Files
Paradise/code/modules/admin/verbs/randomverbs.dm
asciodev 93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00

1269 lines
49 KiB
Plaintext

/client/proc/cmd_admin_drop_everything(mob/M as mob in GLOB.mob_list)
set name = "\[Admin\] Drop Everything"
if(!check_rights(R_DEBUG|R_ADMIN))
return
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/item/W in M)
M.drop_item_to_ground(W)
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_prison(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Prison"
if(!check_rights(R_ADMIN))
return
if(ismob(M))
if(is_ai(M))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/W in M)
M.drop_item_to_ground(W)
//teleport person to cell
if(isliving(M))
var/mob/living/L = M
L.Paralyse(10 SECONDS)
sleep(5) //so they black out before warping
M.loc = pick(GLOB.prisonwarp)
if(ishuman(M))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), ITEM_SLOT_JUMPSUIT)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), ITEM_SLOT_SHOES)
spawn(50)
to_chat(M, "<span class='warning'>You have been sent to the prison station!</span>")
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("<span class='notice'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prison") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_subtle_message(mob/M as mob in GLOB.mob_list)
set name = "\[Admin\] Subtle Message"
if(!ismob(M))
return
if(!check_rights(R_EVENT))
return
var/msg = clean_input("Message:", "Subtle PM to [M.key]")
if(!msg)
return
msg = admin_pencode_to_html(msg)
if(usr)
if(usr.client)
if(usr.client.holder)
to_chat(M, "<b>You hear a voice in your head... <i>[msg]</i></b>")
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
message_admins("<span class='boldnotice'>Subtle Message: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]</span>", 1)
M.create_log(MISC_LOG, "Subtle Message: [msg]", "From: [key_name_admin(usr)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_mentor_check_new_players() //Allows mentors / admins to determine who the newer players are.
set category = "Admin"
set name = "Check New Players"
if(!check_rights(R_MENTOR|R_MOD|R_ADMIN))
return
var/age = input(src, "Show accounts younger then ____ days", "Age check") as num|null
var/playtime_hours = input(src, "Show accounts with less than ____ hours", "Playtime check") as num|null
if(isnull(age))
age = -1
if(isnull(playtime_hours))
playtime_hours = -1
if(age <= 0 && playtime_hours <= 0)
return
var/missing_ages = 0
var/msg = ""
var/is_admin = check_rights(R_ADMIN, 0)
for(var/client/C in GLOB.clients)
if(C?.holder?.fakekey && !check_rights(R_ADMIN, FALSE))
continue // Skip those in stealth mode if an admin isnt viewing the panel
if(!isnum(C.player_age))
missing_ages = 1
continue
if(C.player_age < age)
if(is_admin)
msg += "[key_name_admin(C.mob)]: [C.player_age] days old<br>"
else
msg += "[key_name_mentor(C.mob)]: [C.player_age] days old<br>"
var/client_hours = C.get_exp_type_num(EXP_TYPE_LIVING) + C.get_exp_type_num(EXP_TYPE_GHOST)
client_hours /= 60 // minutes to hours
if(client_hours < playtime_hours)
if(is_admin)
msg += "[key_name_admin(C.mob)]: [client_hours] living + ghost hours<br>"
else
msg += "[key_name_mentor(C.mob)]: [client_hours] living + ghost hours<br>"
if(missing_ages)
to_chat(src, "Some accounts did not have proper ages set in their clients. This function requires database to be present")
if(msg != "")
src << browse(msg, "window=Player_age_check")
else
to_chat(src, "No matches for that age range found.")
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
set category = "Event"
set name = "Global Narrate"
if(!check_rights(R_SERVER|R_EVENT))
return
var/msg = clean_input("Message:", "Enter the text you wish to appear to everyone:")
if(!msg)
return
msg = admin_pencode_to_html(msg)
to_chat(world, "[msg]")
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("<span class='boldnotice'>GlobalNarrate: [key_name_admin(usr)]: [msg]<BR></span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Global Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(mob/M) // Targetted narrate -- TLE
set name = "\[Admin\] Direct Narrate"
if(!check_rights(R_SERVER|R_EVENT))
return
if(!M)
M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list()
if(!M)
return
var/msg = clean_input("Message:", "Enter the text you wish to appear to your target:")
if(!msg)
return
msg = admin_pencode_to_html(msg)
to_chat(M, msg)
log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]")
message_admins("<span class='boldnotice'>Direct Narrate: [key_name_admin(usr)] to ([key_name_admin(M)]): [msg]<br></span>", 1)
M.create_log(MISC_LOG, "Direct Narrate: [msg]", "From: [key_name_admin(usr)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Direct Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_headset_message(mob/M in GLOB.mob_list)
set name = "\[Admin\] Headset Message"
admin_headset_message(M)
/client/proc/admin_headset_message(mob/M in GLOB.mob_list, sender = null)
var/mob/living/carbon/human/H = M
if(!check_rights(R_EVENT))
return
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
if(!istype(H.l_ear, /obj/item/radio/headset) && !istype(H.r_ear, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset")
return
if(!sender)
sender = input("Who is the message from?", "Sender") as null|anything in list("Centcomm", "Syndicate")
if(!sender)
return
message_admins("[key_name_admin(src)] has started answering [key_name_admin(H)]'s [sender] request.")
