mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-28 03:01:37 +00:00
1162 lines
35 KiB
Plaintext
1162 lines
35 KiB
Plaintext
// Used for 'select equipment'
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// code/modules/admin/verbs/debug.dm 566
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/datum/outfit/admin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(!visualsOnly)
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H.mind.assigned_role = name
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H.job = name
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/proc/apply_to_card(obj/item/card/id/I, mob/living/carbon/human/H, list/access = list(), rank, special_icon)
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if(!istype(I) || !istype(H))
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return 0
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I.access = access
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I.registered_name = H.real_name
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I.rank = rank
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I.assignment = rank
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I.sex = capitalize(H.gender)
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I.age = H.age
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I.name = "[I.registered_name]'s ID Card ([I.assignment])"
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I.photo = get_id_photo(H)
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if(special_icon)
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I.icon_state = special_icon
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/datum/outfit/admin/syndicate
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name = "Syndicate Agent"
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/radio/headset/syndicate
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id = /obj/item/card/id/syndicate
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r_pocket = /obj/item/radio/uplink
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1,
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/obj/item/flashlight = 1,
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/obj/item/card/emag = 1,
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/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1
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)
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var/id_icon = "syndie"
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var/id_access = "Syndicate Operative"
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var/uplink_uses = 20
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/datum/outfit/admin/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_syndicate_access(id_access), name, id_icon)
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var/obj/item/radio/uplink/U = H.r_store
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if(istype(U))
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U.hidden_uplink.uplink_owner = "[H.key]"
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U.hidden_uplink.uses = uplink_uses
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var/obj/item/radio/R = H.l_ear
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if(istype(R))
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R.set_frequency(SYND_FREQ)
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H.faction += "syndicate"
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/datum/outfit/admin/syndicate_infiltrator
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name = "Syndicate Infiltrator"
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/datum/outfit/admin/syndicate_infiltrator/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = H.equip_syndicate_infiltrator(0, 20, FALSE)
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H.sec_hud_set_ID()
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/datum/outfit/admin/syndicate/operative
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name = "Syndicate Nuclear Operative"
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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belt = /obj/item/storage/belt/military
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mask = /obj/item/clothing/mask/gas/syndicate
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l_ear = /obj/item/radio/headset/syndicate/alt
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glasses = /obj/item/clothing/glasses/night
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shoes = /obj/item/clothing/shoes/magboots/syndie
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r_pocket = /obj/item/radio/uplink/nuclear
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l_pocket = /obj/item/pinpointer/advpinpointer
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l_hand = /obj/item/tank/jetpack/oxygen/harness
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backpack_contents = list(
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/obj/item/storage/box/survival_syndi = 1,
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/obj/item/gun/projectile/automatic/pistol = 1,
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/obj/item/ammo_box/magazine/m10mm = 1,
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/obj/item/crowbar/red = 1,
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/obj/item/grenade/plastic/c4 = 1,
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/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
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/obj/item/flashlight = 1,
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/obj/item/clothing/shoes/combat = 1
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)
