Files
Paradise/code/modules/projectiles/ammunition/magazines.dm
Fox McCloud b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00

510 lines
14 KiB
Plaintext

////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal
desc = "Oh god, this shouldn't be here"
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
return ..(R,1)
// Revolver internal mags
/obj/item/ammo_box/magazine/internal/cylinder
name = "revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(countempties = 1)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet && (bullet.BB || countempties))
boolets++
return boolets
/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
rotate()
var/b = stored_ammo[1]
if(!keep)
stored_ammo[1] = null
return b
/obj/item/ammo_box/magazine/internal/cylinder/proc/rotate()
var/b = stored_ammo[1]
stored_ammo.Cut(1,2)
stored_ammo.Insert(0, b)
/obj/item/ammo_box/magazine/internal/cylinder/proc/spin()
for(var/i in 1 to rand(0, max_ammo*2))
rotate()
/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
return 0
for(var/i in 1 to stored_ammo.len)
var/obj/item/ammo_casing/bullet = stored_ammo[i]
if(!bullet || !bullet.BB) // found a spent ammo
stored_ammo[i] = R
R.loc = src
if(bullet)
bullet.loc = get_turf(loc)
return 1
return 0
/obj/item/ammo_box/magazine/internal/cylinder/rev38
name = "detective revolver cylinder"
ammo_type = /obj/item/ammo_casing/c38
caliber = "38"
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible
name = "finger gun cylinder"
desc = "Wait, what?"
ammo_type = /obj/item/ammo_casing/c38/invisible
/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible/fake
ammo_type = /obj/item/ammo_casing/c38/invisible/fake
/obj/item/ammo_box/magazine/internal/cylinder/rev762
name = "nagant revolver cylinder"
ammo_type = /obj/item/ammo_casing/n762
caliber = "n762"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/cap
name = "cap gun revolver cylinder"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/cap
caliber = "cap"
max_ammo = 7
// Shotgun internal mags
/obj/item/ammo_box/magazine/internal/shot
name = "shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
caliber = "shotgun"
max_ammo = 4
multiload = 0
/obj/item/ammo_box/magazine/internal/shot/ammo_count(countempties = 1)
if(!countempties)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet.BB)
boolets++
return boolets
else
return ..()
/obj/item/ammo_box/magazine/internal/shot/tube
name = "dual feed shotgun internal tube"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/lethal
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/internal/shot/com
name = "combat shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2
/obj/item/ammo_box/magazine/internal/shot/improvised
name = "improvised shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/improvised
max_ammo = 1
/obj/item/ammo_box/magazine/internal/shot/improvised/cane
ammo_type = /obj/item/ammo_casing/shotgun/assassination
/obj/item/ammo_box/magazine/internal/shot/riot
name = "riot shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/riot/short
max_ammo = 3
/obj/item/ammo_box/magazine/internal/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi
ammo_type = /obj/item/ammo_casing/a40mm
max_ammo = 6
/obj/item/ammo_box/magazine/internal/speargun
name = "speargun internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/magspear
caliber = "speargun"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/rus357
name = "russian revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/rus357/New()
..()
stored_ammo.Cut() // We only want 1 bullet in there
stored_ammo += new ammo_type(src)
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
max_ammo = 5
multiload = 1
/obj/item/ammo_box/magazine/internal/boltaction/enchanted
max_ammo =1
ammo_type = /obj/item/ammo_casing/a762/enchanted
/obj/item/ammo_box/magazine/internal/shot/toy
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
max_ammo = 5
/obj/item/ammo_box/magazine/internal/shot/toy/tommygun
max_ammo = 10
///////////EXTERNAL MAGAZINES////////////////
/obj/item/ammo_box/magazine/m10mm
name = "pistol magazine (10mm)"
desc = "A gun magazine."
icon_state = "9x19p"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/m10mm/fire
name = "pistol magazine (10mm incendiary)"
icon_state = "9x19pI"
desc = "A gun magazine. Loaded with rounds which ignite the target."
ammo_type = /obj/item/ammo_casing/c10mm/fire
/obj/item/ammo_box/magazine/m10mm/hp
name = "pistol magazine (10mm HP)"
icon_state = "9x19pH"
desc= "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing."
ammo_type = /obj/item/ammo_casing/c10mm/hp
/obj/item/ammo_box/magazine/m10mm/ap
name = "pistol magazine (10mm AP)"
icon_state = "9x19pA"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
ammo_type = /obj/item/ammo_casing/c10mm/ap
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
icon_state = "45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 8
multiple_sprites = 1
/obj/item/ammo_box/magazine/enforcer
name = "handgun magazine (9mm rubber)"
icon_state = "enforcer"
ammo_type = /obj/item/ammo_casing/rubber9mm
max_ammo = 8
multiple_sprites = 1
caliber = "9mm"
/obj/item/ammo_box/magazine/enforcer/update_icon()
..()
overlays.Cut()
var/ammo = ammo_count()
if(ammo && is_rubber())
overlays += image('icons/obj/ammo.dmi', icon_state = "enforcer-r")
/obj/item/ammo_box/magazine/enforcer/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "It seems to be loaded with [is_rubber() ? "rubber" : "lethal"] bullets."//only can see the topmost one.
