|
|
|
to_chat(current, "<span class='warning'><B>You're now a loyal zealot of [missionary.name]!</B> You now must lay down your life to protect [missionary.p_them()] and assist in [missionary.p_their()] goals at any cost.</span>")
|
|
|
|
var/datum/mindslaves/slaved = missionary.mind.som
|
|
som = slaved
|
|
slaved.serv += current
|
|
slaved.add_serv_hud(missionary.mind, "master") //handles master servent icons
|
|
slaved.add_serv_hud(src, "mindslave")
|
|
|
|
var/obj/item/clothing/under/jumpsuit = null
|
|
if(ishuman(current)) //only bother with the jumpsuit stuff if we are a human type, since we won't have the slot otherwise
|
|
var/mob/living/carbon/human/H = current
|
|
if(H.w_uniform)
|
|
jumpsuit = H.w_uniform
|
|
jumpsuit.color = team_color
|
|
H.update_inv_w_uniform()
|
|
|
|
add_attack_logs(missionary, current, "Converted to a zealot for [convert_duration/600] minutes")
|
|
addtimer(CALLBACK(src, .proc/remove_zealot, jumpsuit), convert_duration) //deconverts after the timer expires
|
|
return 1
|
|
|
|
/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
|
|
if(!zealot_master) //if they aren't a zealot, we can't remove their zealot status, obviously. don't bother with the rest so we don't confuse them with the messages
|
|
return
|
|
remove_antag_datum(/datum/antagonist/mindslave)
|
|
add_attack_logs(zealot_master, current, "Lost control of zealot")
|
|
zealot_master = null
|
|
|
|
if(jumpsuit)
|
|
jumpsuit.color = initial(jumpsuit.color) //reset the jumpsuit no matter where our mind is
|
|
if(ishuman(current)) //but only try updating us if we are still a human type since it is a human proc
|
|
var/mob/living/carbon/human/H = current
|
|
H.update_inv_w_uniform()
|
|
|
|
to_chat(current, "<span class='warning'><b>You seem to have forgotten the events of the past 10 minutes or so, and your head aches a bit as if someone beat it savagely with a stick.</b></span>")
|
|
to_chat(current, "<span class='warning'><b>This means you don't remember who you were working for or what you were doing.</b></span>")
|
|
|
|
/datum/mind/proc/is_revivable() //Note, this ONLY checks the mind.
|
|
if(damnation_type)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
// returns a mob to message to produce something visible for the target mind
|
|
/datum/mind/proc/messageable_mob()
|
|
if(!QDELETED(current) && current.client)
|
|
return current
|
|
else
|
|
return get_ghost(even_if_they_cant_reenter = TRUE)
|
|
|
|
//Initialisation procs
|
|
/mob/proc/mind_initialize()
|
|
if(mind)
|
|
mind.key = key
|
|
else
|
|
mind = new /datum/mind(key)
|
|
if(SSticker)
|
|
SSticker.minds += mind
|
|
else
|
|
error("mind_initialize(): No ticker ready yet! Please inform Carn")
|
|
if(!mind.name)
|
|
mind.name = real_name
|
|
mind.current = src
|
|
|
|
//HUMAN
|
|
/mob/living/carbon/human/mind_initialize()
|
|
..()
|
|
if(!mind.assigned_role)
|
|
mind.assigned_role = "Civilian" //defualt
|
|
|
|
/mob/proc/sync_mind()
|
|
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
|
mind.active = 1 //indicates that the mind is currently synced with a client
|
|
|
|
//slime
|
|
/mob/living/simple_animal/slime/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "slime"
|
|
|
|
//XENO
|
|
/mob/living/carbon/alien/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Alien"
|
|
//XENO HUMANOID
|
|
/mob/living/carbon/alien/humanoid/queen/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_XENOMORPH_QUEEN
|
|
|
|
/mob/living/carbon/alien/humanoid/hunter/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_XENOMORPH_HUNTER
|
|
|
|
/mob/living/carbon/alien/humanoid/drone/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_XENOMORPH_DRONE
|
|
|
|
/mob/living/carbon/alien/humanoid/sentinel/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_XENOMORPH_SENTINEL
|
|
//XENO LARVA
|
|
/mob/living/carbon/alien/larva/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_XENOMORPH_LARVA
|
|
|
|
//AI
|
|
/mob/living/silicon/ai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "AI"
|
|
|
|
//BORG
|
|
/mob/living/silicon/robot/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Cyborg"
|
|
|
|
//PAI
|
|
/mob/living/silicon/pai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "pAI"
|
|
mind.special_role = null
|
|
|
|
//BLOB
|
|
/mob/camera/overmind/mind_initialize()
|
|
..()
|
|
mind.special_role = SPECIAL_ROLE_BLOB
|
|
|
|
//Animals
|
|
/mob/living/simple_animal/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Animal"
|
|
|
|
/mob/living/simple_animal/pet/dog/corgi/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Corgi"
|
|
|
|
/mob/living/simple_animal/shade/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Shade"
|
|
|
|
/mob/living/simple_animal/construct/builder/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Artificer"
|
|
mind.special_role = SPECIAL_ROLE_CULTIST
|
|
|
|
/mob/living/simple_animal/construct/wraith/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Wraith"
|
|
mind.special_role = SPECIAL_ROLE_CULTIST
|
|
|
|
/mob/living/simple_animal/construct/armoured/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Juggernaut"
|
|
mind.special_role = SPECIAL_ROLE_CULTIST
|