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Paradise/code
Malkevin 9deb16dcdb Improved eyecheck()
Changes flash/welder protection eyecheck() proc from several hard coded
item checks to a /var check for eye covering items, reducing the number
of IF statements and allowing greater flexibility as child items can
have a different protection level to their parent.

Created a new proc tintcheck()
-Items have a separate tint var to allow for items to protect
but not impair, such as space helmets.

-tintcheck() adds these up for eye covering locations

-life.dm uses this new proc when checking to apply the welder overlay
instead of hardcoded if statements
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