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/datum/outfit/admin/syndicate/operative/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/implant/explosive/E = new(H)
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E.implant(H)
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/datum/outfit/admin/syndicate/operative/freedom
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name = "Syndicate Freedom Operative"
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/freedom
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/datum/outfit/admin/syndicate_strike_team
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name = "Syndicate Strike Team"
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/datum/outfit/admin/syndicate_strike_team/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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return H.equip_syndicate_commando(FALSE, TRUE)
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/datum/outfit/admin/syndicate/spy
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name = "Syndicate Spy"
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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shoes = /obj/item/clothing/shoes/chameleon/noslip
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uplink_uses = 40
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id_access = "Syndicate Agent"
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implants = list(
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/obj/item/implant/dust
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)
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/datum/outfit/admin/nt_vip
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name = "VIP Guest"
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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back = /obj/item/storage/backpack/satchel
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gloves = /obj/item/clothing/gloves/color/black
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shoes = /obj/item/clothing/shoes/black
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head = /obj/item/clothing/head/that
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l_ear = /obj/item/radio/headset/ert
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id = /obj/item/card/id/centcom
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pda = /obj/item/pda
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1
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)
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/datum/outfit/admin/nt_vip/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_centcom_access("VIP Guest"), "VIP Guest")
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H.sec_hud_set_ID()
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/datum/outfit/admin/nt_navy_captain
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name = "NT Navy Captain"
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uniform = /obj/item/clothing/under/rank/centcom/captain
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/gun/energy/pulse/pistol
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gloves = /obj/item/clothing/gloves/color/white
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shoes = /obj/item/clothing/shoes/centcom
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head = /obj/item/clothing/head/beret/centcom/captain
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l_ear = /obj/item/radio/headset/centcom
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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id = /obj/item/card/id/centcom
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pda = /obj/item/pda/centcom
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backpack_contents = list(
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/obj/item/storage/box/centcomofficer = 1,
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/obj/item/implanter/death_alarm = 1
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)
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implants = list(
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/obj/item/implant/mindshield,
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/obj/item/implant/dust
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)
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/datum/outfit/admin/nt_navy_captain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_centcom_access("Nanotrasen Navy Captain"), "Nanotrasen Navy Captain")
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H.sec_hud_set_ID()
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/datum/outfit/admin/nt_diplomat
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name = "NT Diplomat"
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uniform = /obj/item/clothing/under/rank/centcom/diplomatic
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back = /obj/item/storage/backpack/satchel
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gloves = /obj/item/clothing/gloves/color/white
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shoes = /obj/item/clothing/shoes/centcom
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l_ear = /obj/item/radio/headset/centcom
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id = /obj/item/card/id/centcom
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r_pocket = /obj/item/lighter/zippo/nt_rep
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l_pocket = /obj/item/storage/fancy/cigarettes/dromedaryco
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pda = /obj/item/pda/centcom
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/implanter/death_alarm = 1,
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)
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implants = list(
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/obj/item/implant/mindshield,
