Files
Paradise/code/modules/shuttle/emergency.dm
AffectedArc07 96840368d4 Merge pull request #13674 from Fox-McCloud/remove-atc
Removes Excessive Automated Yakking
2020-08-08 21:18:44 +01:00

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/obj/machinery/computer/emergency_shuttle
name = "emergency shuttle console"
desc = "For shuttle control."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
var/auth_need = 3
var/list/authorized = list()
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/card/W, mob/user, params)
if(stat & (BROKEN|NOPOWER))
return
if(!istype(W, /obj/item/card))
return
if(SSshuttle.emergency.mode != SHUTTLE_DOCKED)
return
if(!user)
return
if(SSshuttle.emergency.timeLeft() < 11)
return
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
if(istype(W, /obj/item/pda))
var/obj/item/pda/pda = W
W = pda.id
if(!W:access) //no access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return
var/list/cardaccess = W:access
if(!istype(cardaccess, /list) || !cardaccess.len) //no access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return
if(!(ACCESS_HEADS in W:access)) //doesn't have this access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(SSshuttle.emergency.mode != SHUTTLE_DOCKED || user.get_active_hand() != W)
return 0
var/seconds = SSshuttle.emergency.timeLeft()
if(seconds <= 10)
return 0
switch(choice)
if("Authorize")
if(!authorized.Find(W:registered_name))
authorized += W:registered_name
if(auth_need - authorized.len > 0)
message_admins("[key_name_admin(user)] has authorized early shuttle launch.")
log_game("[key_name(user)] has authorized early shuttle launch in ([x], [y], [z]).")
GLOB.minor_announcement.Announce("[auth_need - authorized.len] more authorization(s) needed until shuttle is launched early")
else
message_admins("[key_name_admin(user)] has launched the emergency shuttle [seconds] seconds before launch.")
log_game("[key_name(user)] has launched the emergency shuttle in ([x], [y], [z]) [seconds] seconds before launch.")
GLOB.minor_announcement.Announce("The emergency shuttle will launch in 10 seconds")
SSshuttle.emergency.setTimer(100)
if("Repeal")
if(authorized.Remove(W:registered_name))
GLOB.minor_announcement.Announce("[auth_need - authorized.len] authorizations needed until shuttle is launched early")
if("Abort")
if(authorized.len)
GLOB.minor_announcement.Announce("All authorizations to launch the shuttle early have been revoked.")
authorized.Cut()
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
if(!emagged && SSshuttle.emergency.mode == SHUTTLE_DOCKED)
var/time = SSshuttle.emergency.timeLeft()
message_admins("[key_name_admin(user)] has emagged the emergency shuttle: [time] seconds before launch.")
log_game("[key_name(user)] has emagged the emergency shuttle in ([x], [y], [z]): [time] seconds before launch.")
GLOB.minor_announcement.Announce("The emergency shuttle will launch in 10 seconds", "SYSTEM ERROR:")
SSshuttle.emergency.setTimer(100)
emagged = 1
/obj/docking_port/mobile/emergency
name = "emergency shuttle"
id = "emergency"
dwidth = 9
width = 22
height = 11
dir = 4
travelDir = 0
roundstart_move = "emergency_away"
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
var/canRecall = TRUE //no bad condom, do not recall the crew transfer shuttle!
/obj/docking_port/mobile/emergency/register()
if(!..())
return 0 //shuttle master not initialized
SSshuttle.emergency = src
return 1
/obj/docking_port/mobile/emergency/Destroy(force)
if(force)
// This'll make the shuttle subsystem use the backup shuttle.
if(SSshuttle.emergency == src)
// If we're the selected emergency shuttle
SSshuttle.emergencyDeregister()
return ..()
/obj/docking_port/mobile/emergency/timeLeft(divisor)
if(divisor <= 0)
divisor = 10
if(!timer)
return round(SSshuttle.emergencyCallTime/divisor, 1)
var/dtime = world.time - timer
switch(mode)
if(SHUTTLE_ESCAPE)
dtime = max(SSshuttle.emergencyEscapeTime - dtime, 0)
if(SHUTTLE_DOCKED)
dtime = max(SSshuttle.emergencyDockTime - dtime, 0)
else
dtime = max(SSshuttle.emergencyCallTime - dtime, 0)
return round(dtime/divisor, 1)
/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, coefficient=1, area/signalOrigin, reason, redAlert)
SSshuttle.emergencyCallTime = initial(SSshuttle.emergencyCallTime) * coefficient
switch(mode)
if(SHUTTLE_RECALL)
mode = SHUTTLE_CALL
timer = world.time - timeLeft(1)
if(SHUTTLE_IDLE)
mode = SHUTTLE_CALL
timer = world.time
if(SHUTTLE_CALL)
if(world.time < timer) //this is just failsafe
timer = world.time
else
return
if(prob(70))
SSshuttle.emergencyLastCallLoc = signalOrigin
else
SSshuttle.emergencyLastCallLoc = null
emergency_shuttle_called.Announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]")
/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
if(!canRecall)
return
if(mode != SHUTTLE_CALL)
return
timer = world.time - timeLeft(1)
mode = SHUTTLE_RECALL
if(prob(70))
SSshuttle.emergencyLastCallLoc = signalOrigin
else
SSshuttle.emergencyLastCallLoc = null
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]")
/obj/docking_port/mobile/emergency/proc/is_hijacked()
for(var/mob/living/player in GLOB.player_list)
if(!player.mind)
continue
if(player.stat == DEAD) // Corpses
continue
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //Poly does not own the shuttle
continue
if(ishuman(player)) //hostages allowed on the shuttle, check for restraints
var/mob/living/carbon/human/H = player
if(!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD) //new crit users who are in hard crit are considered dead
continue
if(H.handcuffed) //cuffs
continue
if(H.wear_suit && H.wear_suit.breakouttime) //straight jacket
continue
if(istype(H.loc, /obj/structure/closet)) //locked/welded locker, all aboard the clown train honk honk
var/obj/structure/closet/C = H.loc
if(C.welded || C.locked)
continue
var/special_role = player.mind.special_role
if(special_role)
// There's a long list of special roles, but almost all of them are antags anyway.
