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Paradise/code/modules/reagents/reagent_containers/iv_bag.dm
2020-01-28 21:25:20 +00:00

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#define IV_DRAW 0
#define IV_INJECT 1
/obj/item/reagent_containers/iv_bag
name = "\improper IV Bag"
desc = "A bag with a fine needle attached at the end for injecting patients with fluids over a period of time."
icon = 'icons/goonstation/objects/iv.dmi'
lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
icon_state = "ivbag"
volume = 200
possible_transfer_amounts = list(1,5,10,15,20,25,30,50) // Everything above 10 is NOT usable on a person and is instead used for transfering to other containers
amount_per_transfer_from_this = 1
container_type = OPENCONTAINER
resistance_flags = ACID_PROOF
var/label_text
var/mode = IV_INJECT
var/mob/living/carbon/human/injection_target
/obj/item/reagent_containers/iv_bag/Destroy()
end_processing()
return ..()
/obj/item/reagent_containers/iv_bag/on_reagent_change()
update_icon()
/obj/item/reagent_containers/iv_bag/pickup(mob/user)
. = ..()
update_icon()
/obj/item/reagent_containers/iv_bag/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/iv_bag/attack_self(mob/user)
..()
mode = !mode
update_icon()
/obj/item/reagent_containers/iv_bag/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/iv_bag/proc/begin_processing(mob/target)
injection_target = target
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/iv_bag/proc/end_processing()
injection_target = null
STOP_PROCESSING(SSobj, src)
/obj/item/reagent_containers/iv_bag/process()
if(!injection_target)
end_processing()
return
if(amount_per_transfer_from_this > 10) // Prevents people from switching to illegal transfer values while the IV is already in someone, i.e. anything over 10
visible_message("<span class='danger'>The IV bag's needle pops out of [injection_target]'s arm. The transfer amount is too high!</span>")
end_processing()
return
if(get_dist(get_turf(src), get_turf(injection_target)) > 1)
to_chat(injection_target, "<span class='userdanger'>The [src]'s' needle is ripped out of you!</span>")
injection_target.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
end_processing()
return
if(mode) // Injecting
if(reagents.total_volume)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1) //The amount of reagents we'll transfer to the person
reagents.reaction(injection_target, REAGENT_INGEST, fraction) //React the amount we're transfering.
reagents.trans_to(injection_target, amount_per_transfer_from_this)
update_icon()
else // Drawing
if(reagents.total_volume < reagents.maximum_volume)
injection_target.transfer_blood_to(src, amount_per_transfer_from_this)
for(var/datum/reagent/x in injection_target.reagents.reagent_list) // Pull small amounts of reagents from the person while drawing blood
injection_target.reagents.trans_to(src, amount_per_transfer_from_this/10)
update_icon()
/obj/item/reagent_containers/iv_bag/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/iv_bag/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(!target.reagents)
return
if(isliving(target))
var/mob/living/L = target
if(injection_target) // Removing the needle
if(L != injection_target)
to_chat(user, "<span class='notice'>[src] is already inserted into [injection_target]'s arm!")
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to remove [src]'s needle from [L]'s arm!</span>", \
"<span class='userdanger'>[user] is trying to remove [src]'s needle from [L]'s arm!</span>")
if(!do_mob(user, L))
return
L.visible_message("<span class='danger'>[user] removes [src]'s needle from [L]'s arm!</span>", \
"<span class='userdanger'>[user] removes [src]'s needle from [L]'s arm!</span>")
end_processing()
else // Inserting the needle
if(!L.can_inject(user, TRUE))
return
if(amount_per_transfer_from_this > 10) // We only want to be able to transfer 1, 5, or 10 units to people. Higher numbers are for transfering to other containers
to_chat(user, "<span class='warning'>The IV bag can only be used on someone with a transfer amount of 1, 5 or 10.</span>")
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to insert [src]'s needle into [L]'s arm!</span>", \
"<span class='userdanger'>[user] is trying to insert [src]'s needle into [L]'s arm!</span>")
if(!do_mob(user, L))
return
L.visible_message("<span class='danger'>[user] inserts [src]'s needle into [L]'s arm!</span>", \
"<span class='userdanger'>[user] inserts [src]'s needle into [L]'s arm!</span>")
begin_processing(L)
else if(target.is_refillable() && is_drainable()) // Transferring from IV bag to other containers
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] units of the solution to [target].</span>")
else if(istype(target, /obj/item/reagent_containers/glass) && !target.is_open_container())
to_chat(user, "<span class='warning'>You cannot fill [target] while it is sealed.</span>")
return
/obj/item/reagent_containers/iv_bag/update_icon()
overlays.Cut()
if(reagents.total_volume)
var/percent = round((reagents.total_volume / volume) * 10) // We round the 1's place off of our percent for easy image processing.
var/image/filling = image('icons/goonstation/objects/iv.dmi', src, "[icon_state][percent]")
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
if(ismob(loc))
switch(mode)
if(IV_DRAW)
overlays += "draw"
if(IV_INJECT)
overlays += "inject"
/obj/item/reagent_containers/iv_bag/proc/set_label(new_label)
name = "[initial(name)] ([new_label])"
/obj/item/reagent_containers/iv_bag/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
else
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
set_label(tmp_label)
// PRE-FILLED IV BAGS BELOW
/obj/item/reagent_containers/iv_bag/salglu
name = "\improper IV Bag (Saline Glucose)"
list_reagents = list("salglu_solution" = 200)
/obj/item/reagent_containers/iv_bag/blood // Don't use this - just an abstract type to allow blood bags to have a common blood_type var for ease of creation.
var/blood_type
amount_per_transfer_from_this = 5 // Bloodbags are set to transfer 5 units by default.
/obj/item/reagent_containers/iv_bag/blood/New()
..()
if(blood_type != null)
set_label(blood_type)
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
update_icon()
/obj/item/reagent_containers/iv_bag/blood/random/New()
blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-")
..()
/obj/item/reagent_containers/iv_bag/blood/APlus
blood_type = "A+"
/obj/item/reagent_containers/iv_bag/blood/AMinus
blood_type = "A-"
/obj/item/reagent_containers/iv_bag/blood/BPlus
blood_type = "B+"
/obj/item/reagent_containers/iv_bag/blood/BMinus
blood_type = "B-"
/obj/item/reagent_containers/iv_bag/blood/OPlus
blood_type = "O+"
/obj/item/reagent_containers/iv_bag/blood/OMinus
blood_type = "O-"