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/obj/item/implant/dust
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)
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/datum/outfit/admin/nt_diplomat/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_centcom_access("Nanotrasen Navy Representative"), "Nanotrasen Diplomat")
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// Will show as ? on sec huds, as this is not a recognized rank.
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/datum/outfit/admin/nt_undercover
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name = "NT Undercover Operative"
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// Disguised NT special forces, sent to quietly eliminate or keep tabs on people in high positions (e.g: captain)
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uniform = /obj/item/clothing/under/color/black
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/chameleon/noslip
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l_ear = /obj/item/radio/headset/centcom
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id = /obj/item/card/id
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pda = /obj/item/pda
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1,
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/obj/item/flashlight = 1,
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/obj/item/pinpointer/crew = 1
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)
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implants = list(
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/obj/item/implant/dust
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)
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cybernetic_implants = list(
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/obj/item/organ/internal/cyberimp/eyes/shield,
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/obj/item/organ/internal/cyberimp/eyes/hud/security,
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/obj/item/organ/internal/cyberimp/eyes/xray,
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/obj/item/organ/internal/cyberimp/brain/anti_stun,
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/obj/item/organ/internal/cyberimp/chest/nutriment/plus,
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/obj/item/organ/internal/cyberimp/arm/combat/centcom
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)
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/datum/outfit/admin/nt_undercover/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_centcom_access("NT Undercover Operative"), "Civilian")
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H.sec_hud_set_ID() // Force it to show as Civ on sec huds
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var/obj/item/radio/R = H.l_ear
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if(istype(R))
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R.name = "radio headset"
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R.icon_state = "headset"
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/datum/outfit/admin/death_commando
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name = "NT Death Commando"
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/datum/outfit/admin/death_commando/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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return H.equip_death_commando()
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/datum/outfit/admin/pirate
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name = "Space Pirate"
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uniform = /obj/item/clothing/under/pirate
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/brown
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l_ear = /obj/item/radio/headset
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id = /obj/item/card/id
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r_hand = /obj/item/melee/energy/sword/pirate
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/flashlight = 1
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)
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/datum/outfit/admin/pirate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), name)
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/datum/outfit/admin/pirate/first_mate
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name = "Space Pirate First Mate"
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glasses = /obj/item/clothing/glasses/eyepatch
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head = /obj/item/clothing/head/bandana
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/datum/outfit/admin/pirate/captain
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name = "Space Pirate Captain"
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suit = /obj/item/clothing/suit/pirate_black
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head = /obj/item/clothing/head/pirate
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/datum/outfit/admin/vox
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name = "Vox Raider"
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uniform = /obj/item/clothing/under/vox/vox_robes
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suit = /obj/item/clothing/suit/space/vox/carapace
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back = /obj/item/storage/backpack
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gloves = /obj/item/clothing/gloves/color/yellow/vox
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shoes = /obj/item/clothing/shoes/magboots/vox
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head = /obj/item/clothing/head/helmet/space/vox/carapace
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mask = /obj/item/clothing/mask/gas/syndicate