var/input = clean_input("Please enter a message to reply to [key_name(H)] via their headset.", "Outgoing message from [sender]", "")
if(!input)
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
return
log_admin("[key_name(src)] replied to [key_name(H)]'s [sender] message with the message [input].")
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
H.create_log(MISC_LOG, "Headset Message: [input]", "From: [key_name_admin(src)]")
to_chat(H, "<span class = 'specialnotice bold'>Incoming priority transmission from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"]</span><span class = 'specialnotice'> [input]</span>")
SEND_SOUND(H, 'sound/effects/headset_message.ogg')
/client/proc/cmd_admin_godmode(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
M.status_flags ^= GODMODE
to_chat(usr, "<span class='notice'>Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</span>")
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Godmode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
if(automute)
if(!GLOB.configuration.general.enable_auto_mute)
return
else
if(!usr || !usr.client)
return
if(!check_rights(R_ADMIN|R_MOD))
to_chat(usr, "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>")
return
if(!M.client)
to_chat(usr, "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>")
if(!M.client)
return
var/muteunmute
var/mute_string
switch(mute_type)
if(MUTE_IC)
mute_string = "IC (say and emote)"
if(MUTE_OOC)
mute_string = "OOC"
if(MUTE_PRAY)
mute_string = "pray"
if(MUTE_ADMINHELP)
mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT)
mute_string = "deadchat and DSAY"
if(MUTE_EMOTE)
mute_string = "emote"
if(MUTE_ALL)
mute_string = "everything"
else
return
if(automute)
muteunmute = "auto-muted"
force_add_mute(M.client.ckey, mute_type)
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
to_chat(M, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Automute") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
toggle_mute(M.client.ckey, mute_type)
if(check_mute(M.client.ckey, mute_type))
muteunmute = "muted"
else
muteunmute = "unmuted"
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
to_chat(M, "You have been [muteunmute] from [mute_string].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Mute") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_add_random_ai_law()
set category = "Event"
set name = "Add Random AI Law"
if(!check_rights(R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
log_admin("[key_name(src)] has added a random AI law.")
message_admins("[key_name_admin(src)] has added a random AI law.")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/event/ion_storm(botEmagChance = 0, announceEvent = announce_ion_laws)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Random AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_antagHUD_use()
set category = "Server"
set name = "Toggle antagHUD usage"
set desc = "Toggles antagHUD usage for observers"
if(!check_rights(R_SERVER))
return
var/action=""
if(GLOB.configuration.general.allow_antag_hud)
GLOB.antag_hud_users.Cut()
for(var/mob/dead/observer/g in get_ghosts())
if(g.antagHUD)
g.antagHUD = FALSE // Disable it on those that have it enabled
to_chat(g, "<span class='danger'>The Administrators have disabled AntagHUD.</span>")
GLOB.configuration.general.allow_antag_hud = FALSE
to_chat(src, "<span class='danger'>AntagHUD usage has been disabled</span>")
action = "disabled"
else
for(var/mob/dead/observer/g in get_ghosts())
if(!g.client.holder) // Add the verb back for all non-admin ghosts
to_chat(g, "<span class='boldnotice'>The Administrators have enabled AntagHUD.</span>")// Notify all observers they can now use AntagHUD
GLOB.configuration.general.allow_antag_hud = TRUE
action = "enabled"
to_chat(src, "<span class='boldnotice'>AntagHUD usage has been enabled</span>")
log_admin("[key_name(usr)] has [action] antagHUD usage for observers")
message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1)
/client/proc/toggle_antagHUD_restrictions()
set category = "Server"
set name = "Toggle antagHUD Restrictions"
set desc = "Restricts players that have used antagHUD from being able to join this round."
