Files
Paradise/code/modules/reagents/reagent_containers/syringes.dm
Fox McCloud b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00

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#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2
/obj/item/reagent_containers/syringe
name = "Syringe"
desc = "A syringe."
icon = 'icons/goonstation/objects/syringe.dmi'
item_state = "syringe_0"
icon_state = "0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 15
sharp = TRUE
var/busy = FALSE
var/mode = SYRINGE_DRAW
var/projectile_type = /obj/item/projectile/bullet/dart/syringe
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT
/obj/item/reagent_containers/syringe/New()
..()
if(list_reagents) //syringe starts in inject mode if its already got something inside
mode = SYRINGE_INJECT
update_icon()
/obj/item/reagent_containers/syringe/on_reagent_change()
update_icon()
/obj/item/reagent_containers/syringe/pickup(mob/user)
. = ..()
update_icon()
/obj/item/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/attack_self(mob/user)
mode = !mode
update_icon()
/obj/item/reagent_containers/syringe/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/syringe/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag))
..()
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, TRUE))
return
switch(mode)
if(SYRINGE_DRAW)
if(reagents.holder_full())
to_chat(user, "<span class='notice'>The syringe is full.</span>")
return
if(L) //living mob
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = TRUE
if(!do_mob(user, target))
busy = FALSE
return
if(reagents.holder_full())
return
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("<span class='notice'>[user] takes a blood sample from [L].</span>")
else
to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_drawable(user))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if(reagents.holder_full())
mode = !mode
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
if(!L && !target.is_injectable(user)) //only checks on non-living mobs, due to how can_inject() handles
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(L) //living mob
if(!L.can_inject(user, TRUE))
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
"<span class='userdanger'>[user] is trying to inject you!</span>")
if(!do_mob(user, L))
return
if(!reagents.total_volume)
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message("<span class='danger'>[user] injects [L] with the syringe!", \
"<span class='userdanger'>[user] injects [L] with the syringe!")
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1)
reagents.reaction(L, REAGENT_INGEST, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/reagent_containers/syringe/update_icon()
cut_overlays()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling_overlay)
else
rounded_vol = 0
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if(SYRINGE_DRAW)
injoverlay = "draw"
if(SYRINGE_INJECT)
injoverlay = "inject"
add_overlay(injoverlay)
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
desc = "Contains antiviral agents."
list_reagents = list("spaceacillin" = 15)
/obj/item/reagent_containers/syringe/charcoal
name = "Syringe (charcoal)"
desc = "Contains charcoal - used to treat toxins and damage from toxins."
list_reagents = list("charcoal" = 15)
/obj/item/reagent_containers/syringe/epinephrine
name = "Syringe (Epinephrine)"
desc = "Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 15)
/obj/item/reagent_containers/syringe/insulin
name = "Syringe (insulin)"
desc = "Contains insulin - used to treat diabetes."
list_reagents = list("insulin" = 15)
/obj/item/reagent_containers/syringe/calomel
name = "Syringe (calomel)"
desc = "Contains calomel, which be used to purge impurities, but is highly toxic itself."
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/syringe/heparin
name = "Syringe (heparin)"
desc = "Contains heparin, a blood anticoagulant."
list_reagents = list("heparin" = 15)
/obj/item/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
/obj/item/reagent_containers/syringe/gluttony
name = "Gluttony's Blessing"
desc = "A syringe recovered from a dread place. It probably isn't wise to use."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("gluttonytoxin" = 1)
/obj/item/reagent_containers/syringe/capulettium_plus
name = "capulettium plus syringe"
desc = "For silencing targets. Allows for fake deaths."
list_reagents = list("capulettium_plus" = 15)
/obj/item/reagent_containers/syringe/sarin
name = "sarin syringe"
desc = "A deadly neurotoxin, for killing."
list_reagents = list("sarin" = 15)
/obj/item/reagent_containers/syringe/pancuronium
name = "pancuronium syringe"
desc = "A powerful paralyzing poison."
list_reagents = list("pancuronium" = 15)
/obj/item/reagent_containers/syringe/lethal
name = "lethal injection syringe"
desc = "A syringe used for lethal injections. It can hold up to 50 units."
amount_per_transfer_from_this = 50
volume = 50
list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)