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l_ear = /obj/item/radio/headset/syndicate
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glasses = /obj/item/clothing/glasses/thermal/monocle
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id = /obj/item/card/id/syndicate/vox
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l_pocket = /obj/item/melee/classic_baton/telescopic
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r_pocket = /obj/item/tank/emergency_oxygen/vox
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backpack_contents = list(
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/obj/item/flashlight = 1,
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/obj/item/restraints/handcuffs/cable/zipties = 1,
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/obj/item/flash = 1,
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/obj/item/gun/energy/noisecannon = 1
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)
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/datum/outfit/admin/vox/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(isvoxarmalis(H))
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. = ..()
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else
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H.equip_vox_raider()
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H.regenerate_icons()
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/datum/outfit/admin/vox/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_all_accesses(), "Vox Armalis", "syndie")
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/datum/outfit/admin/tunnel_clown
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name = "Tunnel Clown"
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uniform = /obj/item/clothing/under/rank/clown
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/color/black
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shoes = /obj/item/clothing/shoes/clown_shoes
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mask = /obj/item/clothing/mask/gas/clown_hat
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/monocle
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id = /obj/item/card/id
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l_pocket = /obj/item/reagent_containers/food/snacks/grown/banana
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r_pocket = /obj/item/bikehorn
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r_hand = /obj/item/twohanded/fireaxe
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/flashlight = 1,
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/obj/item/reagent_containers/food/drinks/bottle/bottleofbanana = 1,
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/obj/item/grenade/clown_grenade = 1,
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/obj/item/melee/baton/cattleprod = 1,
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/obj/item/stock_parts/cell/super = 1,
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/obj/item/bikehorn/rubberducky = 1
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)
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/datum/outfit/admin/tunnel_clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, list(ACCESS_CLOWN, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS), "Tunnel Clown")
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/datum/outfit/admin/mime_assassin
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name = "Mime Assassin"
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uniform = /obj/item/clothing/under/mime
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suit = /obj/item/clothing/suit/suspenders
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back = /obj/item/storage/backpack/mime
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belt = /obj/item/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/color/white
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shoes = /obj/item/clothing/shoes/black
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head = /obj/item/clothing/head/beret
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mask = /obj/item/clothing/mask/gas/mime
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/monocle
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id = /obj/item/card/id/syndicate
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pda = /obj/item/pda/mime
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing = 1,
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/obj/item/toy/crayon/mime = 1,
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/obj/item/gun/projectile/automatic/pistol = 1,
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/obj/item/ammo_box/magazine/m10mm = 1,
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/obj/item/suppressor = 1,
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/obj/item/card/emag = 1,
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/obj/item/radio/uplink = 1,
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/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
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/obj/item/flashlight = 1
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)
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/datum/outfit/admin/mime_assassin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(H.gender == FEMALE)
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uniform = /obj/item/clothing/under/sexymime
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suit = /obj/item/clothing/mask/gas/sexymime
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/datum/outfit/admin/mime_assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/pda/PDA = H.wear_pda
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if(istype(PDA))
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PDA.owner = H.real_name
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PDA.ownjob = "Mime"
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PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MIME, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS), "Mime")
|
|
H.sec_hud_set_ID()
|
|
|
|
/datum/outfit/admin/greytide
|
|
name = "Greytide"
|
|
|
|
uniform = /obj/item/clothing/under/color/grey
|
|
back = /obj/item/storage/backpack
|
|
shoes = /obj/item/clothing/shoes/brown
|
|
mask = /obj/item/clothing/mask/gas
|
|
l_ear = /obj/item/radio/headset
|
|
id = /obj/item/card/id
|
|
l_hand = /obj/item/storage/toolbox/mechanical
|
|
r_hand = /obj/item/flag/grey
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1
|
|
)
|
|
|
|
/datum/outfit/admin/greytide/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Greytide")
|
|
|
|
/datum/outfit/admin/greytide/leader
|
|
name = "Greytide Leader"
|
|
|
|
belt = /obj/item/storage/belt/utility/full/multitool
|
|
gloves = /obj/item/clothing/gloves/color/yellow
|
|
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/clothing/head/welding = 1,
|
|
/obj/item/flashlight = 1
|
|
)
|
|
|
|
/datum/outfit/admin/greytide/leader/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..(H, TRUE)
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Greytide Leader")
|
|
|
|
/datum/outfit/admin/greytide/xeno
|
|
name = "Greytide Xeno"
|
|
|
|
uniform = /obj/item/clothing/under/color/black
|
|
suit = /obj/item/clothing/suit/xenos
|
|
back = /obj/item/storage/backpack/satchel
|
|
belt = /obj/item/storage/belt/utility/full/multitool
|
|
gloves = /obj/item/clothing/gloves/color/yellow
|
|
shoes = /obj/item/clothing/shoes/black
|
|
head = /obj/item/clothing/head/xenos
|
|
glasses = /obj/item/clothing/glasses/thermal
|
|
l_pocket = /obj/item/tank/emergency_oxygen/double/full
|
|
r_pocket = /obj/item/toy/toy_xeno
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/clothing/head/welding = 1,
|
|
/obj/item/flashlight = 1
|
|
)
|
|
|
|
/datum/outfit/admin/greytide/xeno/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..(H, TRUE)
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Legit Xenomorph")
|
|
|
|
|
|
|
|
/datum/outfit/admin/musician
|
|
name = "Musician"
|
|
|
|
uniform = /obj/item/clothing/under/singerb
|
|
back = /obj/item/storage/backpack
|
|
shoes = /obj/item/clothing/shoes/singerb
|
|
gloves = /obj/item/clothing/gloves/color/white
|
|
l_ear = /obj/item/radio/headset
|
|
r_ear = /obj/item/clothing/ears/headphones
|
|
pda = /obj/item/pda
|
|
id = /obj/item/card/id
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1,
|
|
/obj/item/instrument/violin = 1,
|
|
/obj/item/instrument/piano_synth = 1,
|
|
/obj/item/instrument/guitar = 1,
|
|
/obj/item/instrument/eguitar = 1,
|
|
/obj/item/instrument/accordion = 1,
|
|
/obj/item/instrument/saxophone = 1,
|
|
/obj/item/instrument/trombone = 1,
|
|
/obj/item/instrument/harmonica = 1
|
|
)
|
|
|
|
/datum/outfit/admin/musician/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Bard")
|
|
|
|
var/obj/item/clothing/ears/headphones/P = r_ear
|
|
if(istype(P))
|
|
P.attack_self(H) // activate them, display musical notes effect
|
|
|
|
/datum/outfit/admin/soviet
|
|
name = "Soviet Generic"
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
uniform = /obj/item/clothing/under/soviet
|
|
back = /obj/item/storage/backpack/satchel
|
|
head = /obj/item/clothing/head/ushanka
|
|
id = /obj/item/card/id
|
|
|
|
/datum/outfit/admin/soviet/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), name)
|
|
|
|
/datum/outfit/admin/soviet/tourist
|
|
name = "Soviet Tourist"
|
|
|
|
gloves = /obj/item/clothing/gloves/color/black
|
|
shoes = /obj/item/clothing/shoes/black
|
|
l_ear = /obj/item/radio/headset
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1
|
|
)
|
|
|
|
/datum/outfit/admin/soviet/soldier
|
|
name = "Soviet Soldier"
|
|
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
l_ear = /obj/item/radio/headset/syndicate
|
|
glasses = /obj/item/clothing/glasses/sunglasses
|
|
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/engineer = 1,
|
|
/obj/item/card/emag = 1,
|
|
/obj/item/flashlight = 1,
|
|
/obj/item/grenade/plastic/c4 = 2,
|
|
/obj/item/gun/projectile/revolver/mateba = 1,
|
|
/obj/item/ammo_box/a357 = 3
|
|
)
|
|
|
|
/datum/outfit/admin/soviet/admiral
|
|
name = "Soviet Admiral"
|
|
|
|
suit = /obj/item/clothing/suit/hgpirate
|
|
belt = null
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
head = /obj/item/clothing/head/hgpiratecap
|
|
mask = null
|
|
l_ear = /obj/item/radio/headset/syndicate
|
|
r_ear = null
|
|
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
|
l_pocket = null
|
|
r_pocket = null
|
|
suit_store = null
|
|
l_hand = null
|
|
r_hand = null
|
|
pda = null
|
|
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/engineer = 1,
|
|
/obj/item/gun/projectile/revolver/mateba = 1,
|
|
/obj/item/ammo_box/a357 = 3
|
|
)
|
|
|
|
/datum/outfit/admin/solgov_rep
|
|
name = "Solar Federation Representative"
|
|
|
|
uniform = /obj/item/clothing/under/solgov/rep
|
|
back = /obj/item/storage/backpack/satchel
|
|
glasses = /obj/item/clothing/glasses/hud/security/night
|
|
gloves = /obj/item/clothing/gloves/color/white
|
|
shoes = /obj/item/clothing/shoes/centcom
|
|
l_ear = /obj/item/radio/headset/ert
|
|
id = /obj/item/card/id/silver
|
|
r_pocket = /obj/item/lighter/zippo/blue
|
|
l_pocket = /obj/item/storage/fancy/cigarettes/cigpack_robustgold
|
|
pda = /obj/item/pda
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/responseteam = 1,
|
|
/obj/item/implanter/dust = 1,
|
|
/obj/item/implanter/death_alarm = 1,
|
|
)
|
|
|
|
/datum/outfit/admin/solgov_rep/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
|
|
|
|
|
|
/datum/outfit/admin/solgov
|
|
name = "Solar Federation Marine"
|
|
|
