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9bcfa08d446e90efc293b5629504196a45532bc3
Paradise/code/modules/mob
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mport2004@gmail.com fdddd35ee2 Singularity beacons now require a powered cable to function.
Minor AI runtime fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2469 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 02:48:56 +00:00
..
dead/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Singularity beacons now require a powered cable to function.
2011-11-01 02:48:56 +00:00
new_player
Forgot to change the latespawn job proc to check for -1.
2011-10-30 08:38:11 +00:00
organ
Organs:
2011-10-08 10:38:01 +00:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
Update by Lagius:
2011-05-11 19:31:59 +00:00
mob_grab.dm
Hair and Facial Hair Overhaul:
2011-10-29 17:06:37 +00:00
mob_helpers.dm
Fixed some runtimes
2011-10-26 23:15:34 +00:00
mob_movement.dm
Facehugger overhaul
2011-10-28 17:17:01 +00:00
mob.dm
Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
2011-10-19 13:05:36 +00:00
say.dm
- Moved another proc from datums/disease.dm to mob.dm so doubleclicking /mob actually gets you to the mob's definition.
2011-09-23 22:47:00 +00:00
screen.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
transform_procs.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
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