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* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
382 lines
10 KiB
Plaintext
382 lines
10 KiB
Plaintext
//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_HANDS_BLOCKED|AB_CHECK_CONSCIOUS
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button_icon_state = null
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/datum/action/item_action/New(Target)
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..()
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var/obj/item/I = target
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I.actions += src
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// If our button state is null, use the target's icon instead
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if(target && isnull(button_icon_state))
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AddComponent(/datum/component/action_item_overlay, target)
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/datum/action/item_action/Destroy()
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var/obj/item/I = target
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if(islist(I?.actions))
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I.actions -= src
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return ..()
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/datum/action/item_action/Trigger(left_click = TRUE, attack_self = TRUE) //Maybe we don't want to click the thing itself
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if(!..())
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return FALSE
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if(target && attack_self)
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var/obj/item/I = target
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I.ui_action_click(owner, type, left_click)
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return TRUE
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/print_report
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name = "Print Report"
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/datum/action/item_action/print_forensic_report
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name = "Print Report"
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button_icon_state = "scanner_print"
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/datum/action/item_action/clear_records
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name = "Clear Scanner Records"
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button_icon_state = "scanner_clear"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/equip_unequip_ted_gun
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name = "Equip/Unequip TED Gun"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/set_internals
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name = "Set Internals"
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/datum/action/item_action/set_internals/is_action_active(atom/movable/screen/movable/action_button/button)
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var/mob/living/carbon/carbon_owner = owner
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return istype(carbon_owner) && target == carbon_owner.internal
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/toggle_music_notes
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name = "Toggle Music Notes"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen/plasmaman
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger(left_click)
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var/obj/item/clothing/head/helmet/space/plasmaman/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_helmet_mode
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name = "Toggle Helmet Mode"
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/datum/action/item_action/toggle_hardsuit_mode
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name = "Toggle Hardsuit Mode"
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/datum/action/item_action/toggle_unfriendly_fire
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name = "Toggle Friendly Fire \[ON\]"
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desc = "Toggles if the club's blasts cause friendly fire."
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button_icon_state = "vortex_ff_on"
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/datum/action/item_action/toggle_unfriendly_fire/Trigger(left_click)
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if(..())
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build_all_button_icons()
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/datum/action/item_action/toggle_unfriendly_fire/build_all_button_icons(update_flags, force)
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.friendly_fire_check)
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button_icon_state = "vortex_ff_off"
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name = "Toggle Friendly Fire \[OFF\]"
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else
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button_icon_state = "vortex_ff_on"
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name = "Toggle Friendly Fire \[ON\]"
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..()
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/datum/action/item_action/vortex_recall
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name = "Vortex Recall"
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desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
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button_icon_state = "vortex_recall"
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/datum/action/item_action/vortex_recall/IsAvailable(show_message = TRUE)
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.teleporting)
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return FALSE
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return ..()
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/datum/action/item_action/change_headphones_song
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name = "Change Headphones Song"
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/datum/action/item_action/toggle
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/datum/action/item_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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/datum/action/item_action/openclose
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/datum/action/item_action/openclose/New(Target)
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..()
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name = "Open/Close [target.name]"
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/datum/action/item_action/button
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/datum/action/item_action/button/New(Target)
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..()
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name = "Button/Unbutton [target.name]"
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/datum/action/item_action/zipper
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/datum/action/item_action/zipper/New(Target)
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..()
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name = "Zip/Unzip [target.name]"
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/datum/action/item_action/halt
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name = "HALT!"
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/datum/action/item_action/selectphrase
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name = "Change Phrase"
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/datum/action/item_action/hoot
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name = "Hoot"
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/datum/action/item_action/caw
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name = "Caw"
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/datum/action/item_action/toggle_voice_box
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name = "Toggle Voice Box"
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/datum/action/item_action/change
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name = "Change"
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/datum/action/item_action/noir
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name = "Noir"
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/datum/action/item_action/yeeeaaaaahhhhhhhhhhhhh
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name = "YEAH!"
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/datum/action/item_action/laugh_track
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name = "Laugh Track"
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/datum/action/item_action/whistle
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name = "Whistle"
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/datum/action/item_action/floor_buffer
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name = "Toggle Floor Buffer"
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desc = "Movement speed is decreased while active."