if(!check_rights(R_SERVER))
return
var/action=""
if(GLOB.configuration.general.restrict_antag_hud_rejoin)
for(var/mob/dead/observer/g in get_ghosts())
to_chat(g, "<span class='boldnotice'>The administrator has lifted restrictions on joining the round if you use AntagHUD</span>")
action = "lifted restrictions"
GLOB.configuration.general.restrict_antag_hud_rejoin = FALSE
to_chat(src, "<span class='boldnotice'>AntagHUD restrictions have been lifted</span>")
else
for(var/mob/dead/observer/g in get_ghosts())
to_chat(g, "<span class='danger'>The administrator has placed restrictions on joining the round if you use AntagHUD</span>")
to_chat(g, "<span class='danger'>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions.</span>")
g.antagHUD = FALSE
GLOB.antag_hud_users -= g.ckey
action = "placed restrictions"
GLOB.configuration.general.restrict_antag_hud_rejoin = TRUE
to_chat(src, "<span class='danger'>AntagHUD restrictions have been enabled</span>")
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Event"
set name = "Respawn Character"
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
if(!check_rights(R_SPAWN))
return
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(usr, "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>")
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//Check if they were an alien
if(G_found.mind.assigned_role=="Alien")
if(alert("This character appears to have been an alien. Would you like to respawn them as such?", null,"Yes","No")=="Yes")
var/turf/T
if(length(GLOB.xeno_spawn)) T = pick(GLOB.xeno_spawn)
else T = pick(GLOB.latejoin)
var/mob/living/carbon/alien/new_xeno
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
else//If we don't know what special role they have, for whatever reason, or they're a larva.
create_xeno(G_found.ckey)
return
//Now to give them their mind back.
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_xeno.key = G_found.key
to_chat(new_xeno, "You have been fully respawned. Enjoy the game.")
message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>", 1)
return //all done. The ghost is auto-deleted
var/mob/living/carbon/human/new_character = new(pick(GLOB.latejoin))//The mob being spawned.
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
/*Try and locate a record for the person being respawned through data_core.
This isn't an exact science but it does the trick more often than not.*/
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
for(var/datum/data/record/t in GLOB.data_core.locked)
if(t.fields["id"]==id)
record_found = t//We shall now reference the record.
break
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
new_character.change_gender(record_found.fields["sex"])
new_character.age = record_found.fields["age"]
new_character.dna.blood_type = record_found.fields["blood_type"]
else
// We make a random character
new_character.change_gender(pick(MALE,FEMALE))
var/datum/character_save/S = new
S.randomise()
S.real_name = G_found.real_name
S.copy_to(new_character)
if(!new_character.real_name)
new_character.real_name = random_name(new_character.gender)
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_character.mind.special_verbs = list()
else
new_character.mind_initialize()
if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant" //If they somehow got a null assigned role.
//DNA
if(record_found)//Pull up their name from database records if they did have a mind.
new_character.dna = new()//Let's first give them a new DNA.
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
// I HATE BYOND. HATE. HATE. - N3X
var/list/newSE= record_found.fields["enzymes"]
var/list/newUI = record_found.fields["identity"]
new_character.dna.SE = newSE.Copy() //This is the default of enzymes so I think it's safe to go with.
new_character.dna.UpdateSE()
new_character.UpdateAppearance(newUI.Copy())//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
new_character.dna.ready_dna(new_character)
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
if(new_character.mind.has_antag_datum(/datum/antagonist/traitor))
var/datum/antagonist/traitor/T = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
T.give_uplink()
else
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("Wizard")
new_character.forceMove(pick(GLOB.wizardstart))
//ticker.mode.learn_basic_spells(new_character)
var/datum/antagonist/wizard/wizard = new_character.mind.has_antag_datum(/datum/antagonist/wizard)
if(istype(wizard))
wizard.equip_wizard()
if("Syndicate")
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(TYPE_PROC_REF(/datum/game_mode, equip_syndicate))(new_character)
if("Deathsquad Commando")//Leaves them at late-join spawn.
new_character.equip_deathsquad_commando()
new_character.update_action_buttons_icon()
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
if(new_character.mind.special_role=="traitor")
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("AI")
new_character = new_character.AIize()
var/mob/living/silicon/ai/ai_character = new_character
ai_character.moveToAILandmark()
if(new_character.mind.special_role=="traitor")
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
//Add aliens.
