Files
Paradise/code/game/machinery/computer/communications.dm
AffectedArc07 96840368d4 Merge pull request #13674 from Fox-McCloud/remove-atc
Removes Excessive Automated Yakking
2020-08-08 21:18:44 +01:00

561 lines
21 KiB
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#define COMM_SCREEN_MAIN 1
#define COMM_SCREEN_STAT 2
#define COMM_SCREEN_MESSAGES 3
#define COMM_SCREEN_SECLEVEL 4
#define COMM_AUTHENTICATION_NONE 0
#define COMM_AUTHENTICATION_MIN 1
#define COMM_AUTHENTICATION_MAX 2
// The communications computer
/obj/machinery/computer/communications
name = "communications console"
desc = "This can be used for various important functions. Still under developement."
icon_keyboard = "tech_key"
icon_screen = "comm"
req_access = list(ACCESS_HEADS)
circuit = /obj/item/circuitboard/communications
var/prints_intercept = 1
var/authenticated = COMM_AUTHENTICATION_NONE
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg = 0
var/aicurrmsg = 0
var/menu_state = COMM_SCREEN_MAIN
var/ai_menu_state = COMM_SCREEN_MAIN
var/message_cooldown = 0
var/centcomm_message_cooldown = 0
var/tmp_alertlevel = 0
var/stat_msg1
var/stat_msg2
var/display_type="blank"
var/datum/announcement/priority/crew_announcement = new
light_color = LIGHT_COLOR_LIGHTBLUE
/obj/machinery/computer/communications/New()
GLOB.shuttle_caller_list += src
..()
crew_announcement.newscast = 0
/obj/machinery/computer/communications/proc/is_authenticated(var/mob/user, var/message = 1)
if(authenticated == COMM_AUTHENTICATION_MAX)
return COMM_AUTHENTICATION_MAX
else if(user.can_admin_interact())
return COMM_AUTHENTICATION_MAX
else if(authenticated)
return COMM_AUTHENTICATION_MIN
else
if(message)
to_chat(user, "<span class='warning'>Access denied.</span>")
return COMM_AUTHENTICATION_NONE
/obj/machinery/computer/communications/proc/change_security_level(var/new_level)
tmp_alertlevel = new_level
var/old_level = GLOB.security_level
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
set_security_level(tmp_alertlevel)
if(GLOB.security_level != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
/obj/machinery/computer/communications/Topic(href, href_list)
if(..(href, href_list))
return 1
if(!is_secure_level(src.z))
to_chat(usr, "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>")
return 1
if(href_list["login"])
if(!ishuman(usr))
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
var/list/access = usr.get_access()
if(allowed(usr))
authenticated = COMM_AUTHENTICATION_MIN
if(ACCESS_CAPTAIN in access)
authenticated = COMM_AUTHENTICATION_MAX
var/mob/living/carbon/human/H = usr
var/obj/item/card/id = H.get_idcard(TRUE)
if(istype(id))
crew_announcement.announcer = GetNameAndAssignmentFromId(id)
SSnanoui.update_uis(src)
return
if(href_list["logout"])
authenticated = COMM_AUTHENTICATION_NONE
crew_announcement.announcer = ""
setMenuState(usr,COMM_SCREEN_MAIN)
SSnanoui.update_uis(src)
return
if(!is_authenticated(usr))
return 1
switch(href_list["operation"])
if("main")
setMenuState(usr,COMM_SCREEN_MAIN)
if("changeseclevel")
setMenuState(usr,COMM_SCREEN_SECLEVEL)
if("newalertlevel")
if(isAI(usr) || isrobot(usr))
to_chat(usr, "<span class='warning'>Firewalls prevent you from changing the alert level.</span>")
return 1
else if(usr.can_admin_interact())
change_security_level(text2num(href_list["level"]))
return 1
else if(!ishuman(usr))
to_chat(usr, "<span class='warning'>Security measures prevent you from changing the alert level.</span>")
return 1
var/mob/living/carbon/human/L = usr
var/obj/item/card = L.get_active_hand()
var/obj/item/card/id/I = (card && card.GetID()) || L.wear_id || L.wear_pda
if(istype(I, /obj/item/pda))
var/obj/item/pda/pda = I
I = pda.id
if(I && istype(I))
if(ACCESS_CAPTAIN in I.access)
change_security_level(text2num(href_list["level"]))
else
to_chat(usr, "<span class='warning'>You are not authorized to do this.</span>")
setMenuState(usr,COMM_SCREEN_MAIN)
else
to_chat(usr, "<span class='warning'>You need to swipe your ID.</span>")
if("announce")
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(message_cooldown)
