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* Initial commit. Event. * Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI * Makes CI happy * Fixes some file names * Ticks files * Fixes file again * Update code/modules/events/demon_incursion.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Announcement sound, spawn adjustments * Reduced spread when portals multiply * Elite spawns when portal count gets high * Fixes missing comma * Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors * Fixes * Linters! * Faithless moved to basic mob * LINTERS * Makes skeletons basic mobs * Fixes, Ranged Attacks, Ranged variants of nether mobs * Handles portal expansion chance * Linters * Fixes mobs not breaking shit * Fixes ranged attacks * Fixes ranged attacks * oops * Another oops. No config changes are needed here * Twenty percent chance that a nether mob is a grappler * Dimensional tear fixes * Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs * Variable initial spawns, variable spread rates. * Whole lot of fixes from merge, hellhound completion * Updated lavaland winter biodome * Makes basic mobs able to hurt other mobs * Makes spawners properly rally basic mobs to beat up the attacker * Extra line * Removed comment * Makes hellhounds stop resting when attacked or when they find a new target * Fixed initial portal spawn amounts * Borgs now affected by basic mobs * Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs * Grapplers now teleport to missed turfs * Removes duplicate notices * Buff portals a small bit * Makes nether portals no longer RR - the body is now recoverable from the blank it became * Makes portals layer above mobs * Removed excess ranged attack var * Changes list for determining start count to rely on mobs with client instead of all clients * Nerfs portal max mobs * Portals can no longer spread to within 3 tiles of another portal except on initial event start * Adjusts target portal count for big mobs * Spawners now properly remove nest values of basic mobs * Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob * add prowling and return to home behaviors * cut this down * be a tiny bit smarter * Some code cleanup * Removes hostile base type, removing excess code * Gives /obj/ a basic mob attack handler. Fixes turrets * Gives basic mobs a HUD * Fixes skeleton death flag * Adjusted initial spawns * Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring * Increases reward per destroyed portal * Makes the final portal of an incursion play a sound on destruction, couple portal fixes * Fixes basic mob xenobiology interactions * Non-shit portal sprites * Adds hostile machine element, mobs now actively target turrets and emitters * Properly gibs things when they should gib * Linter fix * Portals now layer under living mobs but over dead ones * Adds blackbox checking for demon incursion portal counts * Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more * Portals now are more likely to spread the less there are * Incursion portals now repair themselves after not being damaged for some time * Grilles now shock basic mobs * Portals will now clean up basic mob corpses near them by gibbing them * Portal spread chance is now exponential regression * Portal mob spawns now linearly scale in time * Fixes some skeleton oversights in ruin mapping * Demon incursions no longer can spread to tiles in a space area, such as near brig plating * Moves corpse cleanup to mobs via component * Portals now drop bodies that are being eaten when they're destroyed. * Addresses code review * Docs some vars --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
273 lines
12 KiB
Plaintext
273 lines
12 KiB
Plaintext
/datum/event/demon_incursion
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name = "demon incursion"
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/// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here.
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announceWhen = 60
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/// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here.
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endWhen = 60
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/// The name of the notification for dchat
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var/notify_title = "Demonic Incursion"
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/// The icon of the notification
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var/notify_image = "nether"
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/// List of portals
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var/list/portal_list = list()
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/// The target number of portals
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var/target_portals = 100
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/datum/event/demon_incursion/setup()
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impact_area = findEventArea()
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/datum/event/demon_incursion/start()
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if(isnull(impact_area))
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log_debug("No valid event areas could be generated for demonic incursion.")
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var/initial_portals = max(length(GLOB.crew_list) / 10, 1)
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target_portals = max(initial_portals * 10, 30)
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var/list/area_turfs = get_area_turfs(impact_area)
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var/notice_sent = FALSE
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while(length(area_turfs) && initial_portals > 0)
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var/turf/T = pick_n_take(area_turfs)
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if(T.is_blocked_turf(exclude_mobs = TRUE))
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continue
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// Give ghosts some time to jump there before it begins.
