mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 01:22:41 +00:00
317 lines
15 KiB
Plaintext
317 lines
15 KiB
Plaintext
/* CONTENTS:
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* 1. GLASS
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* 2. REINFORCED GLASS
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* 3. PLASMA GLASS
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* 4. REINFORCED PLASMA GLASS
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* 5. TITANIUM GLASS
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* 6. PLASTITANIUM GLASS
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Todo: Create a unified construct_window(sheet, user, created_window, full_window)
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*/
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//////////////////////////////
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// MARK: GLASS
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//////////////////////////////
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GLOBAL_LIST_INIT(glass_recipes, list (
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new /datum/stack_recipe("glass shard", /obj/item/shard, time = 0 SECONDS),
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new /datum/stack_recipe/window("directional window", /obj/structure/window/basic, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile window", /obj/structure/window/full/basic, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 1 SECONDS),
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new /datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 2 SECONDS, on_floor = TRUE),
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new /datum/stack_recipe("wall aquarium", /obj/machinery/fishtank/wall, 4, time = 4 SECONDS, on_floor = TRUE),
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new /datum/stack_recipe("glass ashtray", /obj/item/ashtray/glass, 1, time = 1 SECONDS),
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new /datum/stack_recipe("dropper", /obj/item/reagent_containers/dropper, 1, time = 1 SECONDS),
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))
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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item_state = "sheet-glass"
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 100)
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resistance_flags = ACID_PROOF
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created_window = /obj/structure/window/basic
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full_window = /obj/structure/window/full/basic
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merge_type = /obj/item/stack/sheet/glass
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point_value = 1
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table_type = /obj/structure/table/glass
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/obj/item/stack/sheet/glass/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Using rods on a floor plating will install glass floor. You can make reinforced glass by combining rods and normal glass sheets.</span>"
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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/obj/item/stack/sheet/glass/cyborg
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energy_type = /datum/robot_storage/material/glass
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is_cyborg = TRUE
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materials = list()
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/obj/item/stack/sheet/glass/cyborg/examine(mob/user)
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. = ..()
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var/mob/living/silicon/robot/robot = user
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if(!istype(robot.module, /obj/item/robot_module/drone))
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. += "<span class='notice'>You can refill your glass by using your <b>magnetic gripper</b> on the Ore Redemption machine, or by picking it up from the ground.</span>"
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/obj/item/stack/sheet/glass/cyborg/drone
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energy_type = /datum/robot_storage/energy/glass
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/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.glass_recipes
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/obj/item/stack/sheet/glass/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(CC.get_amount() < 5)
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to_chat(user, "<b>There is not enough wire in this coil. You need 5 lengths.</b>")
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return
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CC.use(5)
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to_chat(user, "<span class='notice'>You attach wire to [src].</span>")
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new /obj/item/stack/light_w(user.loc)
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use(1)
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return
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/rglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if(!G && !RG && replace)
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user.put_in_hands(RG)
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return
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return ..()
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//////////////////////////////
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// MARK: REINFORCED GLASS
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//////////////////////////////
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GLOBAL_LIST_INIT(reinforced_glass_recipes, list (
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new /datum/stack_recipe("glass shard", /obj/item/shard, time = 0 SECONDS),
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new /datum/stack_recipe/window("windoor frame", /obj/structure/windoor_assembly, 5, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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null,
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new /datum/stack_recipe/window("directional reinforced window", /obj/structure/window/reinforced, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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null,
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new /datum/stack_recipe/window("directional electrochromic window", /obj/structure/window/reinforced/polarized, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile electrochromic window", /obj/structure/window/full/reinforced/polarized, 4, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 70, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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full_window = /obj/structure/window/full/reinforced
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merge_type = /obj/item/stack/sheet/rglass
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point_value = 4
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table_type = /obj/structure/table/glass/reinforced
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/obj/item/stack/sheet/rglass/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Reinforced glass is much stronger against damage than normal glass, otherwise it functions like normal glass does.</span>"
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/obj/item/stack/sheet/rglass/fifty
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amount = 50
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/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.reinforced_glass_recipes
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GLOBAL_LIST_INIT(pglass_recipes, list (
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new /datum/stack_recipe("plasma shard", /obj/item/shard/plasma, time = 0 SECONDS),
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new /datum/stack_recipe/window("directional window", /obj/structure/window/plasmabasic, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile window", /obj/structure/window/full/plasmabasic, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/rglass/cyborg
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energy_type = /datum/robot_storage/material/rglass
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is_cyborg = TRUE
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materials = list()
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/obj/item/stack/sheet/rglass/cyborg/examine(mob/user)
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. = ..()
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var/mob/living/silicon/robot/robot = user
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if(!istype(robot.module, /obj/item/robot_module/drone))
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. += "<span class='notice'>You can refill your reinforced glass by picking it up from the ground.</span>"
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/obj/item/stack/sheet/rglass/cyborg/drone
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energy_type = /datum/robot_storage/energy/rglass
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//////////////////////////////
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// MARK: PLASMA GLASS
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//////////////////////////////
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/obj/item/stack/sheet/plasmaglass
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name = "plasma glass"
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desc = "A very strong and very resistant sheet of a plasma-glass mixture."
