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* Refactor/deduplicate camera eye code Camera Eyes previously had duplicated logic across several files. This change uncooks the spaghetti. Additionally, half-baked support for TG's multicam feature has been removed, as it was not functional or in use. * lets ff now * Camera Eye refactor fixes and finishing touches This change completes a refactor of AI eyes, which were previously used by xenobio consoles, syndicate and abductor camera consoles, shuttle docking computers, holograms, and, of course, the AI. Duplicated logic has been extracted to an abstract base mob, /mob/camera/eye, from which new types for each of the above now derive. Functionality is largely the same, with only a few minor cosmetic differences (i.e. camera eyes are now appropriately named given their type and user), as well as a quality-of-life enhancement for holograms, slowing their movement speed to base run speed to prevent users from accidentally zooming out of calls. * Camera eye refactor: Fix AI acceleration toggle The acceleration toggle was broken in the camera eye refactor, as previously the boolean was stored on the AI rather than its eye. This change fixes that. * Camera eye refactor: Fix syndicate cam visibility With the camera eye refactor, the syndicate advanced camera consoles lost the ability to view maintenance tunnels and other areas without active cameras, seeing static in their place instead (as all other cameras do). This change reinstates the original behavior. * Camera eye refactor: Convert spaces to tabs * Camera eye refactor: Fix CRLF * Apply suggestions from code review General minor code quality improvements suggested by GDNgit Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Apply suggestions from code review Rename parameter names to avoid src accesses, remove an ambiguous and unused mob_define and holopad range variable from a previous WIP, change the for loop in /mob/camera/eye/relaymove to a for-to loop, and change the chat message warning, sent when an AI Eye is created on an AI that already has one, to a stack trace * Adds toggle to AI commands for fast holograms * Refactor ripped Hologram Eye relaymove Previously, the relaymove proc for hologram eyes was redundant and nearly impossible to read. It has been separated out into a few different named procs, and has had its use of `spawn` removed. * Remove unnecessary src access * Fix bug involving shuttle placement outlines The camera eye refactor that this commit is a part of introduced a bug that prevented shuttle placement outlines from showing up on first use of the shuttle console. This change fixes that bug. * Unrevert some changes from #26306 lost in merge * Remove erroneous free xray vision on advanced cams * Autodoc camera acceleration vars * Remove redundant null var initialization per code review Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com> Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> * Changed variables to camel_case, autodocs, cleanup Changed a number of camera eye-related variables to camel_case style, added appropriate autodoc comments, as per code review. Also removed an unused cameranet function, modified the call signature of a cameranet function to be more semantic, and changed a qdel-on-initialize in camera eyes to return INITIALIZE_HINT_QDEL instead. Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Remove stray qdel(src) per code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> --------- Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
224 lines
7.7 KiB
Plaintext
224 lines
7.7 KiB
Plaintext
/mob/proc/say()
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return
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/mob/verb/whisper(message as text)
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set name = "Whisper"
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set category = "IC"
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return
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/mob/verb/say_verb(message as text)
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set name = "Say"
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set category = "IC"
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//Let's try to make users fix their errors - we try to detect single, out-of-place letters and 'unintended' words
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/*
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var/first_letter = copytext(message,1,2)
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if((copytext(message,2,3) == " " && first_letter != "I" && first_letter != "A" && first_letter != ";") || cmptext(copytext(message,1,5), "say ") || cmptext(copytext(message,1,4), "me ") || cmptext(copytext(message,1,6), "looc ") || cmptext(copytext(message,1,5), "ooc ") || cmptext(copytext(message,2,6), "say "))
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var/response = alert(usr, "Do you really want to say this using the *say* verb?\n\n[message]\n", "Confirm your message", "Yes", "Edit message", "No")
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if(response == "Edit message")
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message = input(usr, "Please edit your message carefully:", "Edit message", message)
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if(!message)
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return
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else if(response == "No")
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return
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*/
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set_typing_indicator(FALSE)
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usr.say(message)
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/mob/verb/me_verb(message as text)
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set name = "Me"
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set category = "IC"
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message = sanitize(message)
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set_typing_indicator(FALSE, TRUE)
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if(use_me)
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custom_emote(usr.emote_type, message, intentional = TRUE)
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else
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usr.emote(message, intentional = TRUE)
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/mob/proc/say_dead(message)
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if(client)
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if(!check_rights(R_ADMIN, FALSE))
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if(!GLOB.dsay_enabled)
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to_chat(src, "<span class='danger'>Deadchat is globally muted.</span>")
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return
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if(check_mute(client.ckey, MUTE_DEADCHAT))
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to_chat(src, "<span class='warning'>You cannot talk in deadchat (muted).</span>")
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return
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if(!(client.prefs.toggles & PREFTOGGLE_CHAT_DEAD))
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to_chat(src, "<span class='danger'>You have deadchat muted.</span>")
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return
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if(client.handle_spam_prevention(message, MUTE_DEADCHAT))
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return
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if(SEND_SIGNAL(src, COMSIG_MOB_DEADSAY, message) & MOB_DEADSAY_SIGNAL_INTERCEPT)
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return
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if(message in USABLE_DEAD_EMOTES)
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emote(copytext(message, 2), intentional = TRUE)
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log_emote(message, src)
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create_log(DEADCHAT_LOG, message)
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return
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say_dead_direct("[pick("complains", "moans", "whines", "laments", "blubbers", "salts", "copes", "seethes", "malds")], <span class='message'>\"[message]\"</span>", src, raw_message=message)
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create_log(DEADCHAT_LOG, message)
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log_ghostsay(message, src)
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/**
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* Checks if the mob can understand the other speaker
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*
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* If it return FALSE, then the message will have some letters replaced with stars from the heard message
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*/
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/mob/proc/say_understands(atom/movable/other, datum/language/speaking = null)
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if(stat == DEAD)
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return TRUE
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//Universal speak makes everything understandable, for obvious reasons.
