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Paradise/code/modules/projectiles/ammunition/special.dm
2019-10-15 20:12:46 -04:00

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/obj/item/ammo_casing/magic
name = "magic casing"
desc = "I didn't even know magic needed ammo..."
projectile_type = /obj/item/projectile/magic
/obj/item/ammo_casing/magic/change
projectile_type = /obj/item/projectile/magic/change
/obj/item/ammo_casing/magic/animate
projectile_type = /obj/item/projectile/magic/animate
/obj/item/ammo_casing/magic/heal
projectile_type = /obj/item/projectile/magic/resurrection
harmful = FALSE
/obj/item/ammo_casing/magic/death
projectile_type = /obj/item/projectile/magic/death
/obj/item/ammo_casing/magic/teleport
projectile_type = /obj/item/projectile/magic/teleport
harmful = FALSE
/obj/item/ammo_casing/magic/door
projectile_type = /obj/item/projectile/magic/door
harmful = FALSE
/obj/item/ammo_casing/magic/fireball
projectile_type = /obj/item/projectile/magic/fireball
/obj/item/ammo_casing/magic/chaos
projectile_type = /obj/item/projectile/magic
/obj/item/ammo_casing/magic/spellblade
projectile_type = /obj/item/projectile/magic/spellblade
/obj/item/ammo_casing/magic/slipping
projectile_type = /obj/item/projectile/magic/slipping
/obj/item/ammo_casing/magic/chaos/newshot()
projectile_type = pick(typesof(/obj/item/projectile/magic))
..()
/obj/item/ammo_casing/forcebolt
projectile_type = /obj/item/projectile/forcebolt
/obj/item/ammo_casing/syringegun
name = "syringe gun spring"
desc = "A high-power spring that throws syringes."
projectile_type = null
/obj/item/ammo_casing/energy/c3dbullet
projectile_type = /obj/item/projectile/bullet/midbullet3
select_name = "spraydown"
fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
e_cost = 20