|
uniform = /obj/item/clothing/under/solgov
|
|
suit = /obj/item/clothing/suit/armor/bulletproof
|
|
back = /obj/item/storage/backpack/security
|
|
belt = /obj/item/storage/belt/military/assault
|
|
head = /obj/item/clothing/head/soft/solgov
|
|
glasses = /obj/item/clothing/glasses/hud/security/night
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
l_ear = /obj/item/radio/headset/ert
|
|
id = /obj/item/card/id
|
|
l_hand = /obj/item/gun/projectile/automatic/ar
|
|
r_pocket = /obj/item/flashlight/seclite
|
|
pda = /obj/item/pda
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/responseteam = 1,
|
|
/obj/item/ammo_box/magazine/m556 = 3,
|
|
/obj/item/clothing/shoes/magboots = 1,
|
|
/obj/item/gun/projectile/automatic/pistol/m1911 = 1,
|
|
/obj/item/ammo_box/magazine/m45 = 2
|
|
)
|
|
var/is_tsf_lieutenant = FALSE
|
|
|
|
|
|
/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
if(is_tsf_lieutenant)
|
|
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
|
|
else
|
|
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
|
|
H.name = H.real_name
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
|
|
|
|
/datum/outfit/admin/solgov/lieutenant
|
|
name = "Solar Federation Lieutenant"
|
|
|
|
uniform = /obj/item/clothing/under/solgov/command
|
|
head = /obj/item/clothing/head/soft/solgov/command
|
|
back = /obj/item/storage/backpack/satchel
|
|
l_hand = null
|
|
l_pocket = /obj/item/pinpointer/advpinpointer
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/responseteam = 1,
|
|
/obj/item/melee/classic_baton/telescopic = 1,
|
|
/obj/item/clothing/shoes/magboots/advance = 1,
|
|
/obj/item/gun/projectile/automatic/pistol/deagle = 1,
|
|
/obj/item/ammo_box/magazine/m50 = 2
|
|
)
|
|
is_tsf_lieutenant = TRUE
|
|
|
|
/datum/outfit/admin/sol_trader
|
|
name = "Sol Trader"
|
|
|
|
uniform = /obj/item/clothing/under/rank/cargotech
|
|
back = /obj/item/storage/backpack/industrial
|
|
belt = /obj/item/melee/classic_baton
|
|
head = /obj/item/clothing/head/soft
|
|
shoes = /obj/item/clothing/shoes/black
|
|
l_ear = /obj/item/radio/headset
|
|
glasses = /obj/item/clothing/glasses/sunglasses
|
|
id = /obj/item/card/id/supply
|
|
pda = /obj/item/pda
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/hand_labeler = 1,
|
|
/obj/item/hand_labeler_refill = 1
|
|
)
|
|
|
|
/datum/outfit/admin/sol_trader/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_TRADE_SOL, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS), name)
|
|
|
|
/datum/outfit/admin/chrono
|
|
name = "Chrono Legionnaire"
|
|
|
|
uniform = /obj/item/clothing/under/syndicate
|
|
suit = /obj/item/clothing/suit/space/chronos
|
|
back = /obj/item/chrono_eraser
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/magboots/advance
|
|
head = /obj/item/clothing/head/helmet/space/chronos
|
|
mask = /obj/item/clothing/mask/gas/syndicate
|
|
glasses = /obj/item/clothing/glasses/night
|
|
id = /obj/item/card/id/syndicate
|
|
suit_store = /obj/item/tank/emergency_oxygen/double/full
|
|
|
|
/datum/outfit/admin/chrono/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses() + get_all_centcom_access(), name, "syndie")
|
|
|
|
/datum/outfit/admin/spacegear
|
|
name = "Standard Space Gear"
|
|
|
|
uniform = /obj/item/clothing/under/color/grey
|
|
suit = /obj/item/clothing/suit/space
|
|
back = /obj/item/tank/jetpack/oxygen
|
|
shoes = /obj/item/clothing/shoes/magboots
|
|
head = /obj/item/clothing/head/helmet/space
|
|
mask = /obj/item/clothing/mask/breath
|
|
l_ear = /obj/item/radio/headset
|
|
id = /obj/item/card/id
|
|
|
|
/datum/outfit/admin/spacegear/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
if(istype(H.back, /obj/item/tank/jetpack))
|
|
var/obj/item/tank/jetpack/J = H.back
|
|
J.turn_on()
|
|
J.toggle_internals(H)
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Space Explorer")
|
|
|
|
/datum/outfit/admin/hardsuit
|
|
name = "Hardsuit Generic"
|
|
back = /obj/item/tank/jetpack/oxygen
|
|
mask = /obj/item/clothing/mask/breath
|
|
shoes = /obj/item/clothing/shoes/magboots
|
|
id = /obj/item/card/id
|
|
|
|
/datum/outfit/admin/hardsuit/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
if(istype(H.back, /obj/item/tank/jetpack))
|
|
var/obj/item/tank/jetpack/J = H.back
|
|
J.turn_on()
|
|
J.toggle_internals(H)
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Hardsuit Tester")
|
|
|
|
/datum/outfit/admin/hardsuit/engineer
|
|
name = "Engineer Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
|
|
|
/datum/outfit/admin/hardsuit/ce
|
|
name = "CE Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
|
|
shoes = /obj/item/clothing/shoes/magboots/advance
|
|
|
|
/datum/outfit/admin/hardsuit/mining
|
|
name = "Mining Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
|
|
|
/datum/outfit/admin/hardsuit/syndi
|
|
name = "Syndi Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
|
shoes = /obj/item/clothing/shoes/magboots/syndie
|
|
|
|
/datum/outfit/admin/hardsuit/wizard
|
|
name = "Wizard Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/shielded/wizard
|
|
shoes = /obj/item/clothing/shoes/magboots
|
|
|
|
/datum/outfit/admin/hardsuit/medical
|
|
name = "Medical Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/medical
|
|
|
|
/datum/outfit/admin/hardsuit/atmos
|
|
name = "Atmos Hardsuit"
|
|
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
|
|
|
|
|
|
/datum/outfit/admin/tournament
|
|
name = "Tournament Generic"
|
|
suit = /obj/item/clothing/suit/armor/vest
|
|
shoes = /obj/item/clothing/shoes/black
|
|
head = /obj/item/clothing/head/helmet/thunderdome
|
|
r_pocket = /obj/item/grenade/smokebomb
|
|
l_hand = /obj/item/kitchen/knife
|
|
r_hand = /obj/item/gun/energy/pulse/destroyer
|
|
|
|
/datum/outfit/admin/tournament/red
|
|
name = "Tournament Standard Red"
|
|
uniform = /obj/item/clothing/under/color/red
|
|
|
|
/datum/outfit/admin/tournament/green
|
|
