Files
Paradise/code/modules/reagents/reagent_containers/glass_containers.dm
2020-07-31 14:09:01 -07:00

357 lines
12 KiB
Plaintext

////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/glass
name = " "
var/base_name = " "
desc = " "
icon = 'icons/obj/chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50)
volume = 50
container_type = OPENCONTAINER
has_lid = TRUE
resistance_flags = ACID_PROOF
var/label_text = ""
/obj/item/reagent_containers/glass/New()
..()
base_name = name
/obj/item/reagent_containers/glass/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2 && !is_open_container())
. += "<span class='notice'>Airtight lid seals it completely.</span>"
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, def_zone)
if(!is_open_container())
return ..()
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(istype(M))
var/list/transferred = list()
for(var/datum/reagent/R in reagents.reagent_list)
transferred += R.name
var/contained = english_list(transferred)
if(user.a_intent == INTENT_HARM)
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
add_attack_logs(user, M, "Splashed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
reagents.reaction(M, REAGENT_TOUCH)
reagents.clear_reagents()
else
if(!iscarbon(M)) // Non-carbons can't process reagents
to_chat(user, "<span class='warning'>You cannot find a way to feed [M].</span>")
return
if(M != user)
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
add_attack_logs(user, M, "Fed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
var/fraction = min(5 / reagents.total_volume, 1)
reagents.reaction(M, REAGENT_INGEST, fraction)
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
if((!proximity) || !check_allowed_items(target,target_self = TRUE))
return
if(!is_open_container())
return
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(reagents.total_volume)
if(user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
reagents.reaction(target, REAGENT_TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
else
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
label_text = tmp_label
update_name_label()
else
return ..()
/obj/item/reagent_containers/glass/proc/update_name_label()
if(label_text == "")
name = base_name
else
name = "[base_name] ([label_text])"
/obj/item/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
materials = list(MAT_GLASS=500)
var/obj/item/assembly_holder/assembly = null
var/can_assembly = 1
/obj/item/reagent_containers/glass/beaker/on_reagent_change()
update_icon()
/obj/item/reagent_containers/glass/beaker/update_icon()
overlays.Cut()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
if(10 to 24)
filling.icon_state = "[icon_state]10"
if(25 to 49)
filling.icon_state = "[icon_state]25"
if(50 to 74)
filling.icon_state = "[icon_state]50"
if(75 to 79)
filling.icon_state = "[icon_state]75"
if(80 to 90)
filling.icon_state = "[icon_state]80"
if(91 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
if(!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
if(assembly)
overlays += "assembly"
..()
/obj/item/reagent_containers/glass/beaker/verb/remove_assembly()
set name = "Remove Assembly"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if(assembly)
to_chat(usr, "<span class='notice'>You detach [assembly] from [src]</span>")
usr.put_in_hands(assembly)
assembly = null
update_icon()
else
to_chat(usr, "<span class='notice'>There is no assembly to remove.</span>")
/obj/item/reagent_containers/glass/beaker/proc/heat_beaker()
if(reagents)
reagents.temperature_reagents(4000)
/obj/item/reagent_containers/glass/beaker/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/assembly_holder) && can_assembly)
if(assembly)
to_chat(usr, "<span class='warning'>[src] already has an assembly.</span>")
return ..()
assembly = W
user.drop_item()
W.loc = src
overlays += "assembly"
else
..()
/obj/item/reagent_containers/glass/beaker/HasProximity(atom/movable/AM)
if(assembly)
assembly.HasProximity(AM)
/obj/item/reagent_containers/glass/beaker/Crossed(atom/movable/AM, oldloc)
if(assembly)
assembly.Crossed(AM, oldloc)
/obj/item/reagent_containers/glass/beaker/on_found(mob/finder) //for mousetraps
if(assembly)
assembly.on_found(finder)
/obj/item/reagent_containers/glass/beaker/hear_talk(mob/living/M, list/message_pieces)
if(assembly)
assembly.hear_talk(M, message_pieces)
/obj/item/reagent_containers/glass/beaker/hear_message(mob/living/M, msg)
if(assembly)
assembly.hear_message(M, msg)
/obj/item/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker. Can hold up to 100 units."
icon_state = "beakerlarge"
materials = list(MAT_GLASS=2500)
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
container_type = OPENCONTAINER
/obj/item/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial. Can hold up to 25 units."
icon_state = "vial"
materials = list(MAT_GLASS=250)
volume = 25
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25)
container_type = OPENCONTAINER
can_assembly = 0
/obj/item/reagent_containers/glass/beaker/drugs
name = "baggie"
desc = "A baggie. Can hold up to 10 units."
icon_state = "baggie"
amount_per_transfer_from_this = 2
possible_transfer_amounts = 2
volume = 10
container_type = OPENCONTAINER
can_assembly = 0
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
icon_state = "beakernoreact"
materials = list(MAT_METAL=3000)
volume = 50
amount_per_transfer_from_this = 10
origin_tech = "materials=2;engineering=3;plasmatech=3"
container_type = OPENCONTAINER
/obj/item/reagent_containers/glass/beaker/noreact/New()
..()
reagents.set_reacting(FALSE)
/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
icon_state = "beakerbluespace"
materials = list(MAT_GLASS=3000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
container_type = OPENCONTAINER
origin_tech = "bluespace=5;materials=4;plasmatech=4"
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
/obj/item/reagent_containers/glass/beaker/sulphuric
list_reagents = list("sacid" = 50)
/obj/item/reagent_containers/glass/beaker/slime
list_reagents = list("slimejelly" = 50)
/obj/item/reagent_containers/glass/beaker/drugs/meth
list_reagents = list("methamphetamine" = 10)
/obj/item/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
materials = list(MAT_METAL=200)
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
volume = 120
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 50) //Weak melee protection, because you can wear it on your head
slot_flags = SLOT_HEAD
resistance_flags = NONE
container_type = OPENCONTAINER
/obj/item/reagent_containers/glass/bucket/wooden
name = "wooden bucket"
icon_state = "woodbucket"
item_state = "woodbucket"
materials = null
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
resistance_flags = FLAMMABLE
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
..()
if(slot == slot_head && reagents.total_volume)
to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
reagents.reaction(user, REAGENT_TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/glass/bucket/attackby(obj/D, mob/user, params)
if(isprox(D))
to_chat(user, "You add [D] to [src].")
qdel(D)
user.put_in_hands(new /obj/item/bucket_sensor)
user.unEquip(src)
qdel(src)
else
..()
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
list_reagents = list("water" = 49.5, "fluorine" = 0.5) //see desc, don't think about it too hard
materials = list(MAT_GLASS = 0)
volume = 50
amount_per_transfer_from_this = 10
/obj/item/reagent_containers/glass/beaker/waterbottle/empty
list_reagents = list()
/obj/item/reagent_containers/glass/beaker/waterbottle/large
desc = "A fresh commercial-sized bottle of water."
icon_state = "largebottle"
materials = list(MAT_GLASS = 0)
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()