to_chat(usr, "<span class='warning'>Please allow at least one minute to pass between announcements.</span>")
SSnanoui.update_uis(src)
return
var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || message_cooldown || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return
crew_announcement.Announce(input)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
if("callshuttle")
var/input = clean_input("Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","")
if(!input || ..() || !is_authenticated(usr))
SSnanoui.update_uis(src)
return
call_shuttle_proc(usr, input)
if(SSshuttle.emergency.timer)
post_status("shuttle")
setMenuState(usr,COMM_SCREEN_MAIN)
if("cancelshuttle")
if(isAI(usr) || isrobot(usr))
to_chat(usr, "<span class='warning'>Firewalls prevent you from recalling the shuttle.</span>")
SSnanoui.update_uis(src)
return 1
var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No")
if(response == "Yes")
cancel_call_proc(usr)
if(SSshuttle.emergency.timer)
post_status("shuttle")
setMenuState(usr,COMM_SCREEN_MAIN)
if("messagelist")
currmsg = 0
if(href_list["msgid"])
setCurrentMessage(usr, text2num(href_list["msgid"]))
setMenuState(usr,COMM_SCREEN_MESSAGES)
if("delmessage")
if(href_list["msgid"])
currmsg = text2num(href_list["msgid"])
var/response = alert("Are you sure you wish to delete this message?", "Confirm", "Yes", "No")
if(response == "Yes")
if(currmsg)
var/id = getCurrentMessage()
var/title = messagetitle[id]
var/text = messagetext[id]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == id)
currmsg = 0
if(aicurrmsg == id)
aicurrmsg = 0
setMenuState(usr,COMM_SCREEN_MESSAGES)
if("status")
setMenuState(usr,COMM_SCREEN_STAT)
// Status display stuff
if("setstat")
display_type=href_list["statdisp"]
switch(display_type)
if("message")
post_status("message", stat_msg1, stat_msg2, usr)
if("alert")
post_status("alert", href_list["alert"], user = usr)
else
post_status(href_list["statdisp"], user = usr)
setMenuState(usr,COMM_SCREEN_STAT)
if("setmsg1")
stat_msg1 = clean_input("Line 1", "Enter Message Text", stat_msg1)
setMenuState(usr,COMM_SCREEN_STAT)
if("setmsg2")
stat_msg2 = clean_input("Line 2", "Enter Message Text", stat_msg2)
setMenuState(usr,COMM_SCREEN_STAT)
if("nukerequest")
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(centcomm_message_cooldown)
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
SSnanoui.update_uis(src)
return
var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return
Nuke_request(input, usr)
to_chat(usr, "<span class='notice'>Request sent.</span>")
log_game("[key_name(usr)] has requested the nuclear codes from Centcomm")
GLOB.priority_announcement.Announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg')
centcomm_message_cooldown = 1
spawn(6000)//10 minute cooldown
centcomm_message_cooldown = 0
setMenuState(usr,COMM_SCREEN_MAIN)
if("MessageCentcomm")
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(centcomm_message_cooldown)
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
SSnanoui.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return
Centcomm_announce(input, usr)
print_centcom_report(input, station_time_timestamp() + " Captain's Message")
to_chat(usr, "Message transmitted.")
log_game("[key_name(usr)] has made a Centcomm announcement: [input]")
centcomm_message_cooldown = 1
spawn(6000)//10 minute cooldown
centcomm_message_cooldown = 0
setMenuState(usr,COMM_SCREEN_MAIN)
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((is_authenticated(usr) == COMM_AUTHENTICATION_MAX) && (src.emagged))
if(centcomm_message_cooldown)
to_chat(usr, "Arrays recycling. Please stand by.")
SSnanoui.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return
Syndicate_announce(input, usr)
to_chat(usr, "Message transmitted.")
log_game("[key_name(usr)] has made a Syndicate announcement: [input]")
centcomm_message_cooldown = 1
spawn(6000)//10 minute cooldown
centcomm_message_cooldown = 0
setMenuState(usr,COMM_SCREEN_MAIN)
if("RestoreBackup")
to_chat(usr, "Backup routing data restored!")
