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* add exclusion check, change area types, update script * merged the 2 for loops * removed commented out section * rename updatepaths script * var * undo area and map edits * add safe var for ruin datums, add megafauna distance check for safe ruins * removed unneeded file * rename variable
36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
/datum/map_template/ruin
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//name = "A Chest of Doubloons"
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name = null
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var/id = null // For blacklisting purposes, all ruins need an id
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var/description = "In the middle of a clearing in the rockface, there's a \
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chest filled with gold coins with Spanish engravings. How is there a \
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wooden container filled with 18th century coinage in the middle of a \
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lavawracked hellscape? It is clearly a mystery."
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/// Prevents megafauna spawning within a certain range of ruins.
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var/megafauna_safe_range = FALSE
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var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin)
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var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost.
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var/placement_weight = 1 //How often should this ruin appear
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var/allow_duplicates = TRUE
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var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate)
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var/prefix = null
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var/suffix = null
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/datum/map_template/ruin/New()
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if(!name && id)
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name = id
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mappath = prefix + suffix
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..(path = mappath)
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/// The cost of a ruin is the square root of the product of its dimensions.
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/// This encodes the size of the ruin relative to each other without the
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/// numbers getting ridiculous.
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/datum/map_template/ruin/proc/get_cost()
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if(!width || !height)
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CRASH("cost of [name]/[suffix] requested before loaded size")
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return floor(sqrt(width * height))
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