Files
Paradise/code/datums/components/ranged_attacks.dm
warriorstar-orion e63415a483 port minebots to basic mobs and add some behavior (#29319)
* port minebots to basic mobs and add some behavior

* remove unused define

* update is_blocked_turf usage

* fix radio, goldgrub, and armor upgrade

* standardize blackboard names

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* whoops

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-13 19:48:40 +00:00

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/**
* Configurable ranged attack for basic mobs.
*/
/datum/component/ranged_attacks
/// What kind of casing do we use to fire?
var/casing_type
/// What kind of projectile to we fire? Use only one of this or casing_type
var/projectile_type
/// Sound to play when we fire our projectile
var/projectile_sound
/// how many shots we will fire
var/burst_shots
/// intervals between shots
var/burst_intervals
/// Time to wait between shots
var/cooldown_time
/// Tracks time between shots
COOLDOWN_DECLARE(fire_cooldown)
/datum/component/ranged_attacks/Initialize(
casing_type,
projectile_type,
projectile_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg',
burst_shots,
burst_intervals = 0.2 SECONDS,
cooldown_time = 3 SECONDS,
)
. = ..()
if(!isbasicmob(parent))
return COMPONENT_INCOMPATIBLE
src.casing_type = casing_type
src.projectile_sound = projectile_sound
src.projectile_type = projectile_type
src.cooldown_time = cooldown_time
if(casing_type && projectile_type)
CRASH("Set both casing type and projectile type in [parent]'s ranged attacks component! uhoh! stinky!")
if(!casing_type && !projectile_type)
CRASH("Set neither casing type nor projectile type in [parent]'s ranged attacks component! What are they supposed to be attacking with, air?")
if(burst_shots <= 1)
return
src.burst_shots = burst_shots
src.burst_intervals = burst_intervals
/datum/component/ranged_attacks/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_MOB_ATTACK_RANGED, PROC_REF(fire_ranged_attack))
ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
/datum/component/ranged_attacks/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_MOB_ATTACK_RANGED)
REMOVE_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
/datum/component/ranged_attacks/proc/fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, fire_cooldown))
return
if(SEND_SIGNAL(firer, COMSIG_BASICMOB_PRE_ATTACK_RANGED, target, modifiers) & COMPONENT_CANCEL_RANGED_ATTACK)
return
COOLDOWN_START(src, fire_cooldown, cooldown_time)
INVOKE_ASYNC(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers)
if(isnull(burst_shots))
return
for(var/i in 1 to (burst_shots - 1))
addtimer(CALLBACK(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers), i * burst_intervals)
/// Actually fire the damn thing
/datum/component/ranged_attacks/proc/async_fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
if(QDELETED(firer))
return
firer.face_atom(target)
if(projectile_type)
firer.fire_projectile(projectile_type, target, projectile_sound)
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
return
playsound(firer, projectile_sound, 100, TRUE)
var/turf/startloc = get_turf(firer)
var/obj/item/ammo_casing/casing = new casing_type(startloc)
var/target_zone
if(ismob(target))
var/mob/target_mob = target
target_zone = target_mob.get_random_valid_zone()
else
target_zone = ran_zone()
casing.fire(target, firer, null, null, null, target_zone, 0, firer)
casing.update_appearance()
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)