// If you manage to escape with a pet slaughter demon - go for it! Greentext well earned!
if(special_role != SPECIAL_ROLE_EVENTMISC && special_role != SPECIAL_ROLE_ERT && special_role != SPECIAL_ROLE_DEATHSQUAD)
continue
if(get_area(player) == areaInstance)
return FALSE
return TRUE
/obj/docking_port/mobile/emergency/check()
if(!timer)
return
var/time_left = timeLeft(1)
// The emergency shuttle doesn't work like others so this
// ripple check is slightly different
if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
var/destination
if(mode == SHUTTLE_CALL)
destination = SSshuttle.getDock("emergency_home")
else if(mode == SHUTTLE_ESCAPE)
destination = SSshuttle.getDock("emergency_away")
create_ripples(destination)
switch(mode)
if(SHUTTLE_RECALL)
if(time_left <= 0)
mode = SHUTTLE_IDLE
timer = 0
if(SHUTTLE_CALL)
if(time_left <= 0)
//move emergency shuttle to station
if(dock(SSshuttle.getDock("emergency_home")))
setTimer(20)
return
mode = SHUTTLE_DOCKED
timer = world.time
send2irc("Server", "The Emergency Shuttle has docked with the station.")
emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.")
/*
//Gangs only have one attempt left if the shuttle has docked with the station to prevent suffering from dominator delays
for(var/datum/gang/G in ticker.mode.gangs)
if(isnum(G.dom_timer))
G.dom_attempts = 0
else
G.dom_attempts = min(1,G.dom_attempts)
*/
if(SHUTTLE_DOCKED)
if(time_left <= 0 && SSshuttle.emergencyNoEscape)
GLOB.priority_announcement.Announce("Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.")
sound_played = 0
mode = SHUTTLE_STRANDED
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
sound_played = 1
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_begin.ogg'
if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
//move each escape pod to its corresponding transit dock
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
if(is_station_level(M.z)) //Will not launch from the mine/planet
M.enterTransit()
//now move the actual emergency shuttle to its transit dock
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_progress.ogg'
enterTransit()
mode = SHUTTLE_ESCAPE
timer = world.time
GLOB.priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.")
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M) && !M.client.karma_spent && !(M.client.ckey in GLOB.karma_spenders) && !M.get_preference(DISABLE_KARMA_REMINDER))
to_chat(M, "<i>You have not yet spent your karma for the round; was there a player worthy of receiving your reward? Look under Special Verbs tab, Award Karma.</i>")
if(SHUTTLE_ESCAPE)
if(time_left <= 0)
//move each escape pod to its corresponding escape dock
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
M.dock(SSshuttle.getDock("[M.id]_away"))
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_end.ogg'
// now move the actual emergency shuttle to centcomm
// unless the shuttle is "hijacked"
var/destination_dock = "emergency_away"
if(is_hijacked())
destination_dock = "emergency_syndicate"
GLOB.priority_announcement.Announce("Corruption detected in shuttle navigation protocols. Please contact your supervisor.")
dock_id(destination_dock)
mode = SHUTTLE_ENDGAME
timer = 0
open_dock()
/obj/docking_port/mobile/emergency/proc/open_dock()
pass()
/*
for(var/obj/machinery/door/poddoor/shuttledock/D in airlocks)
var/turf/T = get_step(D, D.checkdir)
if(!istype(T,/turf/space))
spawn(0)
D.open()
*/ //Leaving this here incase someone decides to port -tg-'s escape shuttle stuff:
// This basically opens a big-ass row of blast doors when the shuttle arrives at centcom
/obj/docking_port/mobile/pod
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
/obj/docking_port/mobile/pod/New()
..()
if(id == "pod")
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
/obj/docking_port/mobile/pod/cancel()
return
/*
findTransitDock()
. = SSshuttle.getDock("[id]_transit")
if(.) return .
return ..()
*/
/obj/machinery/computer/shuttle/pod
name = "pod control computer"
admin_controlled = 1
shuttleId = "pod"
possible_destinations = "pod_asteroid"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
density = 0
/obj/machinery/computer/shuttle/pod/update_icon()
return
/obj/machinery/computer/shuttle/pod/emag_act(mob/user as mob)
to_chat(user, "<span class='warning'> Access requirements overridden. The pod may now be launched manually at any time.</span>")
admin_controlled = 0
icon_state = "dorm_emag"
/obj/docking_port/stationary/random
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
var/target_area = /area/mine/unexplored
/obj/docking_port/stationary/random/Initialize()
..()
var/list/turfs = get_area_turfs(target_area)
var/turf/T = pick(turfs)
src.loc = T
/obj/docking_port/mobile/emergency/backup
name = "backup shuttle"
id = "backup"
dwidth = 2
width = 8
height = 8
dir = 4
roundstart_move = "backup_away"
/obj/docking_port/mobile/emergency/backup/register()
var/current_emergency = SSshuttle.emergency
..()
SSshuttle.emergency = current_emergency
SSshuttle.backup_shuttle = src