else
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, FALSE)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found && new_character.mind.assigned_role != new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. Offstation special characters announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?", null,"No","Yes")=="Yes")
GLOB.data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?", null,"No","Yes")=="Yes")
call(TYPE_PROC_REF(/mob/new_player, AnnounceArrival))(new_character, new_character.mind.assigned_role)
message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].</span>", 1)
to_chat(new_character, "You have been fully respawned. Enjoy the game.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Respawn Character") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return new_character
//I use this proc for respawn character too. /N
/proc/create_xeno(ckey)
if(!ckey)
var/list/candidates = list()
for(var/mob/M in GLOB.player_list)
if(M.stat != DEAD)
continue //we are not dead!
if(!(ROLE_ALIEN in M.client.prefs.be_special))
continue //we don't want to be an alium
if(jobban_isbanned(M, ROLE_ALIEN) || jobban_isbanned(M, ROLE_SYNDICATE))
continue //we are jobbanned
if(M.client.is_afk())
continue //we are afk
if(M.mind && M.mind.current && M.mind.current.stat != DEAD)
continue //we have a live body we are tied to
candidates += M.ckey
if(length(candidates))
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
to_chat(usr, "<font color='red'>Error: create_xeno(): no suitable candidates.</font>")
if(!istext(ckey)) return 0
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
var/obj/effect/landmark/spawn_here = length(GLOB.xeno_spawn) ? pick(GLOB.xeno_spawn) : pick(GLOB.latejoin)
var/mob/living/carbon/alien/new_xeno
switch(alien_caste)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen/large(spawn_here)
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
else return 0
new_xeno.ckey = ckey
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>", 1)
return 1
/client/proc/get_ghosts(notify = 0, what = 2)
// what = 1, return ghosts ass list.
// what = 2, return mob list
var/list/mobs = list()
var/list/ghosts = list()
var/list/sortmob = sortAtom(GLOB.mob_list) // get the mob list.
var/any=0
for(var/mob/dead/observer/M in sortmob)
mobs.Add(M) //filter it where it's only ghosts
any = 1 //if no ghosts show up, any will just be 0
if(!any)
if(notify)
to_chat(src, "There doesn't appear to be any ghosts for you to select.")
return
for(var/mob/M in mobs)
var/name = M.name
ghosts[name] = M //get the name of the mob for the popup list
if(what==1)
return ghosts
else
return mobs
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Event"
set name = "Add Custom AI law"
if(!check_rights(R_EVENT))
return
var/input = clean_input("Please enter anything you want the AI to do. Anything. Serious.", "What?", "")
if(!input)
return
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/event/ion_storm(botEmagChance = 0, announceEvent = announce_ion_laws, ionMessage = input)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Custom AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in GLOB.mob_list)
set name = "\[Admin\] Rejuvenate"
if(!check_rights(R_REJUVINATE))
return
if(!mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
M.revive()
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
message_admins("<span class='warning'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvenate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_create_centcom_report()
set category = "Event"
set name = "Create Communications Report"
if(!check_rights(R_SERVER|R_EVENT))
return
//the stuff on the list is |"report type" = "report title"|, if that makes any sense
var/list/MsgType = list("Central Command Report" = "Nanotrasen Update",
"Syndicate Communique" = "Syndicate Message",
"Space Wizard Federation Message" = "Sorcerous Message",
"Enemy Communications" = "Unknown Message",
"Custom" = "Cryptic Message")
var/list/MsgSound = list("Beep" = 'sound/misc/notice2.ogg',
"Enemy Communications Intercepted" = 'sound/AI/intercept.ogg',
"New Command Report Created" = 'sound/AI/commandreport.ogg')
var/type = input(usr, "Pick a type of report to send", "Report Type", "") as anything in MsgType
if(type == "Custom")
type = clean_input("What would you like the report type to be?", "Report Type", "Encrypted Transmission")
var/subtitle = input(usr, "Pick a title for the report.", "Title", MsgType[type]) as text|null
if(!subtitle)
return
var/message = input(usr, "Please enter anything you want. Anything. Serious.", "What's the message?") as message|null
if(!message)
return
switch(alert("Should this be announced to the general population?", null,"Yes","No", "Cancel"))
if("Yes")
var/beepsound = input(usr, "What sound should the announcement make?", "Announcement Sound", "") as anything in MsgSound
GLOB.major_announcement.Announce(
message,
new_title = type,
new_subtitle = subtitle,
new_sound = MsgSound[beepsound]
)
print_command_report(message, subtitle)
if("No")
//same thing as the blob stuff - it's not public, so it's classified, dammit
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.")
