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976ebf123cdfaae5c6828aa2a08965a9ad8aad94
Paradise/code/game/objects
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Vi3trice 976ebf123c Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text (#17449)
* This is brass

* I reviewed myself and wound up finding more issues

* Whoa, lots of places where it calls it an airlock instead of a windoor
2022-02-26 12:55:09 +00:00
..
effects
Adds a cap to Xenobiology Mobs and Allows Sentient Giant Spider prompts to be disabled (#17316)
2022-01-16 18:54:10 +01:00
items
make sure improvised gauze doesn't actually heal brute (#17381)
2022-01-31 09:15:14 +01:00
random
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structures
Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text (#17449)
2022-02-26 12:55:09 +00:00
buckling.dm
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620)
2021-12-15 17:04:24 +01:00
empulse.dm
…
explosion.dm
…
items.dm
Ports TG statusbar changes & screentips (#16505)
2021-12-29 15:16:50 +01:00
obj_defense.dm
Fix runtime with patches and lava (#17220)
2021-12-13 09:20:05 +01:00
objs.dm
Removes crit_fail from being an object level variable (#17300)
2022-01-04 22:39:51 +01:00
structures.dm
[GBP: NO UPDATE] Fix table-climbing with mobs (#17350)
2022-01-21 19:32:27 +01:00
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