Files
Paradise/code/game/objects/structures/musician.dm
T
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00

339 lines
9.7 KiB
Plaintext

/datum/song
var/name = "Untitled"
var/list/lines = new()
var/tempo = 5 // delay between notes
var/playing = 0 // if we're playing
var/help = 0 // if help is open
var/repeat = 0 // number of times remaining to repeat
var/max_repeat = 10 // maximum times we can repeat
var/instrumentDir = "piano" // the folder with the sounds
var/instrumentExt = "ogg" // the file extension
var/obj/instrumentObj = null // the associated obj playing the sound
/datum/song/New(dir, obj, ext = "ogg")
tempo = sanitize_tempo(tempo)
instrumentDir = dir
instrumentObj = obj
instrumentExt = ext
/datum/song/Destroy()
instrumentObj = null
return ..()
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
// oct is 1-8 (or 9 for C)
/datum/song/proc/playnote(note, acc as text, oct)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))
return
// and play
var/turf/source = get_turf(instrumentObj)
var/sound/music_played = sound(soundfile)
for(var/A in hearers(15, source))
var/mob/M = A
if(!M.client || !(M.client.prefs.sound & SOUND_INSTRUMENTS))
continue
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
/datum/song/proc/shouldStopPlaying(mob/user)
if(instrumentObj)
//if(!user.canUseTopic(instrumentObj))
//return 1
return !instrumentObj.anchored // add special cases to stop in subclasses
else
return 1
/datum/song/proc/playsong(mob/user)
while(repeat >= 0)
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = 3
cur_acc[i] = "n"
for(var/line in lines)
for(var/beat in splittext(lowertext(line), ","))
var/list/notes = splittext(beat, "/")
for(var/note in splittext(notes[1], "-"))
if(!playing || shouldStopPlaying(user)) //If the instrument is playing, or special case
playing = 0
return
if(lentext(note) == 0)
continue
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = text2num(ni)
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(sanitize_tempo(tempo / text2num(notes[2])))
else
sleep(tempo)
repeat--
playing = 0
repeat = 0
/datum/song/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!instrumentObj)
return
ui = SSnanoui.try_update_ui(user, instrumentObj, ui_key, ui, force_open)
if(!ui)
ui = new(user, instrumentObj, ui_key, "song.tmpl", instrumentObj.name, 700, 500)
ui.open()
ui.set_auto_update(1)
/datum/song/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
var/data[0]
data["lines"] = lines
data["tempo"] = tempo
data["playing"] = playing
data["help"] = help
data["repeat"] = repeat
data["maxRepeat"] = max_repeat
data["minTempo"] = world.tick_lag
data["maxTempo"] = 600
return data
/datum/song/Topic(href, href_list)
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || usr.incapacitated())
usr << browse(null, "window=instrument")
usr.unset_machine()
return 1
instrumentObj.add_fingerprint(usr)
if(href_list["newsong"])
playing = 0
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
SSnanoui.update_uis(src)
else if(href_list["import"])
playing = 0
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(instrumentObj, usr))
return
if(lentext(t) >= 12000)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > 12000)
//split into lines
spawn()
lines = splittext(t, "\n")
if(lines.len == 0)
return 1
if(copytext(lines[1],1,6) == "BPM: ")
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
lines.Cut(1,2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(lines.len > 200)
to_chat(usr, "Too many lines!")
lines.Cut(201)
var/linenum = 1
for(var/l in lines)
if(lentext(l) > 200)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
SSnanoui.update_uis(src)
else if(href_list["help"])
help = !help
SSnanoui.update_uis(src)
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat += round(text2num(href_list["repeat"]))
if(repeat < 0)
repeat = 0
if(repeat > max_repeat)
repeat = max_repeat
SSnanoui.update_uis(src)
else if(href_list["tempo"])
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]) * world.tick_lag)
SSnanoui.update_uis(src)
else if(href_list["play"])
if(playing)
return
playing = 1
spawn()
playsong(usr)
SSnanoui.update_uis(src)
else if(href_list["insertline"])
var/num = round(text2num(href_list["insertline"]))
if(num < 1 || num > lines.len + 1)
return
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
if(!newline || !in_range(instrumentObj, usr))
return
if(lines.len > 200)
return
if(lentext(newline) > 200)
newline = copytext(newline, 1, 200)
lines.Insert(num, newline)
SSnanoui.update_uis(src)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > lines.len || num < 1)
return
lines.Cut(num, num + 1)
SSnanoui.update_uis(src)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]))
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
if(!content || !in_range(instrumentObj, usr))
return
if(lentext(content) > 200)
content = copytext(content, 1, 200)
if(num > lines.len || num < 1)
return
lines[num] = content
SSnanoui.update_uis(src)
else if(href_list["stop"])
playing = 0
SSnanoui.update_uis(src)
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return max(round(new_tempo, world.tick_lag), world.tick_lag)
// subclass for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/shouldStopPlaying()
if(instrumentObj)
return !isliving(instrumentObj.loc)
else
return 1
//////////////////////////////////////////////////////////////////////////
/obj/structure/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = 1
density = 1
var/datum/song/song
/obj/structure/piano/New()
..()
song = new("piano", src)
if(prob(50))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
/obj/structure/piano/Destroy()
QDEL_NULL(song)
return ..()
/obj/structure/piano/Initialize()
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
..()
/obj/structure/piano/attack_hand(mob/user as mob)
ui_interact(user)
/obj/structure/piano/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!isliving(user) || user.incapacitated() || !anchored)
return
song.ui_interact(user, ui_key, ui, force_open)
/obj/structure/piano/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
return song.ui_data(user, ui_key, state)
/obj/structure/piano/Topic(href, href_list)
song.Topic(href, href_list)
/obj/structure/piano/attackby(obj/item/O as obj, mob/user as mob, params)
if(iswrench(O))
if(!anchored && !isinspace())
playsound(src.loc, O.usesound, 50, 1)
to_chat(user, "<span class='notice'> You begin to tighten \the [src] to the floor...</span>")
if(do_after(user, 20 * O.toolspeed, target = src))
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You have tightened \the [src]'s casters. Now it can be played again.</span>", \
"You hear ratchet.")
anchored = 1
else if(anchored)
playsound(src.loc, O.usesound, 50, 1)
to_chat(user, "<span class='notice'> You begin to loosen \the [src]'s casters...</span>")
if(do_after(user, 40 * O.toolspeed, target = src))
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You have loosened \the [src]. Now it can be pulled somewhere else.</span>", \
"You hear ratchet.")
anchored = 0
else
return ..()