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var/image/alert_overlay = image('icons/mob/nest.dmi', notify_image)
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if(!notice_sent)
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notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW)
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notice_sent = TRUE
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addtimer(CALLBACK(src, PROC_REF(spawn_portal), T), 4 SECONDS)
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// Energy overload; we mess with machines as an early warning and for extra spookiness.
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for(var/obj/machinery/M in range(8, T))
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INVOKE_ASYNC(M, TYPE_PROC_REF(/atom, get_spooked))
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initial_portals--
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if(initial_portals > 0)
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log_debug("demonic incursion failed to find a valid turf in [impact_area]")
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SSticker.record_biohazard_start(INCURSION_DEMONS)
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SSevents.biohazards_this_round += INCURSION_DEMONS
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/datum/event/demon_incursion/proc/spawn_portal(location)
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var/obj/structure/spawner/nether/demon_incursion/new_portal = new /obj/structure/spawner/nether/demon_incursion(location)
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new_portal.linked_incursion = src
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portal_list += new_portal
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// Too many portals - make a bad thing happen
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if(length(portal_list) > target_portals)
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target_portals *= 2
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prepare_spawn_elite()
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/datum/event/demon_incursion/proc/prepare_spawn_elite()
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var/obj/structure/spawner/nether/demon_incursion/elite_portal = pick(portal_list)
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elite_portal.visible_message("<span class='danger'>Something within [elite_portal] stirs...</span>")
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var/list/potentialspawns = list(/mob/living/simple_animal/hostile/asteroid/elite/broodmother,
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/mob/living/simple_animal/hostile/asteroid/elite/pandora,
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/mob/living/simple_animal/hostile/asteroid/elite/legionnaire,
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/mob/living/simple_animal/hostile/asteroid/elite/herald)
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var/selected_elite = pick(potentialspawns)
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addtimer(CALLBACK(src, PROC_REF(spawn_elite), null, elite_portal, selected_elite), 10 SECONDS)
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/datum/event/demon_incursion/proc/spawn_elite(mob/dead/observer/elitemind, obj/structure/spawner/nether/demon_incursion/elite_portal, selected_elite)
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var/mob/living/simple_animal/hostile/asteroid/elite/created_mob = new selected_elite(elite_portal.loc)
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created_mob.faction = list("nether")
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elite_portal.visible_message("<span class='userdanger'>[created_mob] emerges from [elite_portal]!</span>")
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notify_ghosts("\A [created_mob] has emerged from an incursion portal in \the [get_area(src)]!", enter_link="<a href=byond://?src=[UID()];follow=1>(Click to help)</a>", source = created_mob, action = NOTIFY_FOLLOW)
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qdel(elite_portal)
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playsound(created_mob.loc,'sound/effects/phasein.ogg', 200, FALSE, 50, TRUE, TRUE)
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/datum/event/demon_incursion/announce(false_alarm)
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var/area/target_area = impact_area
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if(!target_area)
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if(false_alarm)
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target_area = findEventArea()
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if(isnull(target_area))
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log_debug("Tried to announce a false-alarm tear without a valid area!")
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kill()
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return
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else
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log_debug("Tried to announce an incursion without a valid area!")
