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* All Secondary Goals use labels * Fixes. * Fixes. * Update code/__DEFINES/dcs/basetype_signals.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
117 lines
4.4 KiB
Plaintext
117 lines
4.4 KiB
Plaintext
/**
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The label component.
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This component is used to manage labels applied by the hand labeler.
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Atoms can only have one instance of this component, and therefore only one label at a time.
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This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read.
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When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it.
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If the labeler is off, the component will be removed from it, and the label will be removed from its name.
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*/
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/datum/component/label
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// The name of the label the player is applying to the parent.
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var/label_name
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/datum/component/label/Initialize(_label_name)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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label_name = _label_name
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apply_label()
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/datum/component/label/RegisterWithParent()
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RegisterSignal(parent, COMSIG_LABEL_REMOVE, PROC_REF(on_remove))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_NAME, PROC_REF(on_update_name))
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/datum/component/label/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_LABEL_REMOVE, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_NAME))
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/**
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This proc will fire after the parent is hit by a hand labeler which is trying to apply another label.
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Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.
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*/
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/datum/component/label/InheritComponent(datum/component/label/new_comp, i_am_original, _label_name)
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remove_label()
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if(new_comp)
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label_name = new_comp.label_name
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else
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label_name = _label_name
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apply_label()
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/datum/component/label/proc/on_remove(datum/source)
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remove_label()
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qdel(src) // Remove the component from the object.
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return TRUE
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/**
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This proc will trigger when someone examines the parent.
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It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent.
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Arguments:
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* source: The parent.
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* user: The mob exmaining the parent.
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* examine_list: The current list of text getting passed from the parent's normal examine() proc.
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*/
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///Reapplies label when update_name is called on the parent object. Attempts to remove it first just in case.
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/datum/component/label/proc/on_update_name()
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SIGNAL_HANDLER // COMSIG_ATOM_UPDATE_NAME
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remove_label()
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apply_label()
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/datum/component/label/proc/on_examine(datum/source, mob/user, list/examine_list)
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examine_list += "<span class='notice'>It has a label with some words written on it. Use a hand labeler to remove it.</span>"
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/// Applies a label to the name of the parent in the format of: "parent_name (label)"
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/datum/component/label/proc/apply_label()
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var/atom/owner = parent
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owner.name += " ([label_name])"
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owner.investigate_log("Label: \"[label_name]\" applied", INVESTIGATE_RENAME)
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/// Removes the label from the parent's name
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/datum/component/label/proc/remove_label()
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var/atom/owner = parent
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owner.name = replacetext(owner.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located.
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owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.
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/// A verson of the label component specific to labelling goal items.
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/datum/component/label/goal
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var/owner = "Anyone"
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var/person
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var/department
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/datum/component/label/goal/Initialize(who, where, from_cc=FALSE)
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person = who
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department = where
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update_owner_and_label_name(from_cc)
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return ..(label_name)
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/datum/component/label/goal/proc/update_owner_and_label_name(from_cc)
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if(person)
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owner = person
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if(department)
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owner += " in [department]"
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if(from_cc)
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label_name = owner
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else
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label_name = "Secondary Goal"
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/**
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This proc will fire after the parent is hit by a hand labeler which is trying to apply another goal label.
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Since the parent already has a goal label, it will remove the old one from the parent's name, and apply the new one.
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*/
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/datum/component/label/goal/InheritComponent(datum/component/label/new_comp, i_am_original, who, where, from_cc=FALSE)
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remove_label()
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person = who
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department = where
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update_owner_and_label_name(from_cc)
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apply_label()
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/// Adds detailed information to the examine text.
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/datum/component/label/goal/on_examine(datum/source, mob/user, list/examine_list)
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examine_list += "<span class='notice'>It has a label on it, marking it as part of a secondary goal for [owner]. Use a hand labeler to remove it.</span>"
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