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* I need that gitignore file * Temp Commit - DOES NOT COMPILE * THE SHIT WORKS * Readme change * Disposal Unit --> TGUI * mmmm yes CI which may not actually work * New GitIgnore * ITS TGUI-NEXT BABY * Doc update * CI tweak * Chmod * And again * *sigh* * Lets appreciate the irony of me failing CI stages * 0/1 --> True/False * Fixes some update nonsense * CI Update * Lets try this * What about this maybe * NVM is hurting me * I swear to god * A little bit of validation in my life * V3 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY * Fixes * Fixes NaN appearing for a few frames when UIs open * Fixes + Crew Monitor * Corn + Steel + Mochi Fixes * Forgot this * Fixes from stylemistake * Code Change * Adds logout proc * Offline implications + Resizeable crew monitor * Change locate() to locateUID() * Change div --> box
23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
/mob/Logout()
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SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
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SStgui.on_logout(src) // Cleanup any TGUIs the user has open
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unset_machine()
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GLOB.player_list -= src
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log_access_out(src)
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create_attack_log("<font color='red'>Logged out at [atom_loc_line(get_turf(src))]</font>")
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create_log(MISC_LOG, "Logged out")
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// `holder` is nil'd out by now, so we check the `admin_datums` array directly
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//Only report this stuff if we are currently playing.
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if(GLOB.admin_datums[ckey] && SSticker && SSticker.current_state == GAME_STATE_PLAYING)
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var/datum/admins/temp_admin = GLOB.admin_datums[ckey]
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// Triggers on people with banhammer power only - no mentors tripping the alarm
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if(temp_admin.rights & R_BAN)
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message_admins("Admin logout: [key_name_admin(src)]")
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var/list/admincounter = staff_countup(R_BAN)
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if(admincounter[1] == 0) // No active admins
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send2irc(config.admin_notify_irc, "[key_name(src)] logged out - No active admins, [admincounter[2]] non-admin staff, [admincounter[3]] inactive staff.")
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..()
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update_morgue()
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return 1
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