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kill()
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return
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GLOB.major_announcement.Announce("Major bluespace energy spike detected at [target_area.name]. Extradimensional intruder alert. All personnel must prevent the incursion before the station is destroyed.", "Demonic Incursion Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak_demon.ogg')
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/obj/structure/spawner/nether/demon_incursion
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name = "demonic portal"
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density = FALSE
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layer = ABOVE_LYING_MOB_LAYER // Portals are below living mobs, but layer over dead ones
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spawn_time = 5 SECONDS // Short spawn time initially, it gets updated after it spawns initial mobs
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max_mobs = 5 // We want a lot of mobs, but not too many
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max_integrity = 200
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mob_types = list(/mob/living/basic/netherworld/migo,
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/mob/living/basic/netherworld,
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/mob/living/basic/netherworld/blankbody,
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/mob/living/basic/hellhound,
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/mob/living/basic/skeleton,
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/mob/living/basic/netherworld/faithless)
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icon = 'icons/obj/structures/portal.dmi'
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icon_state = "portal"
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light_range = 4
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light_power = 2
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light_color = "#780606"
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spawner_type = /datum/component/spawner/demon_incursion_portal
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/// The event that spawned this portal
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var/datum/event/demon_incursion/linked_incursion
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/// Percentage chance that a portal will spread every time spread() is called
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var/portal_spread_chance = 50
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/// Lowest possible spread chance
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var/min_spread_chance = 10
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/// Lower bound for portal spreading
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var/portal_spread_cooldown_min = 3 MINUTES
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/// Upper bound for portal spreading
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var/portal_spread_cooldown_max = 4 MINUTES
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/// Time until next portal
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var/expansion_delay
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/// How fast does the portal spawn mobs after the initial spawns?
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var/spawn_rate = 30 SECONDS
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/// How many initial mobs does it spawn?
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var/initial_spawns_min = 1
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var/initial_spawns_max = 4
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/// Are we spawning initial mobs?
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var/spawning_initial_mobs = TRUE
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/// Current tile spread distance
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var/tile_spread = 1
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/// Max tile Spread distance
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var/tile_spread_max = 3
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/// Turf type that is spread by the portals
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var/turf_to_spread = /turf/simulated/floor/engine/cult/demon_incursion
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/// How long of a cooldown on portal repair
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var/portal_repair_cooldown = 15 SECONDS
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COOLDOWN_DECLARE(portal_repair)
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/obj/structure/spawner/nether/demon_incursion/Initialize(mapload)
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. = ..()
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expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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var/initial_spawns = rand(initial_spawns_min, initial_spawns_max)
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var/initial_spawn_time = spawn_time * initial_spawns - 1
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addtimer(CALLBACK(src, PROC_REF(stop_initial_mobs)), initial_spawn_time)
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if(turf_to_spread)
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spread_turf()
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SSticker.mode.incursion_portals += src
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/obj/structure/spawner/nether/demon_incursion/examine(mob/user)
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. = ..()
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if(COOLDOWN_FINISHED(src, portal_repair) && obj_integrity < max_integrity)
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. += "<span class='warning'>Dark tendrils are stabilizing the portal!</span>"
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/obj/structure/spawner/nether/demon_incursion/process()
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. = ..()
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if(!spawning_initial_mobs)
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update_spawn_time()
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if(!COOLDOWN_FINISHED(src, portal_repair))
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return
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if(obj_integrity >= max_integrity)
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return
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obj_integrity += 5
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new /obj/effect/temp_visual/heal(loc, COLOR_BLOOD_MACHINE)
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/obj/structure/spawner/nether/demon_incursion/deconstruct(disassembled)
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var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
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for(var/mob/living/basic/summoned_mob in spawn_comp.spawned_mobs)
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if(prob(50))
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playsound(src, 'sound/magic/lightningbolt.ogg', 60, TRUE)
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Beam(summoned_mob, icon_state = "purple_lightning", icon = 'icons/effects/effects.dmi', time = 1 SECONDS)
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summoned_mob.addtimer(CALLBACK(summoned_mob, TYPE_PROC_REF(/mob/living/basic, gib)), 1 SECONDS)
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var/reward_type = pick(/obj/item/stack/ore/bluespace_crystal, /obj/item/stack/ore/palladium, /obj/item/stack/ore/platinum, /obj/item/stack/ore/iridium, /obj/item/stack/ore/diamond)
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var/obj/item/stack/ore/reward = new reward_type(loc)
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reward.amount = 2
