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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-31 04:31:41 +00:00
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a06daab3ccfc34115a3fd02e33b3e314bdba650d
Paradise/code/game/objects
History
Qwertytoforty 2e38c61dfa it's nothing, it's for free (#27730)
2024-12-23 17:28:52 +00:00
..
effects
Movement cross/uncross implementation. (#26762)
2024-12-21 08:07:44 +00:00
items
it's nothing, it's for free (#27730)
2024-12-23 17:28:52 +00:00
random
Rename all non-snake_case types. (#27268)
2024-11-30 19:08:45 +00:00
structures
Movement cross/uncross implementation. (#26762)
2024-12-21 08:07:44 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Revert "Fixes for inserting/removing storage items/swapping items between han…" (#27706)
2024-12-22 00:10:33 +00:00
mail.dm
Tweak: Magma-ale and space beer are now a bottle subtype (#27407)
2024-12-07 22:18:55 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
2024-12-02 23:36:36 +00:00
structures.dm
Fix table climbing runtime (#27459)
2024-11-27 17:13:01 +00:00
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