mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-10 22:00:40 +01:00
79bad427c8
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
306 lines
10 KiB
Plaintext
306 lines
10 KiB
Plaintext
// Foam
|
|
// Similar to smoke, but spreads out more
|
|
// metal foams leave behind a foamed metal wall
|
|
|
|
/obj/effect/particle_effect/foam
|
|
name = "foam"
|
|
icon_state = "foam"
|
|
opacity = FALSE
|
|
density = FALSE
|
|
gender = PLURAL
|
|
layer = OBJ_LAYER + 0.9
|
|
animate_movement = NO_STEPS
|
|
/// How many times this one bit of foam can spread around itself
|
|
var/spread_amount = 3
|
|
/// How long it takes this to initially start spreading after being dispersed
|
|
var/spread_time = 0.9 SECONDS
|
|
/// How long it takes this, once it's spread, to stop spreading and disperse its chems
|
|
var/solidify_time = 12 SECONDS
|
|
/// Whether it reacts on or after dispersion (or both)
|
|
var/react_mode = FOAM_REACT_ON_DISSIPATE | FOAM_REACT_BEFORE_SPREAD
|
|
/// Maximum amount of reagents gained by spreading onto a foamed tile
|
|
var/max_amount_on_spread = 27
|
|
/// We will never fill a mob with more than this many units of a given reagent
|
|
var/max_reagent_filling = 25
|
|
/// Whether or not to spread at a range when spreading
|
|
var/spread_at_range = TRUE
|
|
|
|
/obj/effect/particle_effect/foam/Initialize(mapload)
|
|
. = ..()
|
|
create_reagents(25)
|
|
playsound(src, 'sound/effects/bubbles2.ogg', 80, TRUE, -3)
|
|
addtimer(CALLBACK(src, PROC_REF(initial_process)), spread_time)
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/effect/particle_effect/foam/proc/disperse_reagents()
|
|
if(!reagents)
|
|
return
|
|
reagents.handle_reactions()
|
|
for(var/atom/A in (spread_at_range ? oview(1, src) : view(0, src)))
|
|
if(A == src)
|
|
continue
|
|
fill_with_reagents(A)
|
|
|
|
/obj/effect/particle_effect/foam/proc/fill_with_reagents(atom/A)
|
|
if(reagents.total_volume)
|
|
var/fraction = 5 / reagents.total_volume
|
|
reagents.reaction(A, REAGENT_TOUCH, fraction)
|
|
|
|
if(iscarbon(A) && !QDELETED(A))
|
|
var/mob/living/carbon/foamed = A
|
|
for(var/datum/reagent/R as anything in reagents.reagent_list)
|
|
var/amount = foamed.reagents?.get_reagent_amount(R.id)
|
|
var/foam_content_amount = reagents.get_reagent_amount(R.id)
|
|
if(amount < max_reagent_filling)
|
|
foamed.reagents?.add_reagent(R.id, min(round(foam_content_amount / 2), 15))
|
|
|
|
/obj/effect/particle_effect/foam/proc/initial_process()
|
|
process()
|
|
START_PROCESSING(SSobj, src)
|
|
addtimer(CALLBACK(src, PROC_REF(stop_processing)), solidify_time)
|
|
addtimer(CALLBACK(src, PROC_REF(dissipate)), solidify_time + 3 SECONDS)
|
|
|
|
/obj/effect/particle_effect/foam/proc/stop_processing()
|
|
STOP_PROCESSING(SSobj, src)
|
|
|
|
/obj/effect/particle_effect/foam/proc/dissipate()
|
|
|
|
if(react_mode & FOAM_REACT_ON_DISSIPATE)
|
|
addtimer(CALLBACK(src, PROC_REF(disperse_reagents)), 0.3 SECONDS)
|
|
flick("[icon_state]-disolve", src)
|
|
QDEL_IN(src, 0.5 SECONDS)
|
|
|
|
/obj/effect/particle_effect/foam/proc/try_spread_to(turf/target_turf)
|
|
if(!target_turf || !target_turf.Enter(src))
|
|
return
|
|
|
|
var/obj/effect/particle_effect/foam/new_foam = locate() in target_turf
|
|
|
|
if(new_foam)
|
|
return
|
|
|
|
new_foam = new type(target_turf)
|
|
new_foam.spread_amount = spread_amount
|
|
new_foam.spread_time = spread_time
|
|
new_foam.solidify_time = solidify_time
|
|
new_foam.max_amount_on_spread = max_amount_on_spread
|
|
new_foam.spread_at_range = spread_at_range
|
|
new_foam.react_mode = react_mode
|
|
