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Paradise/code/datums/components/tippable.dm
warriorstar-orion c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00

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/**
* Tippable component. For making mobs able to be tipped, like cows and medibots.
*/
/datum/component/tippable
/// Time it takes to tip the mob. Can be 0, for instant tipping.
var/tip_time = 3 SECONDS
/// Time it takes to untip the mob. Can also be 0, for instant untip.
var/untip_time = 1 SECONDS
/// Time it takes for the mob to right itself. Can be 0 for instant self-righting, or null, to never self-right.
var/self_right_time = 60 SECONDS
/// Whether the mob is currently tipped.
var/is_tipped = FALSE
/// Callback to additional behavior before being tipped (on try_tip). Return anything from this callback to cancel the tip.
var/datum/callback/pre_tipped_callback
/// Callback to additional behavior after successfully tipping the mob.
var/datum/callback/post_tipped_callback
/// Callback to additional behavior after being untipped.
var/datum/callback/post_untipped_callback
///The timer given until they untip themselves
var/self_untip_timer
/datum/component/tippable/Initialize(
tip_time = 3 SECONDS,
untip_time = 1 SECONDS,
self_right_time = 60 SECONDS,
datum/callback/pre_tipped_callback,
datum/callback/post_tipped_callback,
datum/callback/post_untipped_callback,
)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.tip_time = tip_time
src.untip_time = untip_time
src.self_right_time = self_right_time
src.pre_tipped_callback = pre_tipped_callback
src.post_tipped_callback = post_tipped_callback
src.post_untipped_callback = post_untipped_callback
/datum/component/tippable/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(interact_with_tippable))
/datum/component/tippable/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ATOM_ATTACK_HAND)
/datum/component/tippable/Destroy()
pre_tipped_callback = null
post_tipped_callback = null
post_untipped_callback = null
return ..()
/**
* Attempt to interact with [source], either tipping it or helping it up.
*
* source - the mob being tipped over
* user - the mob interacting with source
*/
/datum/component/tippable/proc/interact_with_tippable(mob/living/source, mob/user)
SIGNAL_HANDLER
if(is_tipped)
if(user.a_intent == INTENT_HELP)
INVOKE_ASYNC(src, PROC_REF(try_untip), source, user)
else
if(user.a_intent == INTENT_DISARM)
INVOKE_ASYNC(src, PROC_REF(try_tip), source, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/**
* Try to tip over [tipped_mob].
* If the mob is dead, or optional callback returns a value, or our do-after fails, we don't tip the mob.
* Otherwise, upon completing of the do_after, tip over the mob.
*
* tipped_mob - the mob being tipped over
* tipper - the mob tipping the tipped_mob
*/
/datum/component/tippable/proc/try_tip(mob/living/tipped_mob, mob/tipper)
if(tipped_mob.stat != CONSCIOUS && !HAS_TRAIT(tipped_mob, TRAIT_FORCED_STANDING))
return
if(pre_tipped_callback?.Invoke(tipper))
return
if(tip_time > 0)
to_chat(tipper, "<span class='warning'>You begin tipping over [tipped_mob]...</span>")
tipped_mob.visible_message(
"<span class='warning'>[tipper] begins tipping over [tipped_mob].</span>",
"<span class='userdanger'>[tipper] begins tipping you over!</span>"
)
if(!do_after(tipper, tip_time, target = tipped_mob))
if(!isnull(tipped_mob.client))
add_attack_logs(tipper, tipped_mob, "attempted to tip over")
to_chat(tipper, "<span class='danger'>You fail to tip over [tipped_mob].</span>")
return
do_tip(tipped_mob, tipper)
/**
* Actually tip over the mob, setting it to tipped.
* Also invoking any callbacks we have, with the tipper as the argument,
* and set a timer to right our self-right our tipped mob if we can.