src.emagged = 0
setMenuState(usr,COMM_SCREEN_MAIN)
if("RestartNanoMob")
if(SSmob_hunt)
if(SSmob_hunt.manual_reboot())
var/loading_msg = pick("Respawning spawns", "Reticulating splines", "Flipping hat",
"Capturing all of them", "Fixing minor text issues", "Being the very best",
"Nerfing this", "Not communicating with playerbase", "Coding a ripoff in a 2D spaceman game")
to_chat(usr, "<span class='notice'>Restarting Nano-Mob Hunter GO! game server. [loading_msg]...</span>")
else
to_chat(usr, "<span class='warning'>Nano-Mob Hunter GO! game server reboot failed due to recent restart. Please wait before re-attempting.</span>")
else
to_chat(usr, "<span class='danger'>Nano-Mob Hunter GO! game server is offline for extended maintenance. Contact your Central Command administrators for more info if desired.</span>")
SSnanoui.update_uis(src)
return 1
/obj/machinery/computer/communications/emag_act(user as mob)
if(!emagged)
src.emagged = 1
to_chat(user, "<span class='notice'>You scramble the communication routing circuits!</span>")
SSnanoui.update_uis(src)
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..(user))
return
if(stat & (NOPOWER|BROKEN))
return
if(!is_secure_level(src.z))
to_chat(user, "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>")
return
ui_interact(user)
/obj/machinery/computer/communications/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "comm_console.tmpl", "Communications Console", 400, 500)
// open the new ui window
ui.open()
/obj/machinery/computer/communications/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
data["is_ai"] = isAI(user) || isrobot(user)
data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state
data["emagged"] = emagged
data["authenticated"] = is_authenticated(user, 0)
data["screen"] = getMenuState(usr)
data["stat_display"] = list(
"type" = display_type,
"line_1" = (stat_msg1 ? stat_msg1 : "-----"),
"line_2" = (stat_msg2 ? stat_msg2 : "-----"),
"presets" = list(
list("name" = "blank", "label" = "Clear", "desc" = "Blank slate"),
list("name" = "shuttle", "label" = "Shuttle ETA", "desc" = "Display how much time is left."),
list("name" = "message", "label" = "Message", "desc" = "A custom message.")
),
"alerts"=list(
list("alert" = "default", "label" = "Nanotrasen", "desc" = "Oh god."),
list("alert" = "redalert", "label" = "Red Alert", "desc" = "Nothing to do with communists."),
list("alert" = "lockdown", "label" = "Lockdown", "desc" = "Let everyone know they're on lockdown."),
list("alert" = "biohazard", "label" = "Biohazard", "desc" = "Great for virus outbreaks and parties."),
)
)
data["security_level"] = GLOB.security_level
data["str_security_level"] = capitalize(get_security_level())
data["levels"] = list(
list("id" = SEC_LEVEL_GREEN, "name" = "Green"),
list("id" = SEC_LEVEL_BLUE, "name" = "Blue"),
//SEC_LEVEL_RED = list("name"="Red"),
)
var/list/msg_data = list()
for(var/i = 1; i <= messagetext.len; i++)
msg_data.Add(list(list("title" = messagetitle[i], "body" = messagetext[i], "id" = i)))
data["messages"] = msg_data
if((data["is_ai"] && aicurrmsg) || (!data["is_ai"] && currmsg))
data["current_message"] = data["is_ai"] ? messagetext[aicurrmsg] : messagetext[currmsg]
data["current_message_title"] = data["is_ai"] ? messagetitle[aicurrmsg] : messagetitle[currmsg]
data["lastCallLoc"] = SSshuttle.emergencyLastCallLoc ? format_text(SSshuttle.emergencyLastCallLoc.name) : null
var/shuttle[0]
switch(SSshuttle.emergency.mode)
if(SHUTTLE_IDLE, SHUTTLE_RECALL)
shuttle["callStatus"] = 2 //#define
else
shuttle["callStatus"] = 1
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
var/timeleft = SSshuttle.emergency.timeLeft()
shuttle["eta"] = "[timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]"
data["shuttle"] = shuttle
return data
/obj/machinery/computer/communications/proc/setCurrentMessage(var/mob/user,var/value)
if(isAI(user) || isrobot(user))
aicurrmsg = value
else
currmsg = value
/obj/machinery/computer/communications/proc/getCurrentMessage(var/mob/user)
if(isAI(user) || isrobot(user))
return aicurrmsg
else
return currmsg
/obj/machinery/computer/communications/proc/setMenuState(var/mob/user,var/value)
if(isAI(user) || isrobot(user))
ai_menu_state=value
else
menu_state=value
/obj/machinery/computer/communications/proc/getMenuState(var/mob/user)
if(isAI(user) || isrobot(user))
return ai_menu_state
else
return menu_state
/proc/call_shuttle_proc(var/mob/user, var/reason)
if(GLOB.sent_strike_team == 1)
to_chat(user, "<span class='warning'>Central Command will not allow the shuttle to be called. Consider all contracts terminated.</span>")
return
if(SSshuttle.emergencyNoEscape)
to_chat(user, "<span class='warning'>The emergency shuttle may not be sent at this time. Please try again later.</span>")
return
if(SSshuttle.emergency.mode > SHUTTLE_ESCAPE)
to_chat(user, "<span class='warning'>The emergency shuttle may not be called while returning to Central Command.</span>")
return
if(SSticker.mode.name == "blob")
to_chat(user, "<span class='warning'>Under directive 7-10, [station_name()] is quarantined until further notice.</span>")
return
SSshuttle.requestEvac(user, reason)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
return
/proc/init_shift_change(var/mob/user, var/force = 0)
// if force is 0, some things may stop the shuttle call
if(!force)
if(SSshuttle.emergencyNoEscape)
to_chat(user, "Central Command does not currently have a shuttle available in your sector. Please try again later.")