new_foam.max_reagent_filling = max_reagent_filling
|
|
|
|
// add the new amount of foam
|
|
if(reagents)
|
|
for(var/datum/reagent/R in reagents.reagent_list)
|
|
new_foam.reagents.add_reagent(R.id, min(R.volume, 5), R.data, reagents.chem_temp)
|
|
new_foam.color = mix_color_from_reagents(reagents.reagent_list)
|
|
if(react_mode & FOAM_REACT_BEFORE_SPREAD)
|
|
new_foam.disperse_reagents()
|
|
|
|
/obj/effect/particle_effect/foam/proc/spread()
|
|
for(var/direction in GLOB.cardinal)
|
|
var/turf/T = get_step(src, direction)
|
|
try_spread_to(T)
|
|
|
|
/obj/effect/particle_effect/foam/proc/generate_color()
|
|
color = mix_color_from_reagents(reagents.reagent_list)
|
|
|
|
/obj/effect/particle_effect/foam/process()
|
|
if(react_mode & FOAM_REACT_DURING_SPREAD)
|
|
disperse_reagents()
|
|
|
|
if(--spread_amount < 0)
|
|
return
|
|
|
|
spread()
|
|
|
|
// foam disolves when heated
|
|
// except metal foams
|
|
/obj/effect/particle_effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) //Don't heat the reagents inside
|
|
return
|
|
|
|
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) // overriden to prevent weird behaviors with heating reagents inside
|
|
if(prob(max(0, exposed_temperature - 475)))
|
|
flick("[icon_state]-disolve", src)
|
|
QDEL_IN(src, 0.5 SECONDS)
|
|
|
|
/obj/effect/particle_effect/foam/proc/on_atom_entered(datum/source, atom/movable/entered)
|
|
if(!iscarbon(entered))
|
|
return
|
|
var/mob/living/carbon/M = entered
|
|
if((M.slip("foam", 10 SECONDS) || IS_HORIZONTAL(M)) && reagents)
|
|
fill_with_reagents(M)
|
|
|
|
/obj/effect/particle_effect/foam/metal
|
|
name = "metal foam"
|
|
icon_state = "mfoam" // finally mentor foam
|
|
spread_time = 1.2 SECONDS
|
|
react_mode = FOAM_REACT_ON_DISSIPATE
|
|
/// Represents the icon state that we'll become when we solidify
|
|
var/metal_kind = METAL_FOAM_ALUMINUM
|
|
|
|
/obj/effect/particle_effect/foam/metal/generate_color()
|
|
return // metal foam is boring
|
|
|
|
/obj/effect/particle_effect/foam/metal/disperse_reagents()
|
|
var/turf/T = get_turf(src)
|
|
if(isspaceturf(T) && !istype(T, /turf/space/transit))
|
|
T.ChangeTurf(/turf/simulated/floor/plating/metalfoam)
|
|
var/turf/simulated/floor/plating/metalfoam/MF = get_turf(src)
|
|
MF.metal_kind = metal_kind
|
|
|
|
var/obj/structure/foamedmetal/M = new(loc)
|
|
M.metal = metal_kind
|
|
M.update_state()
|
|
|
|
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
return
|
|
|
|
/obj/effect/particle_effect/foam/metal/on_atom_entered(datum/source, atom/movable/entered)
|
|
return
|
|
|
|
/datum/effect_system/foam_spread
|
|
effect_type = /obj/effect/particle_effect/foam
|
|
/// the size of the foam spread.
|
|
var/spread_size = 5
|
|
/// the IDs of reagents present when the foam was mixed
|
|
var/list/carried_reagents
|
|
/// the temperature that the reagents in the foam will be set to
|
|
var/temperature = T0C
|
|
/// the reagents that we don't want in foam
|
|
var/list/banned_reagents = list("smoke_powder", "fluorosurfactant", "stimulants")
|
|
|
|
/datum/effect_system/foam_spread/set_up(amt = 5, where, datum/reagents/carry)
|
|
spread_size = min(round(amt / 5, 1), 7)
|
|
if(isturf(where))
|
|
location = where
|
|
else
|
|
location = get_turf(where)
|
|
|
|
carried_reagents = list()
|
|
temperature = carry.chem_temp
|
|
|
|
// bit of a hack here. Foam carries along any reagent also present in the glass it is mixed
|
|
// with (defaults to water if none is present). Rather than actually transfer the reagents,
|
|
// this makes a list of the reagent ids and spawns 1 unit of that reagent when the foam disolves.
|
|
|
|
if(carry)
|
|
for(var/datum/reagent/R in carry.reagent_list)
|
|
carried_reagents[R.id] = R.volume
|
|
|
|
/datum/effect_system/foam_spread/proc/setup_reagents(obj/effect/particle_effect/foam/working_foam)
|
|
if(!carried_reagents)
|
|
return
|
|
for(var/id in carried_reagents)
|
|
if(banned_reagents.Find("[id]"))
|
|
continue
|
|
var/datum/reagent/reagent_volume = carried_reagents[id]
|
|
working_foam.reagents.add_reagent(id, min(reagent_volume, 5), null, temperature)
|
|
working_foam.reagents.chem_temp = temperature
|
|
working_foam.color = mix_color_from_reagents(working_foam.reagents.reagent_list)
|
|
|
|
/datum/effect_system/foam_spread/proc/spread()
|
|
var/obj/effect/particle_effect/foam/working_foam = locate() in location
|
|
if(working_foam)
|
|
working_foam.spread_amount = min(working_foam.spread_amount + working_foam.spread_amount, working_foam.max_amount_on_spread)
|
|
return
|
|
|
|
working_foam = new effect_type(location)
|
|
working_foam.spread_amount = spread_size
|
|
setup_reagents(working_foam)
|
|
|
|
/datum/effect_system/foam_spread/start()
|
|
INVOKE_ASYNC(src, PROC_REF(spread))
|
|
|
|
/datum/effect_system/foam_spread/cleaner
|
|
|
|
/datum/effect_system/foam_spread/cleaner/setup_reagents(obj/effect/particle_effect/foam/F)
|
|
F.react_mode = FOAM_REACT_ON_DISSIPATE
|
|
F.spread_at_range = TRUE
|
|
F.color = mix_color_from_reagents(F.reagents.reagent_list)
|
|
|
|
/datum/effect_system/foam_spread/metal
|
|
/// The type of metal that will be formed from this
|
|
var/metal_type = METAL_FOAM_ALUMINUM
|
|
effect_type = /obj/effect/particle_effect/foam/metal
|
|
|
|
/datum/effect_system/foam_spread/metal/set_up(amt, where, datum/reagents/carry, _metal_type = METAL_FOAM_ALUMINUM)
|
|
. = ..()
|
|
metal_type = _metal_type
|
|
|
|
/datum/effect_system/foam_spread/metal/setup_reagents()
|
|
return
|
|
|
|
/obj/effect/particle_effect/foam/oil
|
|
react_mode = FOAM_REACT_DURING_SPREAD | FOAM_REACT_ON_DISSIPATE
|
|
spread_at_range = FALSE
|
|
|
|
/datum/effect_system/foam_spread/oil
|
|
effect_type = /obj/effect/particle_effect/foam/oil
|
|
temperature = 1000
|
|
|
|
// wall formed by metal foams
|
|
// dense and opaque, but easy to break
|
|
|
|
/obj/structure/foamedmetal
|
|
name = "foamed metal"
|
|
desc = "A lightweight foamed metal wall."
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "metalfoam"
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
density = TRUE
|
|
opacity = TRUE // changed in New()
|
|
anchored = TRUE
|
|
max_integrity = 20
|
|
var/metal = METAL_FOAM_ALUMINUM
|
|
|
|
/obj/structure/foamedmetal/Initialize(mapload)
|
|
. = ..()
|
|
recalculate_atmos_connectivity()
|
|
|
|
/obj/structure/foamedmetal/Destroy()
|
|
var/turf/T = get_turf(src)
|
|
. = ..()
|
|
T.recalculate_atmos_connectivity()
|
|
|
|
/obj/structure/foamedmetal/Move()
|
|
var/turf/T = loc
|
|
..()
|
|
move_update_air(T)
|
|
|
|
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
playsound(src.loc, 'sound/weapons/tap.ogg', 100, TRUE)
|
|
|
|
/obj/structure/foamedmetal/proc/update_state()
|
|
if(metal == METAL_FOAM_ALUMINUM)
|
|
max_integrity = 20
|
|
obj_integrity = max_integrity
|
|
else
|
|
max_integrity = 50
|
|
obj_integrity = max_integrity
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/structure/foamedmetal/update_icon_state()
|
|
if(metal == METAL_FOAM_ALUMINUM)
|
|
icon_state = "metalfoam"
|
|
else
|
|
icon_state = "ironfoam"
|
|
|
|
/obj/structure/foamedmetal/attack_hand(mob/user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
|
if(prob(75 - metal * 25))
|
|
user.visible_message("<span class='warning'>[user] smashes through [src].</span>", "<span class='notice'>You smash through [src].</span>")
|
|
qdel(src)
|
|
else
|
|
to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
|
|
playsound(loc, 'sound/weapons/tap.ogg', 100, 1)
|
|
|
|
/obj/structure/foamedmetal/CanPass(atom/movable/mover, border_dir)
|
|
return !density
|
|
|
|
/obj/structure/foamedmetal/CanAtmosPass(direction)
|
|
return !density
|