print_command_report(message, "Classified: [subtitle]")
else
return
log_admin("[key_name(src)] has created a communications report: [message]")
message_admins("[key_name_admin(src)] has created a communications report", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Comms Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in view())
set name = "\[Admin\] Delete"
if(!check_rights(R_ADMIN))
return
admin_delete(A)
/client/proc/admin_delete(datum/D)
if(istype(D) && !D.can_vv_delete())
to_chat(src, "[D] rejected your deletion")
return
var/atom/A = D
var/coords = istype(A) ? "at ([A.x], [A.y], [A.z])" : ""
if(alert(src, "Are you sure you want to delete:\n[D]\n[coords]?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [D] [coords]")
message_admins("[key_name_admin(usr)] deleted [D] [coords]", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(isturf(D))
var/turf/T = D
T.ChangeTurf(T.baseturf)
else
qdel(D)
/client/proc/cmd_admin_list_open_jobs()
set category = "Admin"
set name = "List free slots"
if(!check_rights(R_ADMIN))
return
if(SSjobs)
var/currentpositiontally
var/totalpositiontally
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
for(var/datum/job/job in SSjobs.occupations)
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
if(job.total_positions != -1) // Only count position that isn't unlimited
currentpositiontally += job.current_positions
totalpositiontally += job.total_positions
to_chat(src, "<b>Currently filled job slots (Excluding unlimited): [currentpositiontally] / [totalpositiontally] ([totalpositiontally - currentpositiontally])</b>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Free Slots") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in view())
set category = "Event"
set name = "Explosion"
if(!check_rights(R_DEBUG|R_EVENT))
return
var/devastation = input("Range of total devastation. -1 to none", "Input") as num|null
if(devastation == null) return
var/heavy = input("Range of heavy impact. -1 to none", "Input") as num|null
if(heavy == null) return
var/light = input("Range of light impact. -1 to none", "Input") as num|null
if(light == null) return
var/flash = input("Range of flash. -1 to none", "Input") as num|null
if(flash == null) return
var/flames = input("Range of flames. -1 to none", "Input") as num|null
if(flames == null) return
if((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if(alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash, null, null,flames)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in view())
set category = "Event"
set name = "EM Pulse"
if(!check_rights(R_DEBUG|R_EVENT))
return
var/heavy = input("Range of heavy pulse.", "Input") as num|null
if(heavy == null) return
var/light = input("Range of light pulse.", "Input") as num|null
if(light == null) return
if(heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_gib(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Gib"
if(!check_rights(R_ADMIN|R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
//Due to the delay here its easy for something to have happened to the mob
if(!M) return
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
if(isobserver(M))
gibs(M.loc)
return
M.gib()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Event"
if(!check_rights(R_ADMIN|R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
if(isobserver(mob)) // so they don't spam gibs everywhere
return
else
mob.gib()
log_admin("[key_name(usr)] used gibself.")
