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* You asked * Tweaks * Update eftpos.dm * Adding registers * good luck meta you'll need it * Update eftpos.dm * More sounds * More sounds, you can pay as long as you're close to the register. * Tone down the edits, chefs will figure it out * tim allen grunt * Update eftpos.dm * Update eftpos.dm * Update code/modules/economy/economy_machinery/eftpos.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Ceres is a thing now * Fix merge * Update eftpos.dm --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
75 lines
7.3 KiB
Plaintext
75 lines
7.3 KiB
Plaintext
// Tool tools
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#define TOOL_CROWBAR "crowbar"
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#define TOOL_MULTITOOL "multitool"
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#define TOOL_SCREWDRIVER "screwdriver"
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#define TOOL_WIRECUTTER "wirecutter"
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#define TOOL_WRENCH "wrench"
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#define TOOL_WELDER "welder"
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// Surgery tools
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#define TOOL_RETRACTOR "retractor"
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#define TOOL_HEMOSTAT "hemostat"
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#define TOOL_CAUTERY "cautery"
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#define TOOL_DRILL "drill"
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#define TOOL_SCALPEL "scalpel"
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#define TOOL_SAW "saw"
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#define TOOL_BONESET "bonesetter"
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#define TOOL_BONEGEL "bonegel"
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#define TOOL_FIXOVEIN "fixovein"
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GLOBAL_LIST_INIT(surgery_tool_behaviors, list(
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TOOL_RETRACTOR,
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TOOL_HEMOSTAT,
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TOOL_CAUTERY,
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TOOL_DRILL,
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TOOL_SCALPEL,
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TOOL_SAW,
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TOOL_BONESET,
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TOOL_BONEGEL,
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TOOL_FIXOVEIN
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))
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#define MIN_TOOL_SOUND_DELAY 20
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//Crowbar messages
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#define CROWBAR_ATTEMPT_PRY_CIRCUIT_MESSAGE user.visible_message("<span class='notice'>[user] begins removing the circuit board from [src]...</span>", "<span class='notice'>You begin removing the circuit board from [src]...</span>", "<span class='warning'>You hear prying noises.</span>")
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#define CROWBAR_PRY_CIRCUIT_SUCCESS_MESSAGE user.visible_message("<span class='notice'>[user] pries out the circuit board from [src]!</span>", "<span class='notice'>You pry out the circuit board from [src]!</span>", "<span class='warning'>You hear prying noises.</span>")
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//Screwdriver messages
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#define SCREWDRIVER_SCREW_MESSAGE user.visible_message("<span class='notice'>[user] tightens the screws on [src]!</span>", "<span class='notice'>You tighten the screws on [src]!</span>", "<span class='warning'>You hear a screwdriver.</span>")
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#define SCREWDRIVER_UNSCREW_MESSAGE user.visible_message("<span class='notice'>[user] loosens the screws on [src]!</span>", "<span class='notice'>You loosen the screws on [src]!</span>", "<span class='warning'>You hear a screwdriver.</span>")
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#define SCREWDRIVER_OPEN_PANEL_MESSAGE user.visible_message("<span class='notice'>[user] opens the panel on [src]!</span>", "<span class='notice'>You open the panel on [src]!</span>", "<span class='warning'>You hear a screwdriver.</span>")
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#define SCREWDRIVER_CLOSE_PANEL_MESSAGE user.visible_message("<span class='notice'>[user] closes the panel on [src]!</span>", "<span class='notice'>You close the panel on [src]!</span>", "<span class='warning'>You hear a screwdriver.</span>")
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//Wirecutter messages
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#define WIRECUTTER_SNIP_MESSAGE user.visible_message("<span class='notice'>[user] cuts the wires from [src]!</span>", "<span class='notice'>You cut the wires from [src]!</span>", "<span class='warning'>You hear snipping.</span>")
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#define WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE user.visible_message("<span class='notice'>[user] begins cutting [src] apart... </span>", "<span class='notice'>You begin cutting [src] apart...</span>", "<span class='warning'>You hear snipping.</span>")