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if(linked_incursion)
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linked_incursion.portal_list -= src
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if(!length(linked_incursion.portal_list))
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playsound(src, 'sound/misc/demon_dies.ogg', 100, TRUE, ignore_walls = TRUE)
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SSticker.mode.incursion_portals -= src
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return ..()
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/obj/structure/spawner/nether/demon_incursion/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir, armour_penetration_flat, armour_penetration_percentage)
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. = ..()
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COOLDOWN_START(src, portal_repair, portal_repair_cooldown)
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/obj/structure/spawner/nether/demon_incursion/on_mob_spawn(mob/created_mob)
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. = ..()
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created_mob.Move(get_step(created_mob.loc, pick(GLOB.alldirs)))
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var/mob/living/basic/new_mob = created_mob
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if(!istype(new_mob, /mob/living/basic))
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return
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if(new_mob.basic_mob_flags & DEL_ON_DEATH)
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return
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new_mob.AddComponent(/datum/component/incursion_mob_death)
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/obj/structure/spawner/nether/demon_incursion/attacked_by(obj/item/attacker, mob/living/user)
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. = ..()
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SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, user)
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/obj/structure/spawner/nether/demon_incursion/bullet_act(obj/item/projectile/P)
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. = ..()
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if(P.firer)
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SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, P.firer)
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/obj/structure/spawner/nether/demon_incursion/proc/update_spawn_time()
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var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
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var/spawn_increment = 0
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for(var/mob/living/mob as anything in spawn_comp.spawned_mobs)
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spawn_increment += 5 SECONDS
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spawn_comp.spawn_time = spawn_time + spawn_increment
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/obj/structure/spawner/nether/demon_incursion/proc/spread()
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var/base_portal_count = max(length(GLOB.crew_list) / 10, 1)
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if(length(linked_incursion.portal_list) <= base_portal_count)
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portal_spread_chance = 100
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else
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// Spread chance runs on an exponential regression formula when above the base portal count.
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var/log_value = (50 - min_spread_chance) / (100 - min_spread_chance)
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var/midpoint = -(log(log_value) / base_portal_count)
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var/euler_exponent = 2.71828 ** (-midpoint * (length(linked_incursion.portal_list) - base_portal_count))
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portal_spread_chance = min_spread_chance + ((100 - min_spread_chance) * euler_exponent)
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expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
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if(!prob(portal_spread_chance))
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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return
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var/list/spawnable_turfs = list()
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for(var/turf/simulated/floor/possible_loc in orange(8, src.loc))
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if(!istype(possible_loc))
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continue
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if(istype(get_area(possible_loc), /area/space))
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continue
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if(possible_loc.is_blocked_turf(exclude_mobs = TRUE))
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continue
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var/density_check = TRUE
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for(var/turf/possible_turf in view(3, possible_loc))
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if(locate(/obj/structure/spawner/nether/demon_incursion) in possible_turf)
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density_check = FALSE
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continue
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if(!density_check)
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continue
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spawnable_turfs += possible_loc
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if(!spawnable_turfs)
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return
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var/turf/spawn_loc = pick_n_take(spawnable_turfs)
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linked_incursion.spawn_portal(spawn_loc)
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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return
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/obj/structure/spawner/nether/demon_incursion/proc/stop_initial_mobs()
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spawning_initial_mobs = FALSE
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spawn_time = spawn_rate
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update_spawn_time()
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/obj/structure/spawner/nether/demon_incursion/proc/spread_turf()
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for(var/turf/spread_turf in range(tile_spread, loc))
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if(isfloorturf(spread_turf) && !istype(spread_turf, turf_to_spread))
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spread_turf.ChangeTurf(turf_to_spread)
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Beam(spread_turf, icon_state = "sendbeam", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS)
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if(tile_spread < tile_spread_max)
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tile_spread++
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addtimer(CALLBACK(src, PROC_REF(spread_turf)), spawn_rate)
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/turf/simulated/floor/engine/cult/demon_incursion
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name = "hellish flooring"
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/turf/simulated/floor/engine/cult/demon_incursion/Initialize(mapload)
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. = ..()
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icon_state = "culthell" // Cult floors auto adjust. This forces it to be the hell variant
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