Files
Paradise/code/game/gamemodes/dynamic/dynamic.dm
2025-07-27 20:52:39 +00:00

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GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
/datum/game_mode/dynamic
name = "Dynamic"
config_tag = "dynamic"
/// Non-implied rulesets in play
var/list/datum/ruleset/rulesets = list()
/// Implied rulesets that are in play
var/list/datum/ruleset/implied_rulesets = list()
/// How much budget is left after roundstart antagonists roll
var/antag_budget = 0
/// Log for what happens in a dynamic round
var/list/dynamic_log = list()
/datum/game_mode/dynamic/announce()
to_chat(world, "<b>The current game mode is - Dynamic</b>")
var/list/possible_rulesets = list()
for(var/datum/ruleset/ruleset as anything in subtypesof(/datum/ruleset))
if(ruleset.ruleset_weight <= 0)
continue
possible_rulesets |= ruleset.name
if(ruleset.implied_ruleset_type)
possible_rulesets |= ruleset.implied_ruleset_type.name
to_chat(world, "<b>Possible Rulesets:</b> [english_list(possible_rulesets)]")
/// Calculates the dynamic budget based on the number of players in the round
/datum/game_mode/dynamic/proc/calculate_budget(players)
switch(players)
if(0 to 4)
// Flat budget of 7
return 7
if(5 to 20)
// +0.5 budget each for players 5-20
// Cumulative total at 20 players: 15
return 7 + 0.5 * (players - 4)
if(21 to 30)
// +1.5 budget each for players 21 to 30
// Cumulative total at 30 players: 30
return 15 + 1.5 * (players - 20)
else
// +1 budget each for players 31+, so just player count.
return players
/datum/game_mode/dynamic/proc/allocate_ruleset_budget()
var/ruleset_budget = text2num(GLOB.dynamic_forced_rulesets["budget"] || pickweight(list("0" = 3, "1" = 8, "2" = 12, "3" = 3)))
var/num_players = num_players()
antag_budget = calculate_budget(num_players)
log_dynamic("Allocated gamemode budget: [ruleset_budget]")
SSblackbox.record_feedback("tally", "dynamic_budget", ruleset_budget, "ruleset")
SSblackbox.record_feedback("tally", "dynamic_budget", antag_budget, "antag")
SSblackbox.record_feedback("amount", "dynamic_num_players", num_players)
var/list/possible_rulesets = list()
for(var/datum/ruleset/ruleset as anything in subtypesof(/datum/ruleset))
if(ruleset.ruleset_weight <= 0)
continue
if(GLOB.dynamic_forced_rulesets[ruleset] == DYNAMIC_RULESET_BANNED)
continue
var/datum/ruleset/new_ruleset = new ruleset()
possible_rulesets[new_ruleset] = new_ruleset.ruleset_weight
for(var/datum/ruleset/ruleset in possible_rulesets)
SSblackbox.record_feedback("tally", "dynamic_possible_rulesets_by_weight", ruleset.ruleset_weight, "[ruleset.type]")
log_dynamic("Available rulesets: [english_list(possible_rulesets)]")
for(var/datum/ruleset/ruleset as anything in GLOB.dynamic_forced_rulesets)
if(ruleset == "budget")
continue
if(GLOB.dynamic_forced_rulesets[ruleset] != DYNAMIC_RULESET_FORCED)
continue
if(!ispath(ruleset, /datum/ruleset))
stack_trace("Non-ruleset in GLOB.dynamic_forced_rulesets: \"[ruleset]\" ([ruleset?.type])")
continue
log_dynamic("Forcing ruleset: [ruleset.name]")
ruleset_budget -= pick_ruleset(new ruleset, ruleset_budget, force = TRUE)
for(var/datum/ruleset/old_ruleset in possible_rulesets)
if(old_ruleset.type == ruleset)
possible_rulesets -= old_ruleset
qdel(old_ruleset)
while(ruleset_budget >= 0)
var/datum/ruleset/ruleset = pickweight(possible_rulesets)
if(!ruleset)
log_dynamic("No more available rulesets")
return
ruleset_budget -= pick_ruleset(ruleset, ruleset_budget)
possible_rulesets -= ruleset
log_dynamic("No more ruleset budget")
/datum/game_mode/dynamic/proc/pick_ruleset(datum/ruleset/ruleset, ruleset_budget, force)
if(!ruleset)
return
if(!force)
var/failure_reason = ruleset.ruleset_possible(ruleset_budget, rulesets, antag_budget)
if(failure_reason)
log_dynamic("Failed [ruleset.name] ruleset: [failure_reason].")