*
* tipped_mob - the mob who was tipped
* tipper - the mob who tipped the tipped_mob
*/
/datum/component/tippable/proc/do_tip(mob/living/tipped_mob, mob/tipper)
if(QDELETED(tipped_mob))
CRASH("Tippable component: do_tip() called with QDELETED tipped_mob!")
if(is_tipped) // sanity check in case multiple people try to tip at the same time
return
to_chat(tipper, "<span class='warning'>You tip over [tipped_mob].</span>")
if(!isnull(tipped_mob.client))
add_attack_logs(tipper, tipped_mob, "tipped over")
tipped_mob.visible_message(
"<span class='warning'>[tipper] tips over [tipped_mob].</span>",
"<span class='danger'>You are tipped over by [tipper]!</span>"
)
set_tipped_status(tipped_mob, TRUE)
post_tipped_callback?.Invoke(tipper)
if(isnull(self_right_time))
return
else if(self_right_time <= 0)
right_self(tipped_mob)
else
self_untip_timer = addtimer(CALLBACK(src, PROC_REF(right_self), tipped_mob), self_right_time, TIMER_UNIQUE | TIMER_STOPPABLE)
/**
* Try to untip a mob that has been tipped.
* After a do-after is completed, we untip the mob.
*
* tipped_mob - the mob who is tipped
* untipper - the mob who is untipping the tipped_mob
*/
/datum/component/tippable/proc/try_untip(mob/living/tipped_mob, mob/untipper)
if(untip_time > 0)
to_chat(untipper, "<span class='notice'>You begin righting [tipped_mob]...</span>")
tipped_mob.visible_message(
"<span class='notice'>[untipper] begins righting [tipped_mob].</span>",
"<span class='notice'>[untipper] begins righting you.</span>",
)
if(!do_after(untipper, untip_time, target = tipped_mob))
to_chat(untipper, "<span class='warning'>You fail to right [tipped_mob].</span>")
return
do_untip(tipped_mob, untipper)
/**
* Actually untip over the mob, setting it to untipped.
* Also invoke any untip callbacks we have, with the untipper as the argument.
*
* tipped_mob - the mob who was tipped
* tipper - the mob who tipped the tipped_mob
*/
/datum/component/tippable/proc/do_untip(mob/living/tipped_mob, mob/untipper)
if(QDELETED(tipped_mob))
return
if(!is_tipped) // sanity check in case multiple people try to untip at the same time
return
to_chat(untipper, "<span class='notice'>You right [tipped_mob].</span>")
tipped_mob.visible_message(
"<span class='notice'>[untipper] rights [tipped_mob].</span>",
"<span class='notice'>You are righted by [untipper]!</span>"
)
if(self_untip_timer)
deltimer(self_untip_timer)
set_tipped_status(tipped_mob, FALSE)
post_untipped_callback?.Invoke(untipper)
/**
* Proc called after a timer to have a tipped mob un-tip itself after a certain length of time.
* Sets our mob to untipped and invokes the untipped callback without any arguments if we have one.
*
* tipped_mob - the mob who was tipped, and is freeing itself
*/
/datum/component/tippable/proc/right_self(mob/living/tipped_mob)
if(!is_tipped || QDELETED(tipped_mob))
return
set_tipped_status(tipped_mob, FALSE)
post_untipped_callback?.Invoke()
tipped_mob.visible_message(
"<span class='notice'>[tipped_mob] rights [tipped_mob.p_themselves()].</span>",
"<span class='notice'>You right yourself.</span>"
)
/**
* Toggles our tipped status between tipped or untipped (TRUE or FALSE)
* also handles rotating our mob and adding immobilization traits
*
* tipped_mob - the mob we're setting to tipped or untipped
* new_status - the tipped status we're setting the mob to - TRUE for tipped, FALSE for untipped
*/
/datum/component/tippable/proc/set_tipped_status(mob/living/tipped_mob, new_status = FALSE)
is_tipped = new_status
if(is_tipped)
tipped_mob.transform = turn(tipped_mob.transform, 180)
ADD_TRAIT(tipped_mob, TRAIT_MOB_TIPPED, TIPPED_OVER)
ADD_TRAIT(tipped_mob, TRAIT_IMMOBILIZED, TIPPED_OVER)
return
tipped_mob.transform = turn(tipped_mob.transform, -180)
REMOVE_TRAITS_IN(tipped_mob, TIPPED_OVER)