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#define WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE user.visible_message("<span class='notice'>[user] cuts [src] apart!</span>", "<span class='notice'>You cut [src] apart!</span>", "<span class='warning'>You hear snipping.</span>")
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//Welder messages and other stuff
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#define HEALPERWELD 15
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#define WELDER_ATTEMPT_WELD_MESSAGE user.visible_message("<span class='notice'>[user] begins welding [src]...</span>", "<span class='notice'>You begin welding [src]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_WELD_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You finish welding [src]!</span>")
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#define WELDER_ATTEMPT_REPAIR_MESSAGE user.visible_message("<span class='notice'>[user] begins repairing the damage on [src]...</span>", "<span class='notice'>You begin repairing [src]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_REPAIR_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You repair the damage on [src]!</span>")
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#define WELDER_ATTEMPT_SLICING_MESSAGE user.visible_message("<span class='notice'>[user] begins slicing through [src]...</span>", "<span class='notice'>You begin slicing through [src]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_SLICING_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You slice clean through [src]!</span>")
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#define WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE user.visible_message("<span class='notice'>[user] begins slicing [src] free from [get_turf(src)]...</span>", "<span class='notice'>You begin slicing [src] free from [get_turf(src)]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_FLOOR_SLICE_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You slice [src] clear of [get_turf(src)]!</span>")
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#define WELDER_ATTEMPT_FLOOR_WELD_MESSAGE user.visible_message("<span class='notice'>[user] begins welding [src] to [get_turf(src)]...</span>", "<span class='notice'>You begin welding [src] to [get_turf(src)]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_FLOOR_WELD_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You weld [src] to [get_turf(src)]!</span>")
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#define WELDER_ATTEMPT_UNWELD_MESSAGE user.visible_message("<span class='notice'>[user] begins cutting through the weld on [src]...</span>", "<span class='notice'>You begin cutting through the weld on [src]...</span>", "<span class='warning'>You hear welding.</span>")
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#define WELDER_UNWELD_SUCCESS_MESSAGE to_chat(user, "<span class='notice'>You finish unwelding [src]!</span>")
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//Wrench messages
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#define WRENCH_ANCHOR_MESSAGE user.visible_message("<span class='notice'>[user] tightens the bolts on [src]!</span>", "<span class='notice'>You tighten the bolts on [src]!</span>", "<span class='warning'>You hear ratcheting.</span>")
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#define WRENCH_UNANCHOR_MESSAGE user.visible_message("<span class='notice'>[user] loosens the bolts on [src]!</span>", "<span class='notice'>You loosen the bolts on [src]!</span>", "<span class='warning'>You hear ratcheting.</span>")
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#define WRENCH_ATTEMPT_ANCHOR_MESSAGE user.visible_message("<span class='notice'>[user] begins tightening the bolts on [src]...</span>", "<span class='notice'>You begin tightening the bolts on [src]...</span>", "<span class='warning'>You hear ratcheting.</span>")
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#define WRENCH_ATTEMPT_UNANCHOR_MESSAGE user.visible_message("<span class='notice'>[user] begins loosening the bolts on [src]...</span>", "<span class='notice'>You begin loosening the bolts on [src]...</span>", "<span class='warning'>You hear ratcheting.</span>")
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#define WRENCH_UNANCHOR_WALL_MESSAGE user.visible_message("<span class='notice'>[user] unwrenches [src] from the wall!</span>", "<span class='notice'>You unwrench [src] from the wall!</span>", "<span class='warning'>You hear ratcheting.</span>")
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#define WRENCH_ANCHOR_TO_WALL_MESSAGE user.visible_message("<span class='notice'>[user] affixes [src] to the wall!</span>", "<span class='notice'>You affix [src] to the wall!</span>", "<span class='warning'>You hear ratcheting.</span>")
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//Generic tool messages that don't correspond to any particular tool
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#define TOOL_ATTEMPT_DISMANTLE_MESSAGE user.visible_message("<span class='notice'>[user] begins to disassemble [src] with [I]...</span>", "<span class='notice'>You begin to disassemble [src] with [I]...</span>", "<span class='warning'>You hear someone using some kind of tool.</span>")
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#define TOOL_DISMANTLE_SUCCESS_MESSAGE user.visible_message("<span class='notice'>[user] dismantles [src]!</span>", "<span class='notice'>You dismantle [src]!</span>", "<span class='warning'>You hear someone using some kind of tool.</span>")
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