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if(universal_speak || universal_understand)
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return TRUE
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//Languages are handled after.
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if(!speaking)
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if(!other || !ismob(other))
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return TRUE
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var/mob/other_mob = other
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if(other_mob.universal_speak)
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return TRUE
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if(is_ai(src) && ispAI(other_mob))
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return TRUE
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if(istype(other_mob, src.type) || istype(src, other_mob.type))
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return TRUE
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return FALSE
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if(speaking.flags & INNATE)
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return TRUE
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//Language check.
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for(var/datum/language/L in languages)
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if(speaking.name == L.name)
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return TRUE
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return FALSE
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/mob/proc/say_quote(message, datum/language/speaking = null)
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var/verb = "says"
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var/ending = copytext(message, length(message))
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if(speaking)
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verb = speaking.get_spoken_verb(ending)
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else
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if(ending == "!")
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verb = pick("exclaims", "shouts", "yells")
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else if(ending == "?")
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verb = "asks"
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return verb
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/mob/proc/get_ear()
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// returns an atom representing a location on the map from which this
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// mob can hear things
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// should be overloaded for all mobs whose "ear" is separate from their "mob"
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return get_turf(src)
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/proc/say_test(text)
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var/ending = copytext(text, length(text))
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if(ending == "?")
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return "1"
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else if(ending == "!")
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return "2"
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return "0"
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//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
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//returns the message mode string or null for no message mode.
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//standard mode is the mode returned for the special ';' radio code.
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/mob/proc/parse_message_mode(message, standard_mode = "headset")
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if(length(message) >= 1 && copytext(message, 1, 2) == ";")
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return standard_mode
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if(length(message) >= 2)
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var/channel_prefix = copytext_char(message, 1, 3)
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return GLOB.department_radio_keys[channel_prefix]
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return null
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/datum/multilingual_say_piece
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var/datum/language/speaking = null
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var/message = ""
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/datum/multilingual_say_piece/New(datum/language/new_speaking, new_message)
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. = ..()
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speaking = new_speaking
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if(new_message)
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message = new_message
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/mob/proc/find_valid_prefixes(message)
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var/list/prefixes = list() // [["Common", start, end], ["Gutter", start, end]]
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for(var/i in 1 to length(message))
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var/selection = trim_right(lowertext(copytext(message, i, i + 3)))
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var/datum/language/L = GLOB.language_keys[selection]
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if(L != null && can_speak_language(L)) // What the fuck... remove the L != null check if you ever find out what the fuck is adding `null` to the languages list on absolutely random mobs... seriously what the hell...
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prefixes[++prefixes.len] = list(L, i, i + length(selection))
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else if(!L && i == 1)
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prefixes[++prefixes.len] = list(get_default_language(), i, i)
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return prefixes
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/proc/strip_prefixes(message)
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. = ""
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var/last_index = 1
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for(var/i in 1 to length(message))
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var/selection = trim_right(lowertext(copytext(message, i, i + 3)))
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var/datum/language/L = GLOB.language_keys[selection]
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if(L)
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. += copytext(message, last_index, i)
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last_index = i + 3
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if(i + 1 > length(message))
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. += copytext(message, last_index)
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// this returns a structured message with language sections
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// list(/datum/multilingual_say_piece(common, "hi"), /datum/multilingual_say_piece(farwa, "squik"), /datum/multilingual_say_piece(common, "meow!"))
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/mob/proc/parse_languages(message)
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. = list()
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// Noise language is a snowflake
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if(copytext(message, 1, 2) == "!" && length(message) > 1)
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return list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], trim(strip_prefixes(copytext(message, 2)))))
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// Scan the message for prefixes
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var/list/prefix_locations = find_valid_prefixes(message)
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if(!LAZYLEN(prefix_locations)) // There are no prefixes... or at least, no _valid_ prefixes.
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. += new /datum/multilingual_say_piece(get_default_language(), trim(strip_prefixes(message))) // So we'll just strip those pesky things and still make the message.
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for(var/i in 1 to length(prefix_locations))
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var/current = prefix_locations[i] // ["Common", keypos]
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// There are a few things that will make us want to ignore all other languages in - namely, HIVEMIND languages.
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var/datum/language/L = current[1]
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if(L && L.flags & HIVEMIND)
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. = new /datum/multilingual_say_piece(L, trim(strip_prefixes(message)))
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break
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if(i + 1 > length(prefix_locations)) // We are out of lookaheads, that means the rest of the message is in cur lang
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var/spoke_message = handle_autohiss(trim(copytext(message, current[3])), L)
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. += new /datum/multilingual_say_piece(current[1], spoke_message)
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else
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var/next = prefix_locations[i + 1] // We look ahead at the next message to see where we need to stop.
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var/spoke_message = handle_autohiss(trim(copytext(message, current[3], next[2])), L)
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. += new /datum/multilingual_say_piece(current[1], spoke_message)
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/* These are here purely because it would be hell to try to convert everything over to using the multi-lingual system at once */
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/proc/message_to_multilingual(message, datum/language/speaking = null)
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. = list(new /datum/multilingual_say_piece(speaking, message))
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/proc/multilingual_to_message(list/message_pieces)
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. = ""
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for(var/datum/multilingual_say_piece/S in message_pieces)
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. += S.message + " "
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. = trim_right(.)
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