message_admins("<span class='notice'>[key_name_admin(usr)] used gibself.</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gibself") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_check_contents(mob/living/M as mob in GLOB.mob_list)
set name = "\[Admin\] Check Contents"
if(!check_rights(R_ADMIN))
return
var/list/L = M.get_contents()
for(var/t in L)
to_chat(usr, "[t]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_view_range()
set category = "Admin"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(!check_rights(R_ADMIN))
return
if(view == world.view)
view = input("Select view range:", "View Range", world.view) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
else
view = world.view
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("<span class='notice'>[key_name_admin(usr)] changed their view range to [view].</span>", 1) //why? removed by order of XSI
SSblackbox.record_feedback("tally", "admin_verb", 1, "Change View Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_call_shuttle()
set category = "Admin"
set name = "Call Shuttle"
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
if(alert("Set Shuttle Recallable (Select Yes unless you know what this does)", "Recallable?", "Yes", "No") == "Yes")
SSshuttle.emergency.canRecall = TRUE
else
SSshuttle.emergency.canRecall = FALSE
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
SSshuttle.emergency.request(coefficient = 0.5, redAlert = TRUE)
else
SSshuttle.emergency.request()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Call Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
return
/client/proc/admin_cancel_shuttle()
set category = "Admin"
set name = "Cancel Shuttle"
if(!check_rights(R_ADMIN))
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(!SSshuttle.emergency.canRecall)
if(alert("Shuttle is currently set to be nonrecallable. Recalling may break things. Respect Recall Status?", "Override Recall Status?", "Yes", "No") == "Yes")
return
else
var/keepStatus = alert("Maintain recall status on future shuttle calls?", "Maintain Status?", "Yes", "No") == "Yes" //Keeps or drops recallability
SSshuttle.emergency.canRecall = TRUE // must be true for cancel proc to work
SSshuttle.emergency.cancel(byCC = TRUE)
if(keepStatus)
SSshuttle.emergency.canRecall = FALSE // restores original status
else
SSshuttle.emergency.cancel(byCC = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Cancel Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
return
/client/proc/admin_deny_shuttle()
set category = "Admin"
set name = "Toggle Deny Shuttle"
if(!SSticker)
return
if(!check_rights(R_ADMIN))
return
var/alert = alert(usr, "Do you want to ALLOW or DENY shuttle calls?", "Toggle Deny Shuttle", "Allow", "Deny", "Cancel")
if(alert == "Cancel")
return
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Deny Shuttle")
if(alert == "Allow")
if(!length(SSshuttle.hostile_environments))
to_chat(usr, "<span class='notice'>No hostile environments found, cleared for takeoff!</span>")
return
if(alert(usr, "[english_list(SSshuttle.hostile_environments)] is currently blocking the shuttle call, do you want to clear them?", "Toggle Deny Shuttle", "Yes", "No") == "Yes")
SSshuttle.hostile_environments.Cut()
var/log = "[key_name(src)] has cleared all hostile environments, allowing the shuttle to be called."
log_admin(log)
message_admins(log)
return
SSshuttle.registerHostileEnvironment(src) // wow, a client blocking the shuttle
log_and_message_admins("has denied the shuttle to be called.")
/client/proc/cmd_admin_attack_log(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Attack Log"
if(!check_rights(R_ADMIN))
return
to_chat(usr, "<span class='danger'>Attack Log for [mob]</span>")
for(var/t in M.attack_log_old)
to_chat(usr, t)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Attack Log") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/everyone_random()
set category = "Event"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(!check_rights(R_SERVER|R_EVENT))
return
if(SSticker && SSticker.mode)
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return
if(SSticker.random_players)
SSticker.random_players = 0
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
to_chat(usr, "Disabled.")
return
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
if(notifyplayers == "Yes")
to_chat(world, "<span class='notice'><b>Admin [usr.key] has forced the players to have completely random identities!</b></span>")
to_chat(usr, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.")
SSticker.random_players = 1
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_random_events()
set category = "Event"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
if(!check_rights(R_SERVER|R_EVENT))
return
if(!GLOB.configuration.event.enable_random_events)
GLOB.configuration.event.enable_random_events = TRUE
to_chat(usr, "Random events enabled")
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
else
GLOB.configuration.event.enable_random_events = FALSE
to_chat(usr, "Random events disabled")
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Random Events") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/reset_all_tcs()
set category = "Admin"
set name = "Reset NTTC Configuration"
set desc = "Resets NTTC to the default configuration."
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "You sure you want to reset NTTC?", "Confirm", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines)
C.nttc.reset()
log_admin("[key_name(usr)] reset NTTC scripts.")