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-plasmaglass"
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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full_window = /obj/structure/window/full/plasmabasic
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point_value = 19
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table_type = /obj/structure/table/glass/plasma
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/obj/item/stack/sheet/plasmaglass/examine_more(mob/user)
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. = ..()
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. += "A mixture of silica glass and plasma. The plasma forces the normally amorphous glass to assume a regular crystal structure. The plasma encourges heavy cross-linking, \
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massively improving the strength of the glass whilst also giving it exceptional thermal resistance. The denser molecular structure is also better at blocking radiation."
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. += ""
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. += "Unlike metal alloys incorporating plasma, plasma glass is not common - the secrets of producing it are a closely guarded trade secret of Nanotrasen, \
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very demanding conditions are required to correctly combine plasma and silica, and without this knowledge the process is fraught with great risk of igniting the plasma and (at best) destroying the production equipment."
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. += ""
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. += "Despite plastitanium glass being a structurally more robust material, pure plasma glass has some unique properties that Nanotrasen exploits in some of its experimental energy weapons, such as the immolator laser."
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.pglass_recipes
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/obj/item/stack/sheet/plasmaglass/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/plasmarglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if(!G && !RG && replace)
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user.put_in_hands(RG)
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else
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return ..()
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//////////////////////////////
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// MARK: REINFORCED PLASMA GLASS
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//////////////////////////////
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GLOBAL_LIST_INIT(prglass_recipes, list (
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new /datum/stack_recipe("plasma shard", /obj/item/shard/plasma, time = 0 SECONDS),
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new /datum/stack_recipe/window("directional reinforced window", /obj/structure/window/plasmareinforced, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/plasmareinforced, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/plasmarglass
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name = "reinforced plasma glass"
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desc = "Plasma glass which seems to have rods or something stuck in them."
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-plasmarglass"
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmareinforced
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full_window = /obj/structure/window/full/plasmareinforced
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point_value = 23
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table_type = /obj/structure/table/glass/reinforced/plasma
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/obj/item/stack/sheet/plasmarglass/examine_more(mob/user)
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. = ..()
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. += "A mixture of silica glass and plasma. The plasma forces the normally amorphous glass to assume a regular crystal structure. The plasma encourges heavy cross-linking, \
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massively improving the strength of the glass whilst also giving it exceptional thermal resistance. The denser molecular structure is also better at blocking radiation."
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. += ""
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. += "Unlike metal alloys incorporating plasma, plasma glass is not common - the secrets of producing it are a closely guarded trade secret of Nanotrasen, \
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very demanding conditions are required to correctly combine plasma and silica, and without this knowledge the process is fraught with great risk of igniting the plasma and (at best) destroying the production equipment."
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. += ""
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. += "Despite plastitanium glass being a structurally more robust material, pure plasma glass has some unique properties that Nanotrasen exploits in some of its experimental energy weapons, such as the immolator laser."
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/obj/item/stack/sheet/plasmarglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.prglass_recipes
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GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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new /datum/stack_recipe/window("shuttle window", /obj/structure/window/full/shuttle, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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//////////////////////////////
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// MARK: TITANIUM GLASS
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//////////////////////////////
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/obj/item/stack/sheet/titaniumglass
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name = "titanium glass"
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desc = "A glass sheet made out of titanium silicate."
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-titaniumglass"
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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full_window = /obj/structure/window/full/shuttle
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table_type = /obj/structure/table/glass/reinforced/titanium
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/obj/item/stack/sheet/titaniumglass/examine_more(mob/user)
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. = ..()
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. += "Titanium-silica mixes are an old but highly effective technology that produce a relatively lightweight, very strong glass that can withstand a good amount of punishment."
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. += ""
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. += "It is extensively used in the production of starship viewports and transparent armour, and is notably used extensively in space station construction by the USSP."
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/obj/item/stack/sheet/titaniumglass/fifty
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amount = 50
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/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.titaniumglass_recipes
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GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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new /datum/stack_recipe("plastitanium shard", /obj/item/shard/plastitanium, time = 0 SECONDS),
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new /datum/stack_recipe/window("directional plastitanium window", /obj/structure/window/plastitanium, 1, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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))
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//////////////////////////////
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// MARK: PLASTITANIUM GLASS
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//////////////////////////////
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/obj/item/stack/sheet/plastitaniumglass
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name = "plastitanium glass"
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desc = "A glass sheet made out of a plasma-titanium-silica mixture."
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-plastitaniumglass"
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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created_window = /obj/structure/window/plastitanium
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full_window = /obj/structure/window/full/plastitanium
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table_type = /obj/structure/table/glass/reinforced/plastitanium
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/obj/item/stack/sheet/plastitaniumglass/examine_more(mob/user)
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. = ..()
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. += "A mixture of silica glass, and plastitanium. It boasts similar material properties to plastitanium whilst also being optically transparent."
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. += ""
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. += "Unlike regular plasma glass, the production process of plastitanium glass is relatively safer and better known, as the titanium helps to control the plasma's reactivity whilst it is being mixed with the silica. \
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It is extensively employed for military-grade transparent armour and optics."
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/obj/item/stack/sheet/plastitaniumglass/fifty
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amount = 50
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/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge)
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. = ..()
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recipes = GLOB.plastitaniumglass_recipes
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