mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
81 lines
2.4 KiB
Plaintext
81 lines
2.4 KiB
Plaintext
/obj/item/projectile/bullet/reusable
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name = "reusable bullet"
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desc = "How do you even reuse a bullet?"
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var/ammo_type = /obj/item/ammo_casing/caseless/
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var/dropped = 0
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impact_effect_type = null
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/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = 0)
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. = ..()
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handle_drop()
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/obj/item/projectile/bullet/reusable/on_range()
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handle_drop()
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..()
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/obj/item/projectile/bullet/reusable/proc/handle_drop()
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if(!dropped)
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new ammo_type(loc)
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dropped = 1
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/obj/item/projectile/bullet/reusable/magspear
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name = "magnetic spear"
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desc = "WHITE WHALE, HOLY GRAIL"
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damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
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icon_state = "magspear"
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ammo_type = /obj/item/ammo_casing/caseless/magspear
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/obj/item/projectile/bullet/reusable/foam_dart
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name = "foam dart"
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desc = "I hope you're wearing eye protection."
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damage = 0 // It's a damn toy.
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damage_type = OXY
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nodamage = 1
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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range = 10
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var/obj/item/pen/pen = null
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log_override = TRUE//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
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/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
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if(dropped)
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return
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dropped = 1
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var/obj/item/ammo_casing/caseless/foam_dart/newdart = new ammo_type(loc)
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var/obj/item/ammo_casing/caseless/foam_dart/old_dart = ammo_casing
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newdart.modified = old_dart.modified
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if(pen)
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var/obj/item/projectile/bullet/reusable/foam_dart/newdart_FD = newdart.BB
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newdart_FD.pen = pen
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pen.loc = newdart_FD
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pen = null
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newdart.BB.damage = damage
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newdart.BB.nodamage = nodamage
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newdart.BB.damage_type = damage_type
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newdart.update_icon()
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/obj/item/projectile/bullet/reusable/foam_dart/Destroy()
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QDEL_NULL(pen)
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return ..()
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/obj/item/projectile/bullet/reusable/foam_dart/riot
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name = "riot foam dart"
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icon_state = "foamdart_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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stamina = 25
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log_override = FALSE
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/obj/item/projectile/bullet/reusable/foam_dart/sniper
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name = "foam sniper dart"
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icon_state = "foamdartsniper"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper
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range = 30
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/obj/item/projectile/bullet/reusable/foam_dart/sniper/riot
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name = "riot sniper foam dart"
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icon_state = "foamdartsniper_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper/riot
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stamina = 100
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log_override = FALSE
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