/obj/item/ammo_box/magazine/enforcer/proc/is_rubber()//if the topmost bullet is a rubber one
var/ammo = ammo_count()
if(!ammo)
return 0
if(istype(contents[contents.len], /obj/item/ammo_casing/rubber9mm))
return 1
return 0
/obj/item/ammo_box/magazine/enforcer/lethal
name = "handgun magazine (9mm)"
ammo_type = /obj/item/ammo_casing/c9mm
/obj/item/ammo_box/magazine/wt550m9
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt-20"
ammo_type = /obj/item/ammo_casing/c46x30mm
caliber = "4.6x30mm"
max_ammo = 20
/obj/item/ammo_box/magazine/wt550m9/update_icon()
..()
icon_state = "46x30mmt-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/wt550m9/wtap
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mmap
/obj/item/ammo_box/magazine/wt550m9/wttx
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mmtox
/obj/item/ammo_box/magazine/wt550m9/wtic
name = "wt550 magazine (Incendiary 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mminc
/obj/item/ammo_box/magazine/uzim9mm
name = "uzi magazine (9mm)"
icon_state = "uzi9mm-32"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 32
/obj/item/ammo_box/magazine/uzim9mm/update_icon()
..()
icon_state = "uzi9mm-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/smgm9mm
name = "SMG magazine (9mm)"
icon_state = "smg9mm"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 21
materials = list(MAT_METAL = 2000)
/obj/item/ammo_box/magazine/smgm9mm/ap
name = "SMG magazine (Armour Piercing 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmap
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/toxin
name = "SMG magazine (Toxin Tipped 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmtox
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/fire
name = "SMG Magazine (Incendiary 9mm)"
ammo_type = /obj/item/ammo_casing/c9mminc
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count()+1,4)]"
/obj/item/ammo_box/magazine/pistolm9mm
name = "pistol magazine (9mm)"
icon_state = "9x19p-8"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 15
/obj/item/ammo_box/magazine/pistolm9mm/update_icon()
..()
icon_state = "9x19p-[ammo_count() ? "8" : "0"]"
/obj/item/ammo_box/magazine/smgm45
name = "SMG magazine (.45)"
icon_state = "c20r45"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 20
/obj/item/ammo_box/magazine/smgm45/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/tommygunm45
name = "drum magazine (.45)"
icon_state = "drum45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 50
/obj/item/ammo_box/magazine/m50
name = "handgun magazine (.50ae)"
icon_state = "50ae"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/a50
caliber = ".50"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_box/magazine/m75
name = "specialized magazine (.75)"
icon_state = "75"
ammo_type = /obj/item/ammo_casing/caseless/a75
caliber = "75"
multiple_sprites = 2
max_ammo = 8
/obj/item/ammo_box/magazine/m556
name = "toploader magazine (5.56mm)"
icon_state = "5.56m"
origin_tech = "combat=5;syndicate=1"
ammo_type = /obj/item/ammo_casing/a556
caliber = "a556"
max_ammo = 30
multiple_sprites = 2
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g slugs)"
desc = "A drum magazine."
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun
origin_tech = "combat=3;syndicate=1"
caliber = "shotgun"
max_ammo = 8
/obj/item/ammo_box/magazine/m12g/update_icon()
..()
icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]"
/obj/item/ammo_box/magazine/m12g/buckshot
name = "shotgun magazine (12g buckshot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/m12g/stun
name = "shotgun magazine (12g taser slugs)"
icon_state = "m12gs"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
/obj/item/ammo_box/magazine/m12g/dragon
name = "shotgun magazine (12g dragon's breath)"
icon_state = "m12gf"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
/obj/item/ammo_box/magazine/m12g/bioterror
name = "shotgun magazine (12g bioterror)"
icon_state = "m12gt"
ammo_type = /obj/item/ammo_casing/shotgun/dart/bioterror
/obj/item/ammo_box/magazine/m12g/breach
name = "shotgun magazine (12g breacher slugs)"
icon_state = "m12gbc"
ammo_type = /obj/item/ammo_casing/shotgun/breaching
/obj/item/ammo_box/magazine/toy
name = "foam force META magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
/obj/item/ammo_box/magazine/toy/smg
name = "foam force SMG magazine"
icon_state = "smg9mm-20"
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smg/update_icon()
..()
icon_state = "smg9mm-[round(ammo_count()+1,4)]"
/obj/item/ammo_box/magazine/toy/smg/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/pistol
name = "foam force pistol magazine"
icon_state = "9x19p"
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/toy/pistol/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/enforcer
name = "Enforcer Foam magazine"
icon_state = "enforcer"
max_ammo = 8
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/enforcer/update_icon()
..()
overlays.Cut()
var/ammo = ammo_count()
if(ammo && is_riot())
overlays += image('icons/obj/ammo.dmi', icon_state = "enforcer-rd")
else if(ammo)
overlays += image('icons/obj/ammo.dmi', icon_state = "enforcer-bd")
/obj/item/ammo_box/magazine/toy/enforcer/proc/is_riot()//if the topmost bullet is a riot dart
var/ammo = ammo_count()
if(!ammo)
return 0
if(istype(contents[contents.len], /obj/item/ammo_casing/caseless/foam_dart/riot))
return 1
return 0
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smgm45/update_icon()
..()
icon_state = "c20r45-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/toy/m762
name = "donksoft box magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 50
/obj/item/ammo_box/magazine/toy/m762/update_icon()
..()
icon_state = "a762-[round(ammo_count(),10)]"
/obj/item/ammo_box/magazine/toy/m762/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/laser
name = "encased laser projector magazine"
desc = "Fits experimental laser ammo casings."
icon_state = "laser"
ammo_type = /obj/item/ammo_casing/laser
origin_tech = "combat=3"
caliber = "laser"
max_ammo = 20
/obj/item/ammo_box/magazine/laser/update_icon()
..()
icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/20, 1)*20]"
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smgm45/update_icon()
..()
icon_state = "c20r45-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/toy/smgm45/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot