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Paradise/code/game/objects/items/weapons/courtroom.dm
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warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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// Contains:
// Gavel Hammer
// Gavel Block
/obj/item/gavelhammer
name = "gavel hammer"
desc = "Order, order! No bombs in my courthouse."
icon = 'icons/obj/items.dmi'
icon_state = "gavelhammer"
force = 5.0
throwforce = 6.0
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("bashed", "battered", "judged", "whacked")
resistance_flags = FLAMMABLE
/obj/item/gavelhammer/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] has sentenced [user.p_themselves()] to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/gavelblock
name = "gavel block"
desc = "Smack it with a gavel hammer when the assistants get rowdy."
icon = 'icons/obj/items.dmi'
icon_state = "gavelblock"
force = 2.0
throwforce = 2.0
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
var/next_gavel_hit
/obj/item/gavelblock/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/gavelhammer))
return
if(world.time > next_gavel_hit)
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
next_gavel_hit = world.time + 5 SECONDS
user.visible_message("<span class='warning'>[user] strikes \the [src] with \the [I].</span>")