name = "Tournament Standard Green"
|
|
uniform = /obj/item/clothing/under/color/green
|
|
|
|
/datum/outfit/admin/tournament_gangster //gangster are supposed to fight each other. --rastaf0
|
|
name = "Tournament Gangster"
|
|
|
|
uniform = /obj/item/clothing/under/det
|
|
suit = /obj/item/clothing/suit/storage/det_suit
|
|
shoes = /obj/item/clothing/shoes/black
|
|
head = /obj/item/clothing/head/det_hat
|
|
glasses = /obj/item/clothing/glasses/thermal/monocle
|
|
l_pocket = /obj/item/ammo_box/a357
|
|
r_hand = /obj/item/gun/projectile/automatic/proto
|
|
|
|
/datum/outfit/admin/tournament_chef //Steven Seagal FTW
|
|
name = "Tournament Chef"
|
|
|
|
uniform = /obj/item/clothing/under/rank/chef
|
|
suit = /obj/item/clothing/suit/chef
|
|
shoes = /obj/item/clothing/shoes/black
|
|
head = /obj/item/clothing/head/chefhat
|
|
l_pocket = /obj/item/kitchen/knife
|
|
r_pocket = /obj/item/kitchen/knife
|
|
l_hand = /obj/item/kitchen/knife
|
|
r_hand = /obj/item/kitchen/rollingpin
|
|
|
|
/datum/outfit/admin/tournament_janitor
|
|
name = "Tournament Janitor"
|
|
|
|
uniform = /obj/item/clothing/under/rank/janitor
|
|
back = /obj/item/storage/backpack
|
|
shoes = /obj/item/clothing/shoes/black
|
|
l_hand = /obj/item/reagent_containers/glass/bucket
|
|
backpack_contents = list(
|
|
/obj/item/grenade/chem_grenade/cleaner = 2,
|
|
/obj/item/stack/tile/plasteel = 7
|
|
)
|
|
|
|
/datum/outfit/admin/tournament_janitor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/reagent_containers/R = H.l_hand
|
|
if(istype(R))
|
|
R.reagents.add_reagent("water", 70)
|
|
|
|
/datum/outfit/admin/survivor
|
|
name = "Survivor"
|
|
|
|
uniform = /obj/item/clothing/under/overalls
|
|
back = /obj/item/storage/backpack
|
|
gloves = /obj/item/clothing/gloves/color/latex
|
|
shoes = /obj/item/clothing/shoes/white
|
|
l_ear = /obj/item/radio/headset
|
|
id = /obj/item/card/id
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1
|
|
)
|
|
|
|
/datum/outfit/admin/survivor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
|
|
for(var/obj/item/I in H.contents)
|
|
if(!istype(I, /obj/item/implant))
|
|
I.add_mob_blood(H)
|
|
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Survivor")
|
|
|
|
/datum/outfit/admin/masked_killer
|
|
name = "Masked Killer"
|
|
|
|
uniform = /obj/item/clothing/under/overalls
|
|
suit = /obj/item/clothing/suit/apron
|
|
back = /obj/item/storage/backpack
|
|
gloves = /obj/item/clothing/gloves/color/latex
|
|
shoes = /obj/item/clothing/shoes/white
|
|
head = /obj/item/clothing/head/welding
|
|
mask = /obj/item/clothing/mask/surgical
|
|
l_ear = /obj/item/radio/headset
|
|
glasses = /obj/item/clothing/glasses/thermal/monocle
|
|
id = /obj/item/card/id/syndicate
|
|
l_pocket = /obj/item/kitchen/knife
|
|
r_pocket = /obj/item/scalpel
|
|
r_hand = /obj/item/twohanded/fireaxe
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1
|
|
)
|
|
|
|
/datum/outfit/admin/masked_killer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
|
|
for(var/obj/item/I in H.contents)
|
|
if(!istype(I, /obj/item/implant))
|
|
I.add_mob_blood(H)
|
|
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), "Masked Killer", "syndie")
|
|
|
|
/datum/outfit/admin/singuloth_knight
|
|
name = "Singuloth Knight"
|
|
|
|
uniform = /obj/item/clothing/under/syndicate/combat
|
|
suit = /obj/item/clothing/suit/space/hardsuit/singuloth
|
|
back = /obj/item/storage/backpack/satchel
|
|
l_hand = /obj/item/twohanded/knighthammer
|
|
belt = /obj/item/claymore/ceremonial
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/magboots
|
|
mask = /obj/item/clothing/mask/breath
|
|
l_ear = /obj/item/radio/headset/ert
|
|
glasses = /obj/item/clothing/glasses/meson/cyber
|
|
id = /obj/item/card/id
|
|
suit_store = /obj/item/tank/oxygen
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1
|
|
)
|
|
|
|
/datum/outfit/admin/singuloth_knight/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Singuloth Knight")
|
|
|
|
/datum/outfit/admin/dark_lord
|
|
name = "Dark Lord"
|
|
|
|
uniform = /obj/item/clothing/under/color/black
|
|
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
|
|
back = /obj/item/storage/backpack
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/chameleon/noslip
|
|
l_ear = /obj/item/radio/headset/syndicate
|
|
id = /obj/item/card/id/syndicate
|
|
l_hand = /obj/item/twohanded/dualsaber/red
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1,
|
|
)
|
|
|
|
/datum/outfit/admin/dark_lord/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = H.wear_suit
|
|
if(istype(C))
|
|
C.name = "dark lord robes"
|
|
C.hood.name = "dark lord hood"
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Dark Lord", "syndie")
|
|
|
|
|
|
/datum/outfit/admin/ancient_vampire
|
|
name = "Ancient Vampire"
|
|
|
|
uniform = /obj/item/clothing/under/victsuit/red
|
|
suit = /obj/item/clothing/suit/draculacoat
|
|
back = /obj/item/storage/backpack
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/chameleon/noslip
|
|
l_ear = /obj/item/radio/headset/syndicate
|
|
id = /obj/item/card/id
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1,
|
|
/obj/item/clothing/under/color/black = 1
|
|
)
|
|
|
|
/datum/outfit/admin/ancient_vampire/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = new(H.loc)
|
|
if(istype(C))
|
|
C.name = "ancient robes"
|
|
C.hood.name = "ancient hood"
|
|
H.equip_to_slot_or_del(C, slot_in_backpack)
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Ancient One", "data")
|
|
|
|
if(H.mind)
|
|
if(!H.mind.vampire)
|
|
H.make_vampire()
|
|
if(H.mind.vampire)
|
|
H.mind.vampire.bloodusable = 9999
|
|
H.mind.vampire.bloodtotal = 9999
|
|
H.mind.vampire.check_vampire_upgrade(0)
|
|
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shapeshift/bats)
|
|
to_chat(H, "You have gained the ability to shapeshift into bat form. This is a weak form with no abilities, only useful for stealth.")
