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* Turf Refactor, Part 1: Purging /turf/simulated/shuttle * everything but shuttle templates * it is done * titanium airlocks * correcting multi-turfs
46 lines
1.0 KiB
Plaintext
46 lines
1.0 KiB
Plaintext
/obj/structure/shuttle
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name = "shuttle"
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icon = 'icons/turf/shuttle.dmi'
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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max_integrity = 500
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armor = list(melee = 100, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70) //default + ignores melee
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/obj/structure/shuttle/shuttleRotate(rotation)
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..()
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var/matrix/M = transform
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M.Turn(rotation)
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transform = M
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/obj/structure/shuttle/engine
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name = "engine"
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density = 1
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anchored = 1.0
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/obj/structure/shuttle/engine/heater
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name = "heater"
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icon_state = "heater"
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/obj/structure/shuttle/engine/platform
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name = "platform"
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icon_state = "platform"
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/obj/structure/shuttle/engine/propulsion
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name = "propulsion"
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icon_state = "propulsion"
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opacity = 1
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/obj/structure/shuttle/engine/propulsion/burst
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name = "burst"
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/obj/structure/shuttle/engine/propulsion/burst/left
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name = "left"
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icon_state = "burst_l"
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/obj/structure/shuttle/engine/propulsion/burst/right
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name = "right"
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icon_state = "burst_r"
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/obj/structure/shuttle/engine/router
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name = "router"
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icon_state = "router"
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