return
log_dynamic("Rolled ruleset: [ruleset.name]")
rulesets[ruleset] = ruleset.antag_weight
. = ruleset.ruleset_cost // return the ruleset cost to be subtracted from the gamemode budget
if(!ruleset.implied_ruleset_type)
return
var/datum/ruleset/implied/implied = locate(ruleset.implied_ruleset_type) in implied_rulesets
if(!implied)
log_dynamic("Adding implied ruleset: [ruleset.implied_ruleset_type.name]")
implied = new ruleset.implied_ruleset_type
implied_rulesets += implied
implied.RegisterSignal(ruleset, implied.target_signal, TYPE_PROC_REF(/datum/ruleset/implied, on_implied))
/datum/game_mode/dynamic/proc/allocate_antagonist_budget()
if(!length(rulesets))
log_dynamic("No rulesets in play.")
return
log_dynamic("Allocated antagonist budget: [antag_budget].")
for(var/datum/ruleset/ruleset in rulesets)
ruleset.antag_amount = 1
antag_budget -= ruleset.automatic_deduct(antag_budget)
log_dynamic("Rulesets in play: [english_list((rulesets + implied_rulesets))]")
apply_antag_budget()
/datum/game_mode/dynamic/proc/apply_antag_budget() // todo, can be called later in the game to apply more budget. That also means there has to be shit done for latejoins.
var/list/temp_rulesets = rulesets.Copy()
while(antag_budget >= 0)
var/datum/ruleset/ruleset = pickweight(temp_rulesets)
if(!ruleset)
log_dynamic("No rulesets remaining. Remaining budget: [antag_budget].")
return
if(!ruleset.antagonist_possible(antag_budget))
log_dynamic("Rolled [ruleset.name]: failed, removing [ruleset.name] ruleset.")
temp_rulesets -= ruleset
continue
ruleset.antag_amount++
antag_budget -= ruleset.antag_cost
log_dynamic("Rolled [ruleset.name]: success, +1 [ruleset.name]. Remaining budget: [antag_budget].")
log_dynamic("No more antagonist budget remaining.")
/datum/game_mode/dynamic/pre_setup()
var/watch = start_watch()
log_dynamic("Starting dynamic setup.")
allocate_ruleset_budget()
log_dynamic("-=-=-=-=-=-=-=-=-=-=-=-=-")
allocate_antagonist_budget()
log_dynamic("=-=-=-=-=-=-=-=-=-=-=-=-=")
for(var/datum/ruleset/ruleset in (rulesets + implied_rulesets)) // rulesets first, then implied rulesets
log_dynamic("Applying [ruleset.antag_amount] [ruleset.name]\s.")
antag_budget += ruleset.roundstart_pre_setup()
log_dynamic("Budget overflow: [antag_budget].")
// for the future, maybe try readding antagonists with apply_antag_budget(antag_budget)
log_dynamic("Finished dynamic setup in [stop_watch(watch)]s.")
return TRUE
/datum/game_mode/dynamic/post_setup()
for(var/datum/ruleset/ruleset in (rulesets + implied_rulesets))
if(length(ruleset.pre_antags))
log_dynamic("Making antag datums for [ruleset.name] ruleset.")
ruleset.roundstart_post_setup(src)
if(ruleset.latespawn_time)
addtimer(CALLBACK(ruleset, TYPE_PROC_REF(/datum/ruleset, latespawn), src), ruleset.latespawn_time)
log_dynamic("[ruleset]s will latespawn at [ruleset.latespawn_time / 600].")
..()
/datum/game_mode/dynamic/latespawn(mob)
. = ..()
antag_budget++
/datum/game_mode/dynamic/on_mob_cryo(mob/sleepy_mob, obj/machinery/cryopod/cryopod)
var/turf/T = get_turf(cryopod)
if(!T || is_admin_level(T.z))
return
antag_budget--
if(!sleepy_mob.mind || !length(sleepy_mob.mind.antag_datums))
return
for(var/datum/antagonist/antag in sleepy_mob.mind.antag_datums)
for(var/datum/ruleset/possible_ruleset as anything in subtypesof(/datum/ruleset))
if(istype(antag, possible_ruleset.antagonist_type))
antag_budget += possible_ruleset.antag_cost
log_dynamic("[possible_ruleset] cryo. +[possible_ruleset.antag_cost] budget.")
/datum/game_mode/dynamic/get_webhook_name()
var/list/implied_and_used = list()
for(var/datum/ruleset/implied/implied as anything in implied_rulesets)
if(implied.was_triggered)
implied_and_used += implied
return "[name] ([english_list(rulesets + implied_and_used, nothing_text = "Extended")])"
/datum/game_mode/dynamic/declare_completion()
for(var/datum/ruleset/ruleset in rulesets)
ruleset.declare_completion()
. = ..()
/proc/log_dynamic(text)
log_game("Dynamic: [text]")
var/datum/game_mode/dynamic/dynamic = SSticker.mode
if(!istype(dynamic))
return
dynamic.dynamic_log += text