Files
Paradise/code/game/objects/effects/map_effects/mapmanip.dm
Qwertytoforty bb94eae308 Grants the white ship submaps (#29140)
* you will get a robotics bay and you will like it

* also nanopaste

* work

* and kill those whoops

* holy fuck how many times did I missclick

* stop fucking unticking shit please fuck

* colour coding

* fix floor

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Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-05-22 00:09:18 +00:00

91 lines
2.8 KiB
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/obj/effect/map_effect/marker/mapmanip
name = "mapmanip marker"
layer = POINT_LAYER
/obj/effect/map_effect/marker/mapmanip/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_QDEL
/obj/effect/map_effect/marker/mapmanip/submap/extract
name = "mapmanip marker, extract submap"
icon = 'icons/effects/map_effects_96x96.dmi'
icon_state = "mapmanip_extract"
color = "#ff00cc"
pixel_x = -32
pixel_y = -32
var/singleton_id
/obj/effect/map_effect/marker/mapmanip/submap/insert
name = "mapmanip marker, insert submap"
icon = 'icons/effects/map_effects_96x96.dmi'
icon_state = "mapmanip_insert"
color = "#ff00cc"
pixel_x = -32
pixel_y = -32
/obj/effect/map_effect/marker_helper
name = "marker helper"
layer = POINT_LAYER
/obj/effect/map_effect/marker_helper/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_QDEL
/obj/effect/map_effect/marker_helper/mapmanip/submap/edge
name = "mapmanip marker helper, submap edge"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = "mapmanip_submap_edge"
color = "#ff00cc"
// Farragus mapmanips
/obj/effect/map_effect/marker/mapmanip/submap/extract/station/cerestation/engineering_science
name = "Cerestation, Engineering-Science Maintenance"
/obj/effect/map_effect/marker/mapmanip/submap/insert/station/cerestation/engineering_science
name = "Cerestation, Engineering-Science Maintenance"
// DVORAK mapmanips
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/dvorak/vendor_room
name = "DVORAK vending machine room"
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/dvorak/vendor_room
name = "DVORAK vending machine room"
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/dvorak/turret_room
name = "DVORAK turret room"
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/dvorak/turret_room
name = "DVORAK turret room"
// Rocky Motel mapanips
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/rocky_motel
name = "Rocky motel submap"
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/rocky_motel
name = "Rocky motel submap"
// White ship mapmanips
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/white_ship/medbay
name = "white_ship medbay"
color = COLOR_LIME
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/white_ship/medbay
name = "white_ship medbay"
color = COLOR_LIME
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/white_ship/storage
name = "white_ship storage"
color = COLOR_SUN
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/white_ship/storage
name = "white_ship storage"
color = COLOR_SUN
/obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/white_ship/gun_room
name = "white_ship gun room"
/obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/white_ship/gun_room
name = "white_ship gun room"