message_admins("[key_name_admin(usr)] reset NTTC scripts.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Reset NTTC Configuration") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/list_ssds_afks()
set category = "Admin"
set name = "List SSDs and AFKs"
set desc = "Lists SSD and AFK players"
if(!check_rights(R_ADMIN))
return
/* ======== SSD Section ========= */
var/msg = "<html><meta charset='utf-8'><head><title>SSD & AFK Report</title></head><body>"
msg += "SSD Players:<br><TABLE border='1'>"
msg += "<tr><td><b>Key</b></td><td><b>Real Name</b></td><td><b>Job</b></td><td><b>Mins SSD</b></td><td><b>Special Role</b></td><td><b>Area</b></td><td><b>PPN</b></td><td><b>Cryo</b></td></tr>"
var/mins_ssd
var/job_string
var/key_string
var/role_string
var/obj_count = 0
var/obj_string = ""
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!isLivingSSD(H))
continue
mins_ssd = round((world.time - H.last_logout) / 600)
if(H.job)
job_string = H.job
else
job_string = "-"
key_string = H.key
if(job_string in GLOB.command_positions)
job_string = "<U>" + job_string + "</U>"
role_string = "-"
obj_count = 0
obj_string = ""
if(H.mind)
if(H.mind.special_role)
role_string = "<U>[H.mind.special_role]</U>"
if(!H.key && H.mind.key)
key_string = H.mind.key
for(var/datum/objective/O in GLOB.all_objectives)
if(O.target == H.mind)
obj_count++
if(obj_count > 0)
obj_string = "<BR><U>Obj Target</U>"
msg += "<TR><TD>[key_string]</TD><TD>[H.real_name]</TD><TD>[job_string]</TD><TD>[mins_ssd]</TD><TD>[role_string][obj_string]</TD>"
msg += "<TD>[get_area(H)]</TD><TD>[ADMIN_PP(H,"PP")]</TD>"
if(istype(H.loc, /obj/machinery/cryopod))
msg += "<TD><A href='byond://?_src_=holder;cryossd=[H.UID()]'>De-Spawn</A></TD>"
else
msg += "<TD><A href='byond://?_src_=holder;cryossd=[H.UID()]'>Cryo</A></TD>"
msg += "</TR>"
msg += "</TABLE><br></BODY></HTML>"
/* ======== AFK Section ========= */
msg += "AFK Players:<BR><TABLE border='1'>"
msg += "<TR><TD><B>Key</B></TD><TD><B>Real Name</B></TD><TD><B>Job</B></TD><TD><B>Mins AFK</B></TD><TD><B>Special Role</B></TD><TD><B>Area</B></TD><TD><B>PPN</B></TD><TD><B>Cryo</B></TD></TR>"
var/mins_afk
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(H.client == null || H.stat == DEAD) // No clientless or dead
continue
mins_afk = round(H.client.inactivity / 600)
if(mins_afk < 5)
continue
if(H.job)
job_string = H.job
else
job_string = "-"
key_string = H.key
if(job_string in GLOB.command_positions)
job_string = "<U>" + job_string + "</U>"
role_string = "-"
obj_count = 0
obj_string = ""
if(H.mind)
if(H.mind.special_role)
role_string = "<U>[H.mind.special_role]</U>"
if(!H.key && H.mind.key)
key_string = H.mind.key
for(var/datum/objective/O in GLOB.all_objectives)
if(O.target == H.mind)
obj_count++
if(obj_count > 0)
obj_string = "<BR><U>Obj Target</U>"
msg += "<TR><TD>[key_string]</TD><TD>[H.real_name]</TD><TD>[job_string]</TD><TD>[mins_afk]</TD><TD>[role_string][obj_string]</TD>"
msg += "<TD>[get_area(H)]</TD><TD>[ADMIN_PP(H,"PP")]</TD>"
if(istype(H.loc, /obj/machinery/cryopod))
msg += "<TD><A href='byond://?_src_=holder;cryossd=[H.UID()];cryoafk=1'>De-Spawn</A></TD>"
else
msg += "<TD><A href='byond://?_src_=holder;cryossd=[H.UID()];cryoafk=1'>Cryo</A></TD>"
msg += "</TR>"
msg += "</TABLE></BODY></HTML>"
src << browse(msg, "window=Player_ssd_afk_check;size=600x300")
/client/proc/toggle_ert_calling()
set category = "Event"
set name = "Toggle ERT"
set desc = "Toggle the station's ability to call a response team."
if(!check_rights(R_EVENT))
return
if(SSticker.mode.ert_disabled)
SSticker.mode.ert_disabled = FALSE
to_chat(usr, "<span class='notice'>ERT has been <b>Enabled</b>.</span>")
log_admin("Admin [key_name(src)] has enabled ERT calling.")
message_admins("Admin [key_name_admin(usr)] has enabled ERT calling.", 1)
else
SSticker.mode.ert_disabled = TRUE
to_chat(usr, "<span class='warning'>ERT has been <b>Disabled</b>.</span>")
log_admin("Admin [key_name(src)] has disabled ERT calling.")
message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)
/client/proc/show_tip()
set category = "Event"
set name = "Show Custom Tip"
set desc = "Sends a tip (that you specify) to all players. After all \
you're the experienced player here."
if(!check_rights(R_EVENT))
return
var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
if(!input)
return
if(!SSticker)
return
SSticker.selected_tip = input
// If we've already tipped, then send it straight away.
if(SSticker.tipped)
SSticker.send_tip_of_the_round()
message_admins("[key_name_admin(usr)] sent a custom Tip of the round.")