|
|
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shapeshift/hellhound)
|
|
to_chat(H, "You have gained the ability to shapeshift into lesser hellhound form. This is a combat form with different abilities, tough but not invincible. It can regenerate itself over time by resting.")
|
|
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/raise_vampires)
|
|
to_chat(H, "You have gained the ability to Raise Vampires. This extremely powerful AOE ability affects all humans near you. Vampires/thralls are healed. Corpses are raised as vampires. Others are stunned, then brain damaged, then killed.")
|
|
H.dna.SetSEState(GLOB.jumpblock, 1)
|
|
genemutcheck(H, GLOB.jumpblock, null, MUTCHK_FORCED)
|
|
H.update_mutations()
|
|
H.gene_stability = 100
|
|
|
|
/datum/outfit/admin/wizard
|
|
name = "Blue Wizard"
|
|
uniform = /obj/item/clothing/under/color/lightpurple
|
|
suit = /obj/item/clothing/suit/wizrobe
|
|
back = /obj/item/storage/backpack
|
|
shoes = /obj/item/clothing/shoes/sandal
|
|
head = /obj/item/clothing/head/wizard
|
|
l_ear = /obj/item/radio/headset
|
|
id = /obj/item/card/id
|
|
r_pocket = /obj/item/teleportation_scroll
|
|
l_hand = /obj/item/twohanded/staff
|
|
r_hand = /obj/item/spellbook
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/engineer = 1
|
|
)
|
|
|
|
/datum/outfit/admin/wizard/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Wizard")
|
|
|
|
/datum/outfit/admin/wizard/red
|
|
name = "Red Wizard"
|
|
|
|
suit = /obj/item/clothing/suit/wizrobe/red
|
|
head = /obj/item/clothing/head/wizard/red
|
|
|
|
/datum/outfit/admin/wizard/marisa
|
|
name = "Marisa Wizard"
|
|
|
|
suit = /obj/item/clothing/suit/wizrobe/marisa
|
|
shoes = /obj/item/clothing/shoes/sandal/marisa
|
|
head = /obj/item/clothing/head/wizard/marisa
|
|
|
|
/datum/outfit/admin/wizard/arch
|
|
name = "Arch Wizard"
|
|
|
|
suit = /obj/item/clothing/suit/wizrobe/magusred
|
|
head = /obj/item/clothing/head/wizard/magus
|
|
belt = /obj/item/storage/belt/wands/full
|
|
l_hand = null
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/engineer = 1,
|
|
/obj/item/clothing/suit/space/hardsuit/shielded/wizard/arch = 1,
|
|
/obj/item/clothing/shoes/magboots = 1,
|
|
/obj/item/kitchen/knife/ritual = 1,
|
|
/obj/item/clothing/suit/wizrobe/red = 1,
|
|
/obj/item/clothing/head/wizard/red = 1
|
|
)
|
|
|
|
/datum/outfit/admin/wizard/arch/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
var/obj/item/spellbook/B = H.r_hand
|
|
if(istype(B))
|
|
B.owner = H // force-bind it so it can never be stolen, no matter what.
|
|
B.name = "Archwizard Spellbook"
|
|
B.uses = 50
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Arch Wizard")
|
|
|
|
|
|
/datum/outfit/admin/dark_priest
|
|
name = "Dark Priest"
|
|
|
|
uniform = /obj/item/clothing/under/color/black
|
|
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
|
|
back = /obj/item/storage/backpack
|
|
head = /obj/item/clothing/head/hooded/chaplain_hood
|
|
gloves = /obj/item/clothing/gloves/color/black
|
|
shoes = /obj/item/clothing/shoes/black
|
|
l_ear = /obj/item/radio/headset/syndicate
|
|
id = /obj/item/card/id/syndicate
|
|
r_hand = /obj/item/nullrod/armblade
|
|
backpack_contents = list(
|
|
/obj/item/storage/box/survival = 1,
|
|
/obj/item/flashlight = 1,
|
|
)
|
|
implants = list(
|
|
/obj/item/implant/dust
|
|
)
|
|
|
|
/datum/outfit/admin/dark_priest/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(visualsOnly)
|
|
return
|
|
var/obj/item/card/id/I = H.wear_id
|
|
if(istype(I))
|
|
apply_to_card(I, H, get_all_accesses(), "Dark Priest", "syndie")
|
|
var/obj/item/nullrod/armblade/B = H.r_hand
|
|
if(istype(B))
|
|
B.force = 20
|
|
B.name = "blessing of the reaper"
|
|
B.desc = "Sometimes, someone's just gotta die."
|
|
var/obj/item/radio/headset/R = H.l_ear
|
|
if(istype(R))
|
|
R.flags |= NODROP
|