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/datum/action/item_action/adjust
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/datum/action/item_action/adjust/New(Target)
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..()
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name = "Adjust [target.name]"
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/datum/action/item_action/pontificate
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name = "Pontificate Evilly"
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/datum/action/item_action/tip_fedora
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name = "Tip Fedora"
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/datum/action/item_action/flip_cap
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name = "Flip Cap"
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/datum/action/item_action/switch_hud
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name = "Switch HUD"
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/datum/action/item_action/toggle_wings
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name = "Toggle Wings"
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/datum/action/item_action/toggle_helmet
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name = "Toggle Helmet"
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/datum/action/item_action/remove_tape
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name = "Remove Duct Tape"
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/datum/action/item_action/remove_tape/Trigger(left_click, attack_self = FALSE)
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if(..())
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var/datum/component/ducttape/DT = target.GetComponent(/datum/component/ducttape)
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DT.remove_tape(target, usr)
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/datum/action/item_action/toggle_jetpack
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name = "Toggle Jetpack"
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable(show_message = TRUE)
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var/obj/item/tank/jetpack/J = target
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if(!istype(J) || !J.on)
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return FALSE
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return ..()
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/datum/action/item_action/toggle_geiger_counter
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name = "Toggle Geiger Counter"
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/datum/action/item_action/toggle_geiger_counter/Trigger(left_click)
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var/obj/item/clothing/head/helmet/space/hardsuit/H = target
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if(istype(H))
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H.toggle_geiger_counter()
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/datum/action/item_action/toggle_radio_jammer
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name = "Toggle Radio Jammer"
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desc = "Turns your jammer on or off. Hush, you."
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/datum/action/item_action/hands_free
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/hands_free/activate
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name = "Activate"
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/datum/action/item_action/hands_free/activate/always
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check_flags = null
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/datum/action/item_action/toggle_research_scanner
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name = "Toggle Research Scanner"
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button_icon_state = "scan_mode"
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/datum/action/item_action/toggle_research_scanner/Trigger(left_click)
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if(IsAvailable())
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owner.research_scanner = !owner.research_scanner
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to_chat(owner, SPAN_NOTICE("Research analyzer is now [owner.research_scanner ? "active" : "deactivated"]."))
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return TRUE
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/datum/action/item_action/toggle_research_scanner/Remove(mob/living/L)
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if(owner)
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owner.research_scanner = FALSE
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..()
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/datum/action/item_action/toggle_research_scanner/apply_button_overlay(atom/movable/screen/movable/action_button/current_button)
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current_button.cut_overlays()
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if(button_icon && button_icon_state)
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var/image/img = image(button_icon, current_button, "scan_mode")
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img.appearance_flags = RESET_COLOR | RESET_ALPHA
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current_button.overlays += img
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified."
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/datum/action/item_action/instrument/Trigger(left_click)
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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return
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return ..()
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/datum/action/item_action/remove_badge
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name = "Remove Holobadge"
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/datum/action/item_action/drop_gripped_item
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name = "Drop gripped item"
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// Clown Acrobat Shoes
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/datum/action/item_action/slipping
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name = "Tactical Slip"
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desc = "Activates the clown shoes' ankle-stimulating module, allowing the user to do a short slip forward going under anyone."
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button_icon_state = "clown"
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// Jump boots
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/datum/action/item_action/bhop
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name = "Activate Jump Boots"
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desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
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button_icon_state = "jetboot"
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/datum/action/item_action/gravity_jump
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name = "Gravity jump"
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desc = "Directs a pulse of gravity in front of the user, pulling them forward rapidly."
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/datum/action/item_action/gravity_jump/Trigger(left_click)
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if(!IsAvailable())
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return FALSE
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var/obj/item/clothing/shoes/magboots/gravity/G = target
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G.dash(usr)
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/datum/action/item_action/toogle_camera_flash
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name = "Toggle camera flash"
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desc = "Toggles the camera's flash, which will fully light up the photo. Turn this off if you want the ambient light."
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///prset for organ actions
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/datum/action/item_action/organ_action
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/organ_action/IsAvailable(show_message = TRUE)
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var/obj/item/organ/internal/I = target
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if(!I.owner)
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return FALSE
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return ..()
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/datum/action/item_action/organ_action/toggle
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/datum/action/item_action/organ_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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/datum/action/item_action/organ_action/use/New(Target)
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..()
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name = "Use [target.name]"
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/datum/action/item_action/organ_action/use/eyesofgod/New(target)
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..()
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name = "See with the Eyes of the Gods"
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/datum/action/item_action/voice_changer/toggle
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name = "Toggle Voice Changer"
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/datum/action/item_action/voice_changer/voice
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name = "Set Voice"
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/datum/action/item_action/voice_changer/voice/Trigger(left_click)
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if(!IsAvailable())
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return FALSE
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var/obj/item/voice_changer/V = target
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V.set_voice(usr)
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/datum/action/item_action/herald
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name = "Mirror Walk"
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desc = "Use near a mirror to enter it."
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// for clothing accessories like holsters
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/datum/action/item_action/accessory
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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/datum/action/item_action/accessory/IsAvailable(show_message = TRUE)
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. = ..()
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if(!.)
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return FALSE
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if(target.loc == owner)
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return TRUE
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if(istype(target.loc, /obj/item/clothing/under) && target.loc.loc == owner)
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return TRUE
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return FALSE
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/datum/action/item_action/accessory/holster
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name = "Holster"
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/datum/action/item_action/accessory/storage
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name = "View Storage"
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/datum/action/item_action/call_link
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name = "Call MODlink"
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