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
return
message_admins("[key_name_admin(usr)] set the Tip of the round to \"[html_encode(SSticker.selected_tip)]\".")
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
/client/proc/modify_goals()
set category = "Event"
set name = "Modify Station Goals"
if(!check_rights(R_EVENT))
return
holder.modify_goals()
/datum/admins/proc/modify_goals()
if(!SSticker || !SSticker.mode)
to_chat(usr, "<span class='warning'>This verb can only be used if the round has started.</span>")
return
var/list/dat = list("<!DOCTYPE html>")
for(var/datum/station_goal/S in SSticker.mode.station_goals)
dat += "[S.name][S.completed ? " (C)" : ""] - <a href='byond://?src=[S.UID()];announce=1'>Announce</a> | <a href='byond://?src=[S.UID()];remove=1'>Remove</a>"
dat += ""
dat += "<a href='byond://?src=[UID()];add_station_goal=1'>Add New Goal</a>"
dat += ""
dat += "<b>Secondary goals</b>"
for(var/datum/station_goal/secondary/SG in SSticker.mode.secondary_goals)
dat += "[SG.admin_desc][SG.completed ? " (C)" : ""] for [SG.requester_name || SG.department] - <a href='byond://?src=[SG.UID()];announce=1'>Announce</a> | <a href='byond://?src=[SG.UID()];remove=1'>Remove</a> | <a href='byond://?src=[SG.UID()];mark_complete=1'>Mark complete</a> | <a href='byond://?src=[SG.UID()];reset_progress=1'>Reset progress</a>"
dat += "<a href='byond://?src=[UID()];add_secondary_goal=1'>Add New Secondary Goal</a>"
usr << browse(dat.Join("<br>"), "window=goals;size=400x400")
/// Allow admin to add or remove traits of datum
/datum/admins/proc/modify_traits(datum/D)
if(!D)
return
var/add_or_remove = tgui_input_list(usr, "Add or Remove Trait?", "Modify Trait", list("Add","Remove"))
if(!add_or_remove)
return
var/list/availible_traits = list()
switch(add_or_remove)
if("Add")
for(var/key in GLOB.traits_by_type)
if(istype(D, key))
availible_traits += GLOB.traits_by_type[key]
if("Remove")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
for(var/trait in D.status_traits)
var/name = GLOB.trait_name_map[trait] || trait
availible_traits[name] = trait
var/chosen_trait = tgui_input_list(usr, "Select trait to modify.", "Traits", availible_traits)
if(!chosen_trait)
return
chosen_trait = availible_traits[chosen_trait]
var/source = "adminabuse"
switch(add_or_remove)
if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
ADD_TRAIT(D, chosen_trait, source)
if("Remove")
var/specific = tgui_input_list(usr, "All or from a specific source?", "Add or Remove Trait", list("All","Specific"))
if(!specific)
return
switch(specific)
if("All")
source = null
if("Specific")
source = tgui_input_list(usr, "Source to be removed?", "Add or Remove Trait", D.status_traits[chosen_trait])
if(!source)
return
REMOVE_TRAIT(D, chosen_trait, source)
/client/proc/create_crate(object as text)
set name = "Create Crate"
set desc = "Spawn a crate from a supplypack datum. Append a period to the text in order to exclude subtypes of paths matching the input."
set category = "Event"
if(!check_rights(R_SPAWN))
return
var/list/types = SSeconomy.supply_packs
var/list/matches = list()
var/include_subtypes = TRUE
if(copytext(object, -1) == ".")
include_subtypes = FALSE
object = copytext(object, 1, -1)
if(include_subtypes)
for(var/path in types)
if(findtext("[path]", object))
matches += path
else
var/needle_length = length(object)
for(var/path in types)
if(copytext("[path]", -needle_length) == object)
matches += path
if(!length(matches))
return
var/chosen = input("Select a supply crate type", "Create Crate", matches[1]) as null|anything in matches
if(!chosen)
return
var/datum/supply_packs/the_pack = new chosen()
var/spawn_location = get_turf(usr)
if(!spawn_location)
return
var/obj/structure/closet/crate/crate = the_pack.create_package(spawn_location)
crate.admin_spawned = TRUE
for(var/atom/A in crate.contents)
A.admin_spawned = TRUE
qdel(the_pack)
log_admin("[key_name(usr)] created a '[chosen]' crate at ([usr.x],[usr.y],[usr.z])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Crate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!