return
if(GLOB.sent_strike_team == 1)
to_chat(user, "Central Command will not allow the shuttle to be called. Consider all contracts terminated.")
return
if(world.time < 54000) // 30 minute grace period to let the game get going
to_chat(user, "The shuttle is refueling. Please wait another [round((54000-world.time)/600)] minutes before trying again.")
return
if(SSticker.mode.name == "epidemic")
to_chat(user, "Under directive 7-10, [station_name()] is quarantined until further notice.")
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
SSshuttle.emergency.request(null, 0.5, null, " Automatic Crew Transfer", 1)
SSshuttle.emergency.canRecall = FALSE
else
SSshuttle.emergency.request(null, 1, null, " Automatic Crew Transfer", 0)
SSshuttle.emergency.canRecall = FALSE
if(user)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle - [formatJumpTo(user)].", 1)
return
/proc/cancel_call_proc(var/mob/user)
if(SSticker.mode.name == "meteor")
return
if(SSshuttle.cancelEvac(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle - ([ADMIN_FLW(user,"FLW")]).", 1)
else
to_chat(user, "<span class='warning'>Central Command has refused the recall request!</span>")
log_game("[key_name(user)] has tried and failed to recall the shuttle.")
message_admins("[key_name_admin(user)] has tried and failed to recall the shuttle - ([ADMIN_FLW(user,"FLW")]).", 1)
/proc/post_status(command, data1, data2, mob/user = null)
var/datum/radio_frequency/frequency = SSradio.return_frequency(DISPLAY_FREQ)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
log_admin("STATUS: [user] set status screen message: [data1] [data2]")
//message_admins("STATUS: [user] set status screen with [PDA]. Message: [data1] [data2]")
if("alert")
status_signal.data["picture_state"] = data1
spawn(0)
frequency.post_signal(null, status_signal)
/obj/machinery/computer/communications/Destroy()
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
return ..()
/obj/item/circuitboard/communications/New()
GLOB.shuttle_caller_list += src
..()
/obj/item/circuitboard/communications/Destroy()
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
return ..()
/proc/print_command_report(text = "", title = "Central Command Update")
for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list)
if(!(C.stat & (BROKEN|NOPOWER)) && is_station_contact(C.z))
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper- '[title]'"
P.info = text
P.update_icon()
C.messagetitle.Add("[title]")
C.messagetext.Add(text)
for(var/datum/computer_file/program/comm/P in GLOB.shuttle_caller_list)
var/turf/T = get_turf(P.computer)
if(T && P.program_state != PROGRAM_STATE_KILLED && is_station_contact(T.z))
if(P.computer)
var/obj/item/computer_hardware/printer/printer = P.computer.all_components[MC_PRINT]
if(printer)
printer.print_text(text, "paper- '[title]'")
P.messagetitle.Add("[title]")
P.messagetext.Add(text)
/proc/print_centcom_report(text = "", title = "Incoming Message")
for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list)
if(!(C.stat & (BROKEN|NOPOWER)) && is_admin_level(C.z))
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper- '[title]'"
P.info = text
P.update_icon()
C.messagetitle.Add("[title]")
C.messagetext.Add(text)
for(var/datum/computer_file/program/comm/P in GLOB.shuttle_caller_list)
var/turf/T = get_turf(P.computer)
if(T && P.program_state != PROGRAM_STATE_KILLED && is_admin_level(T.z))
if(P.computer)
var/obj/item/computer_hardware/printer/printer = P.computer.all_components[MC_PRINT]
if(printer)
printer.print_text(text, "paper- '[title]'")
P.messagetitle.Add("[title]")
P.messagetext.Add(text)