Files
Paradise/code/modules/projectiles/guns/syringe_gun.dm

98 lines
2.9 KiB
Plaintext

/obj/item/gun/syringe
name = "syringe gun"
desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance."
icon_state = "syringegun"
item_state = "syringegun"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2;biotech=3"
throw_speed = 3
throw_range = 7
force = 4
materials = list(MAT_METAL=2000)
clumsy_check = 0
fire_sound = 'sound/items/syringeproj.ogg'
var/list/syringes = list()
var/max_syringes = 1
/obj/item/gun/syringe/New()
..()
chambered = new /obj/item/ammo_casing/syringegun(src)
/obj/item/gun/syringe/process_chamber()
if(!length(syringes) || chambered.BB)
return
var/obj/item/reagent_containers/syringe/S = syringes[1]
if(!S)
return
chambered.BB = new S.projectile_type(src)
S.reagents.trans_to(chambered.BB, S.reagents.total_volume)
chambered.BB.name = S.name
syringes.Remove(S)
qdel(S)
/obj/item/gun/syringe/afterattack(atom/target, mob/living/user, flag, params)
if(target == loc)
return
..()
/obj/item/gun/syringe/examine(mob/user)
. = ..()
var/num_syringes = syringes.len + (chambered.BB ? 1 : 0)
. += "Can hold [max_syringes] syringe\s. Has [num_syringes] syringe\s remaining."
/obj/item/gun/syringe/attack_self(mob/living/user)
if(!length(syringes) && !chambered.BB)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return FALSE
var/obj/item/reagent_containers/syringe/S
if(chambered.BB) // Remove the chambered syringe first
S = new()
chambered.BB.reagents.trans_to(S, chambered.BB.reagents.total_volume)
qdel(chambered.BB)
chambered.BB = null
else
S = syringes[length(syringes)]
user.put_in_hands(S)
syringes.Remove(S)
process_chamber()
to_chat(user, "<span class='notice'>You unload [S] from \the [src]!</span>")
return TRUE
/obj/item/gun/syringe/attackby(obj/item/A, mob/user, params, show_msg = TRUE)
if(istype(A, /obj/item/reagent_containers/syringe))
var/in_clip = length(syringes) + (chambered.BB ? 1 : 0)
if(in_clip < max_syringes)
if(!user.unEquip(A))
return
to_chat(user, "<span class='notice'>You load [A] into \the [src]!</span>")
syringes.Add(A)
A.loc = src
process_chamber() // Chamber the syringe if none is already
return TRUE
else
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
else
return ..()
/obj/item/gun/syringe/rapidsyringe
name = "rapid syringe gun"
desc = "A modification of the syringe gun design, using a rotating cylinder to store up to six syringes."
icon_state = "rapidsyringegun"
max_syringes = 6
/obj/item/gun/syringe/syndicate
name = "dart pistol"
desc = "A small spring-loaded sidearm that functions identically to a syringe gun."
icon_state = "syringe_pistol"
item_state = "gun" //Smaller inhand
w_class = WEIGHT_CLASS_SMALL
origin_tech = "combat=2;syndicate=2;biotech=3"
force = 2 //Also very weak because it's smaller
suppressed = 1 //Softer fire sound